Background Check

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Amarr epic arc - Right to Rule
Chapter 2 - Spiderweb Politics
Previous mission: Aralin Jick
Next mission: Longing Leman


Type Encounter
Objective Destroy enemy ships
Faction Sansha's Nation
Warp disruption Elite frigates
Rewards 1,000,000 + time bonus
Amarr epic 07.jpg
Mission briefing
Sansha's Nation is targeting Touraj Miyan. Why? Miyan is a fool, yes, but the Sansha are unlikely to care about an ineffectual noble. The other Holders, however, are sharks. They can smell weakness. Miyan already lost about half of his domains back in YC 110. The Holders are just circling, waiting for their chance to take another bite.

If it wasn't for the efforts of Lord Miyan's staff, he'd be dead already. His current security chief, Riff Hebian, is a smart but skeptical man, and difficult to sway. Head over to Miyan's manor and convince Hebian that the Sansha are targeting Miyan directly. His help and trust would be invaluable.



Lord Miyan

Even though many Holder titles extend back thousands of years, the position is a precarious one. Families waxed and waned over the centuries. Most families realize the rule of fools is inevitable; all they can do is hope too much damage isn't done before a proper ruler can ascend again.

House Miyan has ruled much of the Jatari constellation for centuries. Miyan grew to be one of the top Holder houses, rivaling Kor-Azor in local influence. In 109, Lord Miyan died and passed his title to his only son, Touraj Miyan.

Touraj is considered a dolt, accused of being more likely to make a pass at subordinate Holders' wives than realize his chief advisor is dipping into senility. Lord Iraj Darabi, a minor but well-respected neighboring Holder, used Touraj's unpopularity and foolishness to his own advantage. In 110, he annexed two of the systems under House Miyan control for himself, sparking a minor conflict between the two Houses.

In the end, Darabi's superior commanders and advisors forced Miyan to surrender. So far, Miyan has managed to hold on to his remaining lands.

Tips:

  • Attacking each wave will trigger the next reinforcement.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
  • Single ungated pocket. Can warp in at range.


Initial Group
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 2 x Battleship Centus Dread Lord/Tyrant


Wave 1
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Centatis Devil/Wraith


Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier


Wave 3
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 3 x Battleship Centus Tyrant


Wave 4
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith


Wave 5
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis webifier


Wave 6
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend
Battleship 3 x Battleship Centus Dread Lord/Tyrant

The last ship destroyed in Wave 6 completes the mission objective.

Wave 7
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Wraith/Devil


Wave 8
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier