Torpid Sleeper Hive
The reason is: Confirm triggers.
Torpid Sleeper Hive | |
---|---|
Type | Combat Anomaly |
Rating | None |
Found in | Pochven |
Max ship size | Unrestricted |
Faction | Sleepers |
Best damage to deal | Omni |
Damage to resist | Omni |
Sig. strength | 100% Anomaly |
Torpid Sleeper Hive is a Pochven combat anomaly that spawns through out Triglavian space.
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of Crucifiers with tracking disruptors along with several sniper battleships are used to run the site. See Viscatus's post on Pochven for more info on the site.
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs.
The rats are primarily categorized into three distinct groups; Faded (weaker), normal (no prefix), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed.
Sleeper frigates deal around 100 DPS, Sleeper cruisers deal around 200-300 DPS, and Sleeper battleships deal around 450 DPS.
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.
Hypnosian Agonizer frigates use moderately strong webs and deal primarily turret damage, Watcher uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and Preserver uses remote repairs and uses strong missile attacks.
Hypnosian Avenger cruisers use short-ranged neutralizers and deal strong gun damage, Upholder remote repairs other ships and fires high-damage missiles, and Warden uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.
Hypnosian Eristikon battleships use long-range energy neutralizers with high turret damage, Psychopomp remote repairs other ships and deal strong cruise missile damage, and Sentinel uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raiders deal around 1000, while Assault/Navarkos cruisers and Strike/Polemarkos battleships deal much higher damage. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.
Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.
Initial wave deals around 200-400 DPS.
WD | EWAR | L
| ||
---|---|---|---|---|
1-3 x Frigate Faded Hypnosian Agonizer/Watcher/Preserver | ||||
1-2 x Cruiser Faded Hypnosian Avenger/Warden/Upholder |
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn.
Note: The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS.
Rewards
Clearing the site increases your standings with EDENCOM and Triglavian Collective. It also gives a payout of 8.6 million ISK.