Getting Started in EVE Online
- This page is a hands-on guide to your first few days in EVE Online. For a more general list of topics new players should know about, see the New Player Index.
Welcome to EVE Online! You are now a citizen of New Eden. This guide will lead you step by step on your way of surviving and even prosper in this cold and harsh place. You can read it whole or just on-the-fly while you are making your first steps in EVE. You can also go to Youtube and watch these different video series:
- EVE Online Flight Academy video series by CCP. These videos are also available in-game from the Help menu (F12, or the "?" Icon off your NeoCom) Tutorial Videos tab. These will play with the localized client language subtitles you have specified (English, French, Russian and German subtitles) and the videos are also linkable to others in game via a chat channel, etc.
- New Player Experience (Vanguard Update) video series by Jonny Pew. He does a lot of current video topics as well for EVE Online. Note that the New Player experience has changed considerably with the Ascension expansion (November 2016)
- How to Survive EVE Online video series by Seamus Donohue. Note these are out-of-date and Seamus has notated these pending an update by him.
- Also, a good read on what to expect, what mindsets are good for understanding the wider game of EVE Online for new players, and how it differs from a lot of games (especially MMOs) you've experienced check out the New Players' Survival for EVE Online forum article.
Accounts
To play EVE you must first create an account. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. If you were invited to EVE by a friend (i.e. have a referral link), use it when creating your account, as you will get some free skills points.
Character Creation
The first decision you have to make is to choose a race for your character. There are 4 major factions in the game: Caldari, Gallente, Minmatar and Amarr. Each faction has three bloodlines. A list of them is provided below.
- If you're expecting to subscribe to EVE Online (i.e. pay real-world money to play, also called "Omega"), the choosing your race is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of race therefore mainly determines the look of your character and (if you choose to do so) your role-playing opportunities.
- If you're thinking of just playing EVE through the indefinite trial without paying (also called "Alpha"), you will be limited to using your chosen race's ships and weapon types. While this may seem limiting, keep in mind that you can always create a new character (of a different race) to try out other ship and weapon types, or subscribing to the game to access them all on one character.
See the Character Creator guide for details on creating a character and portrait.
Bloodline
A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation. Only minor aspects of the gameplay are affected by those choices: The only thing bloodlines determine is which of the NPC corporations your character will automatically join when no longer being part of a Player Corporation or Starter Corporation. Here is the list of which bloodline corresponds to which NPC Corporation, but keep in mind that there are no differences between any of the corporations.
School
The School you choose will only determine which starter solar system you start in and which Starter Corporation you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your Medical Clone independently from any corporation you might have joined and independently of the location you are setting your clone from.
Name and Portrait
Try to pick a decent name for yourself. Your name is part of your identity, and it will influence how your corpmates think of you. In EVE Online, most corporations make use of voice communication (e.g. Mumble) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone. Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet ops. You cannot change your name after character creation.
If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
Next you have to design your character's appearance and take a portrait. Your looks depend on which race and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and (unless you like spending time in your Captain's Quarters) so will you.
The Tips For Character Creation site may be of help for aesthetic portrait design. You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with Aurum.
Starting your Career
Reason: The Ascension expansion has introduced a new New Player Experience.
Opportunities Abound
As soon as you complete your character and when your character first enters the game you presented with a pop-up from Aura who tells you that she can show some of the Opportunities New Eden has to offer. Aura will simply introduce you to accept (or decline) the Opportunities map. The Opportunities map is an open-ended, non-linear, set of tasks that you can take any path, and any amount of time to complete. There will be some short instructions with each Opportunity and it's sub-steps. Other than some personal knowledge on how things work in EVE Online you gain nothing nor lose anything of consequence for completing or not completing these. It's just an open ended interactive guide. If you find yourself rather lost be sure to look at the chat window in the lower left corner of your screen. You will see the names of three channels: Local, Corp, and Rookie Help. Below that are several symbols. Click on the speech bubble. You will see a number of folders. Click on "Help [6]" and look for the channel named EVE University (E-UNI). Click "Join". You are now in the public E-UNI channel where every possible question you might have will be answered! Also under the Help category of channels there are localized Help channels for the supported languages (English, French, German, Japanese, and Russian). Feel free to ask for help in these channels. You probably won't find much response in Local or Corp, though it can't hurt. Rookie Help is often very "busy", meaning that the channel scrolls quite quickly with all the chat activity. Also once your character reaches 30 days you will be removed from Rookie Help. Most players find that English Help (Help), for example, and EVE University (E-UNI) are far more responsive and helpful than just Rookie Help.
If you still find that the Opportunities system alone isn't enough for you, you'll want to check out the Career Agents.
The Career Agents
Many new players find that the career agents are very beneficial to run. These are 5 agent types (offering Industry, Business, Exploration, Military, Advanced Military) that will introduce you to mainly the more basic PvE archetypes of things you can do in EVE Online. They will teach you some good basics to help you get started in EVE Online, but keep in mind that they only cover some aspects and virtually nothing for PvP. You can do these in any order you wish, but it is recommended that you complete the Military chain prior to taking on the Advanced Military chain. There is far more to get involved in other than what these agents will initially expose you to. They will also provide a generous amount of ships, modules, skill books and ISK. In addition by completing an complete mission chain for a given agent you will earn a good boost in standings with the faction that the agent is part of. Each Empire faction (Amarr, Caldari, Gallente, and Minmatar) will have 3 sets of 5 agents available. Once you complete an agent's chain of missions that agent will no longer be available to you, however, you can go to another agent that offers the same chain with any faction. This means you can complete each chain 12 times (3 agents offering per faction, 4 factions). Should you run into problems where you are mid-chain such as declining the agent (which will prevent you from progressing further with that agent) or any technical glitches you can open a support ticket and usually a GM will reset the mission or even the agent for you.
As you complete these you will find that you will complete many of the Opportunities.
To access and locate these Career Agents simply open your Help menu in-game (F12, or click on the "?" icon in your NeoCom) and look for the section called "Career Advancement" on the Support tab. Click on the button "Show Career Agents". This will open another window which will present you with the 5 closest Career agents to your current location. You will see at the bottom right of each agent's box, a button labeled "Set Destination" and this will plot and give you a route to follow to get to the system and station where that agent is at. If you've just started out then this location is most likely within 2 jumps from your current location. The Career Agents are grouped in their sets of 5 in one station in the same system.
As a side note, you can always right-click on an NPC agent's name (as a link), solar system name (as a link), and station's name (as a link) to bring up an contextual menu with a option to "Set Destination" to. You can recognize the names as being a link as long as they are either bold white or orange, and you can click on them. As you mouse over these there will be an arrow-like icon appear to the lower right of your cursor.
The Sisters of EVE Epic Arc: Blood-Stained Stars
- Main article: The Blood-Stained Stars
After you have completed Career missions, you will have an opportunity to continue your missioning career in a fun way. The Sisters of Eve Epic arc, "The Blood-Stained Stars" awaits you. To start it you should go to the Arnon system and talk to Sister Alitura at the Sisters of EVE Bureau. You will now be sent on a chain of 50 missions, some of which you will find fairly difficult. Don't be shy to ask for help on these in the E-UNI channel as many players are willing to help you. Be careful about accepting or asking for help in Local as there are many unscrupulous pilots out there who will essentially hijack your mission objective and bait you into some situations. This is perfectly legal within game-play. In-game scamming and grief tactics are allowed, with a few exceptions, and you won't find any sympathy from CCP if you're a victim.
Throughout the Arc you will find out about Rogue Drones and the secret Society of Conscious Thought. You will also be sent all over the galaxy in highsec space and have a chance to learn about the culture of the different empire factions.
While doing the epic arc you should focus on training your combat skills. While the first missions are very easy, some missions like Burning Down the Hive and the two final bosses have a reputation of simply smashing new players. So go on and train the weapon and ship skills of your chosen faction. At the end of the epic arc you should be able to fly a cruiser. If you still need help, ask around in E-UNI chat, or other trusted channels.
Further information and tips on how to run some of the missions can be found in our wiki: The Blood-Stained Stars, and also on EVE Survival: Blood-Stained Stars
Learning Skills
- Main article: Skills and Learning
While you are doing your career agent missions or the epic arc you should always have a skill in your skill queue. EVE is different from every other MMORPG out there, in that you do not gain experience points but your skillpoints will accumulate over time. Even if you are not playing. You can speed up your learning time by modifying the attributes of your character. One way to do so is by neural remap. But take this advice: Do not remap in your first three months. You might remap your attributes to learn PvP skills just to find out that you like manufacturing more. Then you are stuck since you can only remap once every 12 months. So use your remaps sparingly.
Another way to boost your training time is Implants. Implants come in different flavors but the most common ones are the +1 to +5 attribute enhancing implants. While the better ones are very expensive, the +1 implants are quite affordable even for a new character. EVE University also offers subsidized +3 implants.
If you do all your career agents as recommended you will end up with a large collection of skill books. That is a good thing since the price of skill books can be quite overwhelming for new players. But never save on the wrong end and make sure to always buy a new skill when you can afford and need it. EVE University provides certain skillbooks for free to its members.
Fitting your Ship
- Main article: Fitting Guidelines
Fitting a ship is the most essential player skill in EVE. It is also difficult to master. But if you fit Shield Extenders on your Abaddon or Gyrostabilizers on your Raven you will not only have low performance, you will also get laughed at all the time. Is is therefore important to get used to the general principles of ship fittings. For a list of rigs and module types, with short descriptions, visit our Fitting Modules and Rigs Guide. There are also guides on how to generally fit ships of a specific race:
To find recommended fittings for a specific ship just type the name into this Wiki and you will see a number of tested and working fittings. Since not everyone has perfect fitting skills you should plan your fittings with the 3rd party software EFT, EveHQ, or Pyfa.
EVE University Forum
As a new player, don't be afraid to ask for fitting advice in the EVE University PvP and PvE ship setup forums. This should be the first place for new players to look for fits and ask for advice. These forums are restricted to EVE University members and alumni.
Other Web Sites
- Failheap Challenge: This site has both PvP and PvE forums. Some threads are quite old and the discussions can be outdated in the earlier posts. Failheap is often a very good place for experienced pilots to find fittings, and many threads will also have tactic discussions on how to use them. Most of the fits are meant for older pilots with excellent fitting skills, and it can be harder to find fits that work for low skill points.
Join a Corporation
Now is a good time to think about joining a corporation. Being a member of a well established corporation brings many benefits such as free ships and modules, missioning support, advice and of course fun fleet operations. As a newbie you should consider joining the EVE University. Besides the awesome wiki you are currently reading, we also provide ship replacement, subsidized implants, lessons and valuable hand on experience in our fleet operations and the low-, null- and wormhole campuses.
Other corporations that are a good starting point are:
Red vs. Blue - Two corporations that are locked into an eternal war. They provide free ships and constant thrill.
Brave Newbies Inc - A newbie organization that mainly focuses on PvP in low and nullsec.
Advancing your Career
Now that you have completed the career agents and the SOE Epic Arc and joined a corporation you can decide what you want to do in EVE for the foreseeable future. Below are some suggestions for the most common ways of making ISK. They include a short introduction and links to further your knowledge.
Security Missions
Doing Security Missions is one of the two most common career choices next to Mining. In its essence you keep doing combat missions while increasing your combat skills and your standing. This then allows you to do more difficult missions with higher risk/reward. The upside of this career is, that every skill you learn for PvE is also useful for PvP. And in the end you can naturally progress to Incursions which are one of the best sources of PvE ISK out there.
The UniWiki has a basic Missions article. Pilots who wish to mission close to the EVE University HQ in Slays often run missions for a number of Gallente and other NPC corps located in or near the Highsec Campus (HSC). Many active members in that campus will assist you and have you join missioning fleets. There is a lot of benefit to running missions in fleets.
We recommend declining kill missions against the four main empire factions (Amarr, Caldari, Gallente, and Minmatar) to avoid having access to that faction's empire space become problematic due to negative standings that can accrue for you. Having a negative faction status will start to cause you problems when it's at an adjusted -2.0 or below. When you have -2.0 or below standing with a faction, only the Level 1 agents will be available to grind standings, which could be a lengthy process. At an adjusted -5.0 and below that faction's NPC navy will spawn attack you. Station and gate guns will also look to attack you. Unlike CONCORD you can evade these NPCs. You will know if a mission is a faction kill mission because it will have the faction's logo next to the objective.
You can check mission information before accepting or declining on EVE Survival.
If you want to find agents close to a particular system, you can use the Agent Rangefinder web application. Using the Agent Finder in-game is also a good tool. Access this via the NeoCom Menu, Business, and select the Agent Finder. You can also drag the icon from that submenu onto your NeoCom bar for quick access.
There is a database of agents available on the EVE Agents website.
Notice:Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent.
You can also use the map to see systems where you have agents available to you. Open the map (Ctrl-F10) or click on the default (beta) map icon off your NeoCom, mouse over the colored circle in the menu at the top to open the "Color by: menu. Select the "Personal" line to open the selections and click on the radio button for "My Available Agents". For the old map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section and select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division.
You should also listen to these classes but be mindful of their age as some information presented can be obsolete.
Mining
- Main article: Mining
If shooting red icons is not your type of work you may want to consider the second popular profession in EVE: Mining. Mining is as straightforward as is doing security missions. You start out with a Venture and then progress to Mining Barges and Exhumers. Mining is infamous for being able to be done afk. Just start your mining lasers and do something else while your ship fills its orehold automatically.
When you become more proficient you may also try Ice Mining or even Gas Cloud Mining. You should also join the Amarr Mining Campus where you will get advice and can join mining fleets. This fleets will usually provide an Orca which will increase your mining yield. If you have no access to the AMC you should consider getting a second account in order to train a hauler and Orca alt.
After you have mined your ore you might consider refining it. This is not the default choice but needs some serious calculation. Since refining is determined by your skills and your standing with the corporation owning the station where you refine a considerable amount of minerals might be lost to the Nether if you are a new player. Unista Makie Tachibana created a helpful spreadsheet for you to determine if you should refine or just sell your ore. If you are a member of EVE University you can also use the Perfect Refine Service where other Unistas will do the refining for you.
You should also listen to these classes
Exploration
If doing missions or shooting space rocks is too dull for you, you might be in for the recently updated profession of exploration. Exploration means that you look for hidden sites and go to loot them for profit. A guide to exploration is provided in the wiki.
Exploration is a very fun activity but the gain is somewhat random. While data and relic sites provide blueprints and material for production, combat sites may escalate and drop valuable faction or deadspace loot. Or not so valuable, if you are unlucky. As you get more experience you can progress from high-sec exploration to low- and null-sec explorations where the rewards but also the risks are higher. A cloaking device is most essential. If you are member of EVE University you should join exploration.e-uni for help and advice.
You should also listen to these classes
Science & Industry
So you neither want to shoot ships nor asteroids? And you do not want to endanger your ship while strolling around in null-sec? You are pretty decent in math and you want to create instead of destroy? Welcome to Manufacturing! Manufacturing is the art of using a blueprint to produce items that are then sold to the market. You can read this guide to get an overview of how it works.
Basically you will first search the market for something you want to produce. Ships, Drones and Ammunition are a good starting point since the modules you can produce have better (and cheaper) counterparts in their Meta 1-4 variations. You will then acquire a blueprint. This can either be a blueprint original (BPO) or a blueprint copy (BPC). The first one allows unlimited runs, the latter only a specific number until it vanishes.
You can also buy either unresearched blueprints from the market or researched blueprints from contracts. Research provides lower material costs and lesser production time. If you go for a researched blueprint do your math first and compare the amount of ISK you save for lower production cost with the cost of the blueprint. If you save less money then you spend its obviously not worth it.
You can also always research the blueprint yourself. The problem with that is, that you might have to wait for a really long time until a high-sec research slot becomes available.
If you are a member of EVE University you can use the E-Uni POS to do your research. You can also join Project Solitude which operates in a high-sec pocket surrounded by low- and null-sec. This has the advantage that it is far easier to get a empty research facility. You can also sell ships and modules for a premium price there.
Like Security Missions and Mining, Science & Industry comes with a steady progression. You will start manufacturing T1 items. But after a while your skills are high enough to start producing T2 items. And after that you can venture into T3 production, manufacturing the components that Strategic Cruisers are made of. You could even become a capital ship manufacturer as the pinnacle of your career.
You should also listen to this class.
Business
What do the mission runner, the miner, the explorer and the manufacturer have in common? They sell their goods to the market. So why not be the market maker? Let the peons grind, while you sit in the station buying low and selling high? Pretty good idea! But not so fast, the entry barrier to doing business is pretty high. Experience-wise as ISK-wise. You can read this basic guide on Trading to get a good idea.
Basically there are three different types of trading with increasing difficulty.
The first one is hauling. Hauling means that you buy items at station A, put them into your cargohold and ship them to a local tradehub where you can sell them higher. You can either do this as inter-region hauling, where you exploit price differences of items in different regions. Another apporach is to set-up buy orders in mission hubs to buy the loot from mission runners. You then haul the stuff to a local trade hub and return with ammunition, ships and exotic dancers that are useful for mission runners. A third way to do hauling is to buy up stuff for cheap in the career agent systems. Especially the ships that are given out by the career agents to new players can be bought cheaply and resold in the next hub.
A more sophisticated form of trading is station-trading. This involves no time in space. Your character is just sitting in a station and buys and sells items. For this you want to look for items that have high-volume and high-price differences. You will then set-up buy orders and wait for people to sell you their stuff. You will then resell it on the market for a higher price, therefore making profits. Your biggest competition in this field are market bots that over-/undercut your prices by 0.01 ISK.
The ultimate form of trading is inter-hub trading. This combines both approaches above. You set up buy and sell orders for items in several trading hubs. You will compare the prices and volume of items in different hubs and then buy where it is cheap and sell where it is expensive. This might require additional characters in each of the trading hubs you are dealing in.
You should also listen to these classes.
Related Links
- How to Survive EVE Online A series of instructional Youtube videos by Seamus Donohue.
- Category:Getting Started collection of guides on this Wiki.
- EVE University Class Library contains recorded classes that cover a wide variety of subjects.
- Crash Course for rookie pilots on the Evelopedia.
- Industrial-Sized Knowledgebase A guide that covers almost all aspects of EVE .
- Career Chart A chart that serves as a short summary of what you can do in EVE.
- EVE-QuickSheet. A very good quick-reference sheet by Korgan Nailo.