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Skill Hardwiring: Difference between revisions

From EVE University Wiki
m Hardwiring by series, summarized: added table of implants from List_of_Skill_Hardwiring_Implants in a attempt to merge the articles
m Merged List of Skill Hardwiring with this page
Line 1: Line 1:
[[Category:Guides]]
[[Category:Guides]]
{{merge|List of Skill Hardwiring Implants}}
 
Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus.
Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus.