User contributions
- 11:13, 4 November 2019 diff hist -3 m Fighters →Attack Fighters: no that's a rocket
- 11:11, 4 November 2019 diff hist +134 Fighters →General Fighter Mechanics: anyone can use Standups
- 11:04, 4 November 2019 diff hist +8,653 Fighters So apparently nobody documented how fighters worked after Citadel happened. Expanded page significantly. NEEDED: Someone who flies carriers more to explain the control interface because that's all's documented Literally Nowhere.
- 10:30, 4 November 2019 diff hist +287 Turrets →Capital Ship Turrets: There's an XL one on test
- 08:43, 4 November 2019 diff hist +147 Electronic Countermeasures →ECM equipment and ships: they're kinda like Smartbombs really
- 08:40, 4 November 2019 diff hist +275 Electronic Countermeasures →ECM equipment and ships: clarified Burst Jammers, corrected Fighter name, noted Standup Fighters
- 04:00, 4 November 2019 diff hist +173 Missile mechanics →Damage reduction factor: Appropriately renamed 'Citadel' missiles to 'XL', and added Standup Missiles
- 02:15, 1 November 2019 diff hist +22 m Acceleration →Explanation: superscripted exponents
- 11:48, 29 October 2019 diff hist +383 Pirate Faction Ship Overview →Triglavian Collective: can't get them the normal way
- 11:43, 29 October 2019 diff hist +29 Pirate Faction Ship Overview →Sansha's Nation: also Shadow
- 11:40, 29 October 2019 diff hist +99 Pirate Faction Ship Overview →Blood Raiders: they have caps too
- 11:38, 29 October 2019 diff hist -70 Pirate Faction Ship Overview simplify, the examples are later
- 11:31, 29 October 2019 diff hist +190 Tech and meta levels →24px Pirate Faction / Non-Empire Faction: Also BPCs
- 05:11, 28 October 2019 diff hist +406 Strategic Cruisers →Capabilities and Uses: Information warfare
- 05:04, 28 October 2019 diff hist +479 Strategic Cruisers →Capabilities and Uses: EWAR
- 04:58, 28 October 2019 diff hist +761 Strategic Cruisers →Capabilities and Uses: logi and EWARHAC
- 04:06, 28 October 2019 diff hist +332 Strategic Cruisers →Subsystems: more rewrite and details
- 04:00, 28 October 2019 diff hist +30 Strategic Cruisers →Defensive Subsystem: +1 hi
- 03:59, 28 October 2019 diff hist +35 Strategic Cruisers →Offensive Subsystem: also these give fitting
- 03:56, 28 October 2019 diff hist +93 Strategic Cruisers →Subsystems: 'option' on everything
- 03:53, 28 October 2019 diff hist +196 Strategic Cruisers →Core Subsystem: always an EWAR sub
- 03:52, 28 October 2019 diff hist +79 Strategic Cruisers →Offensive Subsystem: always a remote rep sub
- 03:48, 28 October 2019 diff hist +290 Tech and meta levels →24px Tech 3: minor rewrite
- 03:15, 28 October 2019 diff hist +310 Visual wormhole identification →Wormhole health: shrink on destab
- 03:04, 28 October 2019 diff hist +525 Nullsec Blackout Rewrote to be past-tense current
- 02:54, 28 October 2019 diff hist +1 Wormholes →Wormhole Local: nvm blackout's over
- 02:39, 28 October 2019 diff hist +411 Skills and learning →Acquiring Skillbooks: added Skills On Demand
- 02:34, 28 October 2019 diff hist +62 Fitting skills →Weapon Upgrades
- 02:31, 28 October 2019 diff hist +1 m Support skills →Battlecruisers: derp
- 02:29, 28 October 2019 diff hist +114 Support skills →Battlecruisers
- 02:26, 28 October 2019 diff hist -6 Support skills →Tanking: passives
- 02:24, 28 October 2019 diff hist +205 Support skills →Tanking: TSM5 for PANIC but nothing else
- 00:21, 28 October 2019 diff hist 0 Overheating →Overheating Effects
- 00:15, 28 October 2019 diff hist -9 m Overheating →Overheating Effects
- 00:13, 28 October 2019 diff hist +1 m Overheating →Overheating Effects: derp
- 00:13, 28 October 2019 diff hist +400 Overheating →Overheating Effects: ECCM doesn't exist anymore and SeBos only get +15%. Reshuffled, fixed a few names, and added some missing entries.
- 00:03, 28 October 2019 diff hist 0 m Overheating →Overheating Effects: armor reps don't get -25%...
- 23:52, 27 October 2019 diff hist +128 m Tech 3 Production →Materials: Fullerenes are "Ore"
- 23:50, 27 October 2019 diff hist +102 Tech 3 Production →Process: Changed Notes to a list
- 23:43, 27 October 2019 diff hist +1,864 Tactical Destroyers Expanded article significantly.
- 23:41, 27 October 2019 diff hist +620 Tech 3 Production Noted that this page is mostly on T3Cs (but T3Ds are about the same); rearranged list of relics to place hull relic at the top
- 22:40, 27 October 2019 diff hist +20 Overheating →Rack Heat: (Tac Destroyers also get 85% heat)
- 00:51, 22 October 2019 diff hist +403 Overheating →External links: Moved the two youtube links down to here to get them all in one place
- 00:51, 22 October 2019 diff hist -910 Overheating →Repairing Heat Damage: Eliminated section as it got moved up
- 00:51, 22 October 2019 diff hist +7,851 Overheating →Heat: Scorched-earth rewrote the entire bottom half of the page
- 21:27, 21 October 2019 diff hist +528 Overheating →Controlling Overheating: Added short section on Red Giants
- 09:10, 16 October 2019 diff hist +104 Overheating →Heat
- 09:02, 16 October 2019 diff hist -10 Overheating →Heat: gak
- 08:48, 16 October 2019 diff hist +13 m Overheating →Heat: wording
- 08:48, 16 October 2019 diff hist +14 Overheating →Heat: Faster cycles heat slower