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Jump drives: Difference between revisions

From EVE University Wiki
m Fixed Black Ops jump fatigue reduction as per the changes with the Citadel 1.0 release.
Line 104: Line 104:
Two groups of ships have special considerations:
Two groups of ships have special considerations:


* [[Battleship#Black_Ops|Black Ops Battleships]] and the covert cloaking ships they bridge gain a 50% reduction to effective distance jumped when calculating fatigue.
* [[Battleship#Black_Ops|Black Ops Battleships]] and the covert cloaking ships they bridge gain a 75% reduction to effective distance jumped when calculating fatigue.
* [[Hauling#Jump_Freighters_.28T2_Freighter.29|Jump Freighters]], [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]], [[Hauling#Deep_Space_Transports_.28T2_Industrial.29|Deep Space Transports]] and [[Hauling#Blockade_Runners_.28T2_Industrial.29|Blockade Runners]] gain a 90% reduction to effective distance travelled when calculating fatigue.
* [[Hauling#Jump_Freighters_.28T2_Freighter.29|Jump Freighters]], [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]], [[Hauling#Deep_Space_Transports_.28T2_Industrial.29|Deep Space Transports]] and [[Hauling#Blockade_Runners_.28T2_Industrial.29|Blockade Runners]] gain a 90% reduction to effective distance travelled when calculating fatigue.