Incursion quick references
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Revision as of 01:30, 27 November 2013 by Bucky beldruf (talk | contribs) (Changed "How to proceed when entering a site" Updated for Rubicon warp speed changes)
Incursion links |
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General |
Advanced |
EVE University |
Preparations |
Fittings |
Guides |
Quick reference sheets for incursion runners. See the linked wiki pages for more detailed informations.
Checklist on joining a fleet
The following points should all be checked before starting running in an incursion fleet
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How to proceed when entering a site
- Hardeners on
- Align down the gate, Battleships ONLY
- Cruiser size hulls stay still & un-aligned
- Logis are ready and L up
- Battleships take the gate
- Cruisers take the gate after the majority of Battleships are have left grid
DD shooting order
- 1. Niarja (jams)
- 2a. Sansha Nations's Commander (only 3rd wave in NCO)
- 2b. Mara (only first wave in NMC orbits at 60km)
- 3. Auga
- 4. Romi
- 5. Deltole (only OTA)
- 6. Tama
- 7. Schmael
- 8. Renyn
- 9. Eystur (never shoot them in OTA)
Drone Bunny shooting order
- 1. Niarja (jams)
- 2. Sansha Nation's Commander (only 3rd wave in NCO)
- 3. Tama (scrams)
- 4. Schmael (scrams)
- 5. Renyn
- 6. Eystur (never shoot in OTA)
Sansha's special abilities (Vanguard sites)
- jam: Niarja
- scram: Tama, Schmael, Deltole, Auga, Sansha Nation Commander
- web: Auga, Renyn, Schmael
- neut: Deltole, Niarja
For more detailed information see Standard tactics in incursions
Shield Incursion Battleship Mid Slots
Vanguard | Assault | Assault-Sniper | HQ-TPPH | HQ-TPPH-Sniper | HQ & MOM | HQ-Sniper | |
Slot 1 | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II |
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Slot 2 | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | Adaptive Invulnerability Field II |
Slot 3 | EM Ward Field II | EM Ward Field II | EM Ward Field II | EM Ward Field II | EM Ward Field II | EM Ward Field II | EM Ward Field II |
Slot 4 | Sensor Booster II (Scan Resolution Script) | Large Shield Extender II | Large Shield Extender II | Large Shield Extender II | Large Shield Extender II | Large Shield Extender II | Large Shield Extender II |
Slot 5 | Federation Navy Stasis Webifier | Tracking Computer II | Sensor Booster II (Targeting Range Script) | 100MN Afterburner II | 100mn Afterburner II | Large Shield Extender II | Large Shield Extender II |
Slot 6 | Federation Navy Stasis Webifier | Tracking Computer II | Tracking Computer II (Optimal Range Script) | Tracking Computer II | Tracking Computer II (Targeting Range Script) | Tracking Computer II | Tracking Computer II (Targeting Range Script) |
Snipers must have all modules in red | (Some fits need a Signal Amplifier II or the Meta 4 version in a low slot to be able to target out to the needed 150km.) |
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Snipers need to lock and shoot to 150km, this requires all gun supports at IV, Racial Battleship IV and Long Range Targeting V at a minimum.
Clarifications
- ^ Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.
- ^ Make sure your mic is working and that you can hear what others say (use the Comm Check lounge). If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.
- ^ Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds.
- ^ Setting your auto target back to 0 means you avoid automatically locking logistics when they lock you and you won't end up shooting them instead of the enemy. Even if you don't shoot them it would be one less Sansha you'd lock up, so turn it off anyway.