Archive:Newbie Doctrine
The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their doctrines, encouraging new pilots to participate in PvP fleet operations.
The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the Low-Sec Campus, in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange. If you have not yet subscribed to EVE Online and thus cannot accept contracts, ask another member of EVE University to accept the contract and trade the ship to you in a station.
The best way to learn PvP is by trying it! Let's die gloriously together!
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If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! |
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You are encouraged to discuss improvements to the Newbie Doctrine on the talk page. Fittings should be accessible to pilots with starting skills. Please do not edit the fittings on this page without permission from Julian Celador.
The Newbie Doctrine is made possible by the generosity of donors. Become a donor and help new players experience PvP! The records of the Newbie Doctrine program are public and can be viewed here.
Pre-Fleet Checklist
- Main article: The Rookie's Guide To Fleet Ops
- Join a Fleet
Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets 101 course, typically held at least once a month. - Join the Fleet's Mumble Channel
Fleet Commanders use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation. - Prepare to be Podded
If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview. - Choose Your Role
The primary roles in a fleet are:- Tackler - New pilots can fly tackling ships without any skill training!
- Electronic Warfare (EWAR)
- Damage Dealer (DD)
- Logistics (logi)
- Fly what you can afford to lose.
This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group. The frigates in the Low-Sec Campus Reshipping Doctrine are a good starting point within Fleet-Up. - Load Your Ship
Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed. - Insure Your Ship
Ships should (almost) always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP). - Rename Your Ship
The default ship name is "<Player's Name> <Ship Name>"; this will make it much easier for enemies to identify and locate you via D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.
Tackle
- Main article: Tackling Guide
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by Scouts.
Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
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A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. |
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Scout / Fast Tackle
Gallente Scout
Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
- PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Amarr Scout
Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- Can be flown by an Amarr pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
- PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Minmatar Scout
Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Upgraded EM Ward Amplifier I
Damage Control I
Type-D Restrained Nanofiber Structure
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Ancillary Current Router I
- Can be flown by a Minmatar pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Upgraded EM Ward Amplifier I, increases the EM resistance of your ship's shield
- PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Caldari Scout
Condor
Standard Frigates Condor Class
4 (3/0) 4 2
35 MW 185 tf
400 m/sec
130 m³
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Condor
Standard Frigates Condor Class
4 (3/0) 4 2
35 MW 185 tf
400 m/sec
130 m³
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5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Upgraded EM Ward Amplifier I
Damage Control I
Type-D Restrained Nanofiber Structure
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I
Small Ancillary Current Router I
- Can be flown by a Caldari pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Upgraded EM Ward Amplifier I, increases the EM resistance of your ship's shield
- PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Tackle / Small Gang
Gallente Tackle (Derptron)
Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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Atron
Standard Frigates Atron Class
4 (0/3) 3 3
37 MW 147 tf
420 m/sec
145 m³
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Light Electron Blaster I
Light Electron Blaster I
Light Electron Blaster I
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
Medium Shield Extender I
Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I
Caldari Navy Antimatter Charge S x1200
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Scrambler I, prevents your target from warping
- ACTIVATE: Light Electron Blaster I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Caldari Tackle
Condor
Standard Frigates Condor Class
4 (3/0) 4 2
35 MW 185 tf
400 m/sec
130 m³
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Condor
Standard Frigates Condor Class
4 (3/0) 4 2
35 MW 185 tf
400 m/sec
130 m³
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Rocket Launcher I
Rocket Launcher I
Rocket Launcher I
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Polycarbon Engine Housing I
Caldari Navy Scourge Rocket x333
- Can be flown by a Caldari pilot with starting skills.
- The Rocket Launcher I module requires Rockets I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- Non-Caldari pilots may need to train Shield Upgrades II or use a 5MN Y-T8 Compact Microwarpdrive to meet powergrid requirements.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Scrambler I, prevents your target from warping
- ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
- ACTIVATE: Rocket Launcher I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Minmatar Tackle
Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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Slasher
Standard Frigates Slasher Class
4 (0/3) 4 2
36 MW 140 tf
430 m/s
120 m³
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125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Small Knave Scoped Energy Nosferatu
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Polycarbon Engine Housing I
Republic Fleet EMP S x1200
- Can be flown by a Minmatar pilot with starting skills.
- The Small Knave Scoped Energy Nosferatu module requires Capacitor Emission Systems I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Scrambler I, prevents your target from warping
- ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
- ACTIVATE: 125mm Gatling AutoCannon I, deals damage to your target
- ACTIVATE: Small 'Knave' Energy Drain, drains energy from your target and adds it to your ship
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Amarr Tackle
Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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Executioner
Standard Frigates Executioner Class
4 (0/3) 3 3
45 MW 140 tf
410 m/sec
115 m³
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Dual Light Pulse Laser I
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Small Knave Scoped Energy Nosferatu
5MN Quad LiF Restrained Microwarpdrive
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
F85 Peripheral Damage System I
Heat Sink I
Small Ancillary Armor Repairer
Small Energy Burst Aerator I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Nanite Repair Paste x15
Imperial Navy Multifrequency S x3
- Can be flown by an Amarr pilot with starting skills.
- The Small Diminishing Power System Drain I module requires Capacitor Emission Systems I.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: F85 Peripheral Damage System I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping
- ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
- ACTIVATE: Dual Light Pulse Laser I, deals damage to your target
- ACTIVATE: Small Knave Scoped Energy Nosferatu, drains energy from your target and adds it to your ship
- ACTIVATE: Small Ancillary Armor Repairer, uses Nanite Repair Paste to restore hitpoints to your ship
- PASSIVE: Heat Sink I, increases the firing rate of your LAZORs
- PASSIVE: Rigs - Learn more about tanking against various damage types
EWAR
- Main article: EWAR Guide
Coming Soon!
Recommended Reading
The Way of the Tackler Guide