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This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.


Additional Classes

EVE University offers a wide variety of classes on different topics of EVE online. These can take the form of traditional classes, workshops, Q&As and talks.

Slidedecks for some of these classes will be made available here:

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Template being worked on

Original:

text before original
Black Ops: INFORMATION
Redeemer
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

text after original.

Line after original.

Draft:
text before draft

Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay
inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png


test


test

Warp parser error

Original code

Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} v & = k * e^{jt}\\ d & = \int_{0}^{t}k*e^{j⋅dx}\,dx = \frac{k*e^{jt}}{j}\\ & = \frac{v}{j} \end{align} }

adapted code

v=k*ejtd=0tk*ejdxdx=k*ejtj=vj


subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a



<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.



<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6



Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage

Wormhole Classes

This series of classes aims to introduce the mechanics of Wormholes in EVE and expand on the basics by giving further insights into several aspects of Wormhole space based activities.


Scout Bingo!

It's a bot It's tethered We don't have the DPS
It was pre-aligned It's bait It docked
It warped off It has friends It's an empty system
It cross-warped me
Contents