Planetary Commodities are the materials and resources generated through Planetary Industry. There are four tiers of planetary commodities produced in planetary industry, each of which is used either in creating the next highest tier of commodity, or directly in another type of Industry as an input. Each type of planet has a mix of Raw Materials (sometimes called P0 commodities) which can be refined into basic Processed Materials, called P1 for short. P1 commodities can be used in differing schematics that output P2 commodities. Likewise, P2 commodities can be used to produce P3 commodities, which can then be used to produce P4 commodities.
Color legend
Yellow = Resource
Yellow = Resource
Green = Tier 1 Product (P1)
Aqua = Tier 2 Product (P2)
Blue= Tier 3 Product (P3)
Pink = Tier 4 Product (P4)
Gray= No known immediate use (without further processing)
Violet = Is or can be used to produce an end product: Structure Fuel, Nanite Repair Paste, T2 components, Ship and capital components, Structures, Mobile Structures, Implants, and more.
Red= Component in another PI Product
Tier 1 - Processed Materials (P1)
Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
Construction Blocks, Consumer Electronics, Enriched Uranium
Aqueous Liquids
Water
Standard Booster Reactions, Ship components
Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU
3000 x 0.005 m3
20 x 0.19 m3
One processed batch turns 3000 units or 15 m3 of a P0 material into 3.8 m3 of a P1 material, resulting in a reduction to 25% of original volume. Each batch takes 30 minutes to process in a Basic Industry Facility (BIF). You thus need to have enough extractor heads to supply 3000 units of P0 in 30 minutes, or 6000 units per hour to the BIF, to avoid idle time on it.
Tier 2 - Refined Commodities (P2)
Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities (AIF). It takes two different P1 items to create one P2 item. Cycle time for each batch is 1 hour. The output of (2) BIFs, 1 per P1 material, can be routed directly into an AIF that is producing a P2 commodity without any waste.
One processed batch turns a combined 15.2 m3 of two P1 materials into 3.75 m3 of a P2 material, again resulting in reduction to approximately 25% of original volume
Tier 3 - Specialized Commodities (P3)
It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities
Planets
Input 1: P2
Input 2: P2
Input 3: P2
P3 Result
Immediate Uses
Component in
++
Nanites
Livestock
Construction Blocks
Biotech Research Reports
None known
Wetware Mainframe
++
Silicate glass
Rocket Fuel
-
Camera Drones
Tactical Capsuleer Recloner
Self-Harmonizing Power Core
Oxides
Coolant
-
Condensates
None known
Organic Mortar Applicators
+
Test Cultures
Synthetic Oil
Fertilizer
Cryoprotectant Solution
Ascendancy/Hydra/Mimesis/Nirvana/Rapture/Savior Implants, Mobile Sanguine Harvester
Wetware Mainframe
++
Supertensile Plastics
Microfiber Shielding
-
Data Chips
Nanite Repair Paste
Broadcast Node
++
Oxides
Biocells
Superconductors
Gel-Matrix Biopaste
Nanite Repair Paste, Ascendancy/Hydra/Nirvana/Rapture/Savior Implants, Capital components, Nanoheuristic Clone Mapper
Integrity Response Drones
+
Water-Cooled CPU
Transmitter
-
Guidance Systems
T2 Fighters, Mobile Structures
Recursive Computing Module
++
Polytextiles
Viral Agent
Transmitter
Hazmat Detection Systems
None known
Integrity Response Drones
++
Polyaramids
Genetically Enhanced Livestock
-
Hermetic Membranes
Prototype Cloaking Device I, Capital components
Self-Harmonizing Power Core
++
Polyaramids
Transmitter
-
High-Tech Transmitters
Mobile Structures (Depots, Micro Jump Units), Entosis Link II
Ascendancy/Hydra/Nirvana/Rapture/Savior Implants, Entosis Link II
Recursive Computing Module
Synthetic Oil
Superconductors
-
Ukomi Superconductors
Mobile Structures (Tractor Units), Nirvana Implants
Nano-Factory
Livestock
Viral Agent
-
Vaccines
None known
Sterile Conduits
10 x 0.75 m3
10 x 0.75 m3
10 x 0.75 m3
3 x 3 m3
One processed batch turns a combined 15 or 22.5 m3 of two or three P2 materials into 9 m3 of a P3 material, with volume reduction now only to 40% or 60%
Tier 4 - Advanced Commodities (P4)
Advanced Commodities (P4) are created in High Tech Production Plants (HTPP) and take either three Specialized Commodities (P3) each or two P3s and one P1. The cycle time for a P4 schematic in a HTPP is 1 hour.
The planet icons indicate one of the easier options (fewest planets) to produce the P4, but that's not necessarily the only or best option. Plasma planets are avoided due to their rarity. You could produce all available P4 goods with an absolute minimum of five planets - Barren, Gas, Lava, Oceanic, and Temperate, but realistically you'd need more. It isn't too hard to completely avoid Plasma (substitute Barren/Lava) and Ice (substitute Oceanic/Lava), however, with Storm also somewhat optional (you can make Nano-Factories without Storm if you add more than one other planet)
Planets
Input 1: P3
Input 2: P3
Input 3: P1/3
P4 Result
Ultimate Use
++++
Neocoms
Data Chips
High-Tech Transmitters
Broadcast Node
Structures, Sov upgrades, Capital modules
++++
Gel-Matrix Biopaste
Hazmat Detection Systems
Planetary Vehicles
Integrity Response Drones
Structures, Sov upgrades, Capital modules
+
Industrial Explosives
Ukomi Super Conductors
Reactive Metals
Nano-Factory
Structures, Sov upgrades, Capital modules, Hydra/Nirvana/Rapture/Savior Implants
++
Condensates
Robotics
Bacteria
Organic Mortar Applicators
Structures, Sov upgrades, Mobile structures
++
Synthetic Synapses
Guidance Systems
Transcranial Microcontrollers
Recursive Computing Module
Structures, Sov upgrades, Capital modules
++++
Camera Drones
Nuclear Reactors
Hermetic Membranes
Self-Harmonizing Power Core
Structures, Sov upgrades, Capital modules
++
Smartfab Units
Vaccines
Water
Sterile Conduits
Structures, Sov upgrades, Capital modules
++
Supercomputers
Biotech Research Reports
Cryoprotectant Solution
Wetware Mainframe
Structures, Sov upgrades, Capital modules, Mobile structures
6 x 3 m3
6 x 3 m3
6 x 3 m3 or 40 x 0.19 m3
1 x 50 m3
One processed batch turns a combined 108 or 87.2 m3 of three P3 materials or two P3s + one P1 into one 50 m3 P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain. Or the "repackage" department was sleeping on the job.
Total combination quantities
This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the max cost per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes a full 432,000 R0 to produce one max cost P4, or 198,000 for a min cost P4. Better start extracting!