User:Erwin Madelung/Sandbox2
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. While there are a number of other stations, agents, and offices (as found at Agent Range Finder); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize Spider and/or Locust fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.
Agents
Federation Customs
- L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents
- L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent (4 jump missions into lowsec have been seen)
- L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents (Manufacturing/Refining Facility)
- L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent
Federal Intelligence Office
- L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent
- L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)
- L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents
- L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent
- L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent (Regional Trade Hub)
- L4-0.4 Pertnineere VI - Federal Intelligence Office Logistic Support (Low Security!) (4 jumps from Octanneve) == 1 Security Agent
- L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 1 Security Agents
- L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents
- L2-0.3 - Aeter VI - Moon 23 - Federation Navy Testing Facilities == 1 Security Agent
- L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent
- L4-0.4 - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent
Material Acquisition
- L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
- L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent
- L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent
- L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
- L4-0.2 - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents
Ducia Foundry (Amarr)
- L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent
Poteque Pharmaceuticals
- L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent
Impetus
- L2-0.7- Maire V - Moon 2 - Impetus Development Studio == 1 Security Agent
Obviously this isn't a level 4 agent. But a good possibility to gain standings for the Gallente epic arc.
Mission fleet fits
Any player is encouraged to create events. To make it easier for new players to start mission fleets some mission fleet concepts.
Low SP Vexor fleet
The following low SP fits are created in a way that player who just completed the BLAP skillplan can fly them. Vexors are chosen because of the high sustained DPS with choosable damage type. You need two logi for the fleet and as much DPS as possible. Additional logi should never be needed. If you have more than ten pilots it's recommended that you split the fleet because mission payout are limited to 10 pilots. Further there is a saturation effect to mission running time.
DPS
The idea is to have fits that you can fly with only BLAP trained. The fits have two drone damage amplifiers fitted which gives them significantly more DPS than the PvP BLAP Vexor. This is possible due to two hardeners. Those hardeners should be adjusted to the incoming damage and the drones to the best damage to deal. For those check the mission descriptions or NPC damage types. The fits below contain all needed drone loads But you have to add the other hardener by hand to the cargo because the fitting template doesn't support those. Same applies to MTUs, you should bring MTUs to collect the loot and have the wrecks close together to ease salvaging (also see below for salvaging).
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
10MN Monopropellant Enduring Afterburner
Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
X5 Enduring Stasis Webifier
Drone Navigation Computer I
Shadow Serpentis Armor Thermal Hardener
AE-K Compact Drone Damage Amplifier
800mm Rolled Tungsten Compact Plates
AE-K Compact Drone Damage Amplifier
Shadow Serpentis Armor Kinetic Hardener
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Caldari Navy Hornet x6
Caldari Navy Vespa x2
Caldari Navy Wasp x2
Imperial Navy Acolyte x6
Imperial Navy Infiltrator x2
Imperial Navy Praetor x2
Republic Fleet Warrior x6
Republic Fleet Valkyrie x2
Republic Fleet Berserker x2
Tracking Speed Script x1
Antimatter Charge M x5001
- BLAP skillplan for Vexors
- Do not fly without logi!
- Refit for incoming rat damage, change the drones to best damage to deal. Bring Shadow Serpentis Armor EM Hardener and Shadow Serpentis Armor Explosive Hardener too!
- Bring Parallel Enduring Target Painter too. Spread the target painter and the webs accross fleet. They are supposed to be used on frigates to increase application.
- Leave modules and drones which you don't need in station.
- You have two drone loadouts: one set of smalls and one mixes set (2 heavies, 2 mediums, 1 light). Default is the mixed set for maximum DPS. The webs and paints should help to apply to frigates too. If you have application trouble or targets are far away switch to lights.
- DPS with BLAP just finished is 261. With all skills at lvl 5 this goes up to 512!
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
10MN Y-S8 Compact Afterburner
Omnidirectional Tracking Link II, Tracking Speed Script
Fleeting Compact Stasis Webifier
Drone Navigation Computer II
Armor Thermal Hardener II
Drone Damage Amplifier II
800mm Steel Plates II
Drone Damage Amplifier II
Armor Kinetic Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Wasp II x2
Vespa II x2
Hornet II x6
Infiltrator II x2
Praetor II x2
Acolyte II x6
Berserker II x2
Warrior II x6
Valkyrie II x2
Tracking Speed Script x1
Antimatter Charge M x5001
- BLAP skillplan for Vexors
- Train into T2 tank, drones (!) and medium hybrids
- general fitting skills (you might meta things if you don't have enough fitting space though)
- Do not fly without logi!
- Refit for incoming rat damage, change the drones to best damage to deal. Bring Shadow Serpentis Armor EM Hardener and Shadow Serpentis Armor Explosive Hardener too!
- Bring Parallel Enduring Target Painter too. Spread the target painter and the webs accross fleet. They are supposed to be used on frigates to increase application.
- Leave modules and drones which you don't need in station.
- You have two drone loadouts: one set of smalls and one mixes set (2 heavies, 2 mediums, 1 light). Default is the mixed set for maximum DPS. The webs and paints should help to apply to frigates too. If you have application trouble or targets are far away switch to lights.
- DPS with BLAP just finished is 270. With all skills at lvl 5 this goes up to 586!
Some might ask why faction drones and hardeners where chosen. The faction drones have significantly better stats (more DPS, more speed, more tank, better tracking) than T1 drones. In PvE this is worth the extra investment. (Even if you can use T2 drones faction drones are generally an alternative to considerin PvE.) If you can't afford those you might change to T1 drones though. The faction hardeners have the same resists as the T2 hardeners but require much less skills to use and need less fitting space. If you can use T2 hardener use those as they are cheaper. Do not change to lower meta. If you can't fit T2 hardeners you have bad skills which means you have already lower buffer. An player with all skills trained to 5 and experienced in PvE wouldn't need the extra buffer. But for newer player it's necessary to ensure that they don't die in high alpha missions.
While you already have respectable 270 DPS with only the basic BLAP skills you can quickly increase those to 343 DPS if you train drone interfacing and light, medium heavy drones to 3. If you further train those skills and gallente crusier to 4 you'll have 399 DPS. A small fleet of 5-6 pilots thus has between 800 and 1600 DPS with very good application.
Logi
For logi the standard BLAP Augoror fits are recommended. Freeing low slots with damage specific hardener can't be used with interesting modules. Thus no need for change there. As the Augorors should easily hold even in harder missions you might bring DPS drones instead of repair bots. Again adjust the drones to the NPCs and simply let them support one of the DPS ships.
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Damage Control I
800mm Crystalline Carbonide Restrained Plates
Prototype Armor Thermal Hardener I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Nanite Repair Paste x40
ECCM Script x2
Targeting Range Script x2
Scan Resolution Script x2
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Sensor Booster II
Sensor Booster II
10MN Y-S8 Compact Afterburner
Armor Explosive Hardener II
Damage Control II
Armor Kinetic Hardener II
800mm Steel Plates II
Armor Thermal Hardener II
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Targeting Range Script x2
Nanite Repair Paste x40
ECCM Script x2
Scan Resolution Script x2
Burner missions for frigates
Burner missions is the colloquial expression for Anomic missions because you can decline them without any penalty. If you want to run them solo you have to use pirate faction frigates with very shiny fits and need (near) perfect skills for those fits. If you have already a small fleet formed this is something else and even low SP player can run them in T1 frigates with cheap fits.
Warning not yet tested in this exact setup! A setup out of two frigate logi and three DPS frigates should work even for low SP players. It shouldn't even be necessary to adapt fits for PvE but you can simply use one of the shield tanked frigate doctrines: Magic Merlins, Hyperkittens, Alpha Birds, or shield tanked Derpatrons. Instead of warp disruptors you should fit webs or scram (or both) to slow the targets down. (Afaik scram works on the rats in those missions; but need confirmation.) As logi frigates you can use the normal PvP fits for shield logi frigates. See Bantam or Burst.
If several people can pull missions it's advised to wait until several have a burner mission and then reship into frigates to run those.