Space rugby

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Revision as of 11:09, 11 October 2024 by Chris Halsky (talk | contribs) (Removal of fits - erplaced with links to AA fits instead)
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Space rugby

Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their AAR goes into more detail. Most of the information on this page is from John's posts.

Objectives

  • Participants are divided into two teams of equal numbers, and one player in each team is assigned the 'hauler' role.
  • The hauler tractors a jetcan from the centre of the field to their team's goalpost to score a point.
  • The defenders attack other defenders or ECM the hauler to prevent them from reaching their goal.

Set up for the host

  • Anchor secure containers at the warp-in point, the centre point and the two goal posts to give players an idea of the field's proportions.
  • The warp-in point must be 150 or more km from the centre point (to allow for warping between the two).
  • Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart).
  • Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and then warp to the centre when the match begins.
  • The host jetcans something at the centre point at the beginning of the match (for example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules and move towards their respective goalposts with their can.

Requirements

  • The defender fits need some skills trained to level 1:
  1. Small Hybrid Turret
  2. Energy Pulse Weapons
  3. Electronic Warfare
  4. High Speed Maneuvering
  5. Hull Upgrades

Fitting

Additional information

  • Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded.
  • The event needs a minimum of six players, with three on each side.