Skills:Missiles
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Skills |
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Skills by category |
Overview
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Perception and Willpower are important for perfecting your skill at missiles.
The following are the skills in the Missiles section (in alphabetical order):
Skill (Multiplier) | Purpose | Alpha Limit |
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Auto-Targeting Missiles (3x) | Use and operation of Auto-Targeting Missiles. | ▨▨▨▨▨ |
Bomb Deployment (4x) | Use and operation of bombs used by Stealth Bombers. | ▨▨▨▨▨ |
Breacher Pod Clone Efficacity (5x) | Bonus to Breacher Pod damage. | ▨▨▨▨▨ |
Breacher Pod Clone Longevity (7x) | Bonus to damage effect duration | ▨▨▨▨▨ |
Breacher Pod Launcher Operation (3x) | Operation of breacher pod launchers. | ▨▨▨▨▨ |
Breacher Pod Projection (5x) | Bonus to Breacher Pod maximum velocity. | ▨▨▨▨▨ |
Breacher Pod Rapid Firing (5x) | Reduction of Breacher Pod Launcher cycle time | ▨▨▨▨▨ |
Cruise Missile Specialization (8x) | Allows use of T2 Cruise Missiles. | ▨▨▨▨▨ |
Cruise Missiles (5x) | Use and operation of Cruise Missiles. | ◼◼◼◼▨ |
Defender Missiles (2x) | Use and operation of Defender Missiles. | ▨▨▨▨▨ |
Guided Missile Precision (5x) | Increased damage to small targets. | ◼◼◼▨▨ |
Heavy Assault Missile Specialization (5x) | Allows use of T2 Heavy Assault Missiles (HAM). | ◼◼◼▨▨ |
Heavy Assault Missiles (3x) | Use and operation of Heavy Assault Missiles (HAM). | ◼◼◼◼◼ |
Heavy Missile Specialization (5x) | Allows use of T2 Heavy Missiles. | ◼◼◼▨▨ |
Heavy Missiles (3x) | Use and operation of Heavy Missiles. | ◼◼◼◼◼ |
Missile Bombardment (2x) | Bonus to missile flight time (increases range). | ◼◼◼◼▨ |
Missile Launcher Operation (1x) | Basic missile skill and bonus to rate of fire. | ◼◼◼◼◼ |
Missile Projection (4x) | Bonus to missile velocity (increases range). | ◼◼▨▨▨ |
Rapid Launch (2x) | Bonus to rate of fire. | ◼◼◼◼▨ |
Rocket Specialization (3x) | Allows use of T2 Rockets. | ◼◼◼▨▨ |
Rockets (1x) | Use and operation of Rockets. | ◼◼◼◼◼ |
Light Missile Specialization (3x) | Allows use of T2 Light Missiles. | ◼◼◼▨▨ |
Light Missiles (2x) | Use and operation of Light Missiles. | ◼◼◼◼◼ |
Target Navigation Prediction (2x) | More damage against fast moving targets. | ◼◼◼▨▨ |
Torpedo Specialization (8x) | Allows use of T2 Torpedoes. | ▨▨▨▨▨ |
Torpedoes (4x) | Use and operation of Torpedoes. | ◼◼◼◼▨ |
Warhead Upgrades (5x) | Increased damage to all missiles. | ◼◼◼▨▨ |
XL Cruise Missile Specialization (10x) | Allows use of T2 XL Cruise Missiles. | ▨▨▨▨▨ |
XL Cruise Missiles (7x) | Use and operation of XL Cruise Missiles. | ▨▨▨▨▨ |
XL Torpedo Specialization (10x) | Allows use of T2 XL Torpedoes. | ▨▨▨▨▨ |
XL Torpedoes (7x) | Use and operation of XL Torpedoes. | ▨▨▨▨▨ |
Support Skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles.
Missile Launcher Operation
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1x |
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30k ISK |
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V |
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none |
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Tech 1 and Faction Missile Launchers and Missiles; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Rocket Launcher II; Polarized Rocket Launcher; ![]() ![]() ![]() ![]() |
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Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II; ![]() ![]() ![]() ![]() |
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Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; ![]() ![]() ![]() |
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Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; ![]() ![]() ![]() ![]() |
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The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
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5x |
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1M ISK |
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III |
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Missile Launcher Operation IV |
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Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
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2x |
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100k ISK |
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IV |
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Missile Launcher Operation I |
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A flight time bonus is effectively a range bonus. |
Missile Projection
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4x |
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250k ISK |
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II |
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Missile Launcher Operation III |
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A bonus to velocity is a bonus to missile range. |
Rapid Launch
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2x |
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60k ISK |
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IV |
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Missile Launcher Operation II |
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DPS boost. Essential support skill. |
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2x |
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90k ISK |
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III |
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Missile Launcher Operation II |
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Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
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5x |
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2M ISK |
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III |
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Missile Launcher Operation IV |
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DPS boost. Essential support skill. |
Rockets and Light Missiles
Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates.
Rockets
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1x |
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30k ISK |
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V |
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Missile Launcher Operation I |
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Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets |
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Tech 2 Rockets; ![]() |
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Rocket Specialization
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3x |
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1M ISK |
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III |
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Missile Launcher Operation I; Rockets V |
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Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets |
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Light Missiles
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2x |
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30k ISK |
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V |
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Missile Launcher Operation II |
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Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles |
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Tech 2 Light Missiles; ![]() |
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Light Missile Specialization
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3x |
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1M ISK |
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III |
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Missile Launcher Operation I; Light Missiles V |
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Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles |
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Heavy Missiles
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.
There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).
Heavy Missiles
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3x |
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125k ISK |
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V |
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Missile Launcher Operation III; Light Missiles III |
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Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles |
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Tech 2 Heavy Missiles; ![]() |
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Heavy Missile Specialization
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5x |
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3M ISK |
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III |
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Missile Launcher Operation I; Heavy Missiles V |
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Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles |
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Heavy Assault Missiles
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3x |
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125k ISK |
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V |
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Missile Launcher Operation III; Light Missiles III |
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Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles |
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Tech 2 Heavy Assault Missiles; ![]() |
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Heavy Assault Missile Specialization
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5x |
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3M ISK |
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III |
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Missile Launcher Operation I; Heavy Assault Missiles V |
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Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles |
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Cruise Missiles and Torpedoes
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.
Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes, however their DPS is generally greater than Cruise Missiles.
Cruise Missiles
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5x |
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750k ISK |
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IV |
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Missile Launcher Operation V; Heavy Missiles III |
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Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles |
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Tech 2 Cruise Missiles; ![]() ![]() |
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Cruise Missile Specialization
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8x |
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10M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I; Cruise Missiles V |
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Cruise Missile Launcher II; Tech 2 Cruise Missiles |
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Torpedoes
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4x |
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500k ISK |
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IV |
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Missile Launcher Operation IV; Heavy Missiles III |
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Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes |
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Tech 2 Torpedoes; ![]() ![]() |
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Torpedo Specialization
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8x |
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10M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I; Torpedoes V |
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Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes |
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XL Cruise Missiles and Torpedoes
Similar to Cruise Missiles and Torpedoes. Fitted to capital ships.
XL Cruise Missiles
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7x |
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15M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation V; Cruise Missiles V |
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Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles |
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XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; ![]() |
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For capital-sized long-range missile launchers. |
XL Cruise Missile Specialization
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10x |
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30M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I; XL Cruise Missiles V |
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XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles |
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XL Torpedoes
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7x |
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15M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation V; Torpedoes V |
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Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes |
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XL Torpedo Launcher II; Tech 2 Torpedoes; ![]() |
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XL Torpedo Specialization
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10x |
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30M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I; XL Torpedoes V |
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XL Torpedo Launcher II; Tech 2 Torpedoes |
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Breacher Pods
Breacher Pod Clone Efficacity
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5x |
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TBD ISK |
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Alpha pilot can not train this skill. |
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Breacher Pod Launcher Operation I |
Breacher Pod Clone Longevity
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7x |
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TBD ISK |
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Alpha pilot can not train this skill. |
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Breacher Pod Launcher Operation III |
Breacher Pod Launcher Operation
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3x |
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TBD ISK |
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Alpha pilot can not train this skill. |
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Infomorph Psychology I; Missile Launcher Operation III |
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Breacher Pod Clone Efficacity; Small Bracher Pod Launcher; SCARAB Breacher Pod S |
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Breacher Pod Projection; Breacher Pod Rapid Firing; Medium Bracher Pod Launcher; SCARAB Breacher Pod M |
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Breacher Pod Clone Longevity |
Breacher Pod Projection
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5x |
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TBD ISK |
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Alpha pilot can not train this skill. |
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Breacher Pod Launcher Operation II |
Breacher Pod Rapid Firing
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5x |
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TBD ISK |
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Alpha pilot can not train this skill. |
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Breacher Pod Launcher Operation II |
Other Skills
Auto-Targeting Missiles
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3x |
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37.5k ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation II |
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Tech 1 and Faction Auto-Targeting Missiles |
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Auto-targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before Odyssey, this skill was called FoF (Friend or Foe) Missiles. |
Bomb Deployment
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4x |
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10M ISK |
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Alpha pilot can not train this skill. |
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Missile Bombardment IV |
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Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb |
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Lockbreaker Bomb |
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Void Bomb; Focused Void Bomb |
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Bomb Launcher II |
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This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Defender Missiles
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2x |
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45k ISK |
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Alpha pilot can not train this skill. |
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none |
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Defender Launcher I, Defender Missile I |
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Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles. |