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Revision as of 10:58, 13 June 2022 by Evon R'al (talk | contribs) (Fix broken file link. Redid some styling.)
This page should be updated due to game changes.
Reason: December 2021 Mining updates - Industrial core changes on the Rorqual, and new industrial core for the Orca. Rorqual and Orca changes to boost strength and ranges.
Command Bursts are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.

Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility.

Command Bursts

The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the Command Burst I, the Command Burst II consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are 25% stronger than the bursts of a tech I module.

Upon activation of a Command Burst module you will get a weapon timer for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special command mindlink implants or industrial cores.

Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See remote assistance for more details.

All Command Burst modules require the Omega Clone State to be used. However, any character can benefit from bursts fired by fleet members.

Command Burst modules Command Burst charges Effect Base Max [1]
Armor Command Burst Armor Energizing Charge Armor Resistance Bonus +8% +22.50%
Armor Reinforcement Charge Armor HP Bonus +8% +22.50%
Rapid Repair Charge Armor Repair Modules: Duration & capacitor-use bonus -8% -22.50%
Information Command Burst Electronic Hardening Charge Sensor Strength bonus
Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
+9%
+18%
+25.31%
+50.63%
Electronic Superiority Charge Electronic Warfare modules: Range and Strength bonus +9% +25.31%
Sensor Optimization Charge Scan Resolution bonus
Targeting Range bonus
+9%
+18%
+25.31%
+50.63%
Mining Foreman Burst Mining Equipment Preservation Charge Mining crystal volatility bonus -15% -57.13%
Mining Laser Field Enhancement Charge Mining/Survey module range bonus +30% +114.26%
Mining Laser Optimization Charge Mining Modules: Duration & Capacitor-use bonus -15% -57.13%
Shield Command Burst Active Shielding Charge Shield Repair Modules: Duration & Capacitor-use bonus -8% -22.50%
Shield Extension Charge Shield HP Bonus +8% +22.50%
Shield Harmonizing Charge Shield Resistance Bonus +8% +22.50%
Skirmish Command Burst Evasive Maneuvers Charge Signature Radius bonus
Agility bonus
-6% -16.88%
Interdiction Maneuvers Charge Tackle module range bonus +12% +33.75%
Rapid Deployment Charge AB/MWD module speed increase bonus +12% +33.75%
  1. ^ This assumes that all relevant skills are maxed, use the tech two variant of the command burst module, a ship with the strongest bonuses and the best command mindlink.

You can find the modules on the market under the Ship Equipment and Fleet Assistance Modules, whereas the charges are under the Ammunition & Charges and Command Burst Charges.

Skills

There are several skills influencing the effect of command bursts, be that their strength, duration, area of effect range or reload speed. These skills are all under the Fleet Support skill family, and thus require the Charisma attribute to be trained quickly.

 Leadership (+7% range per level, +35% max)
 Wing Command (+6% range per level, +30% max)
 Fleet Command (+5% range per level, +25% max)
 Command Burst Specialist (-10% reload speed per level, -50% max)
 Armored Command (+10% duration of armor bursts, +50% max)
 Armored Command Specialist (+10% strength of armor bursts, +50% max)
 Shield Command (+10% duration of shield bursts, +50% max)
 Shield Command Specialist (+10% strength of shield bursts, +50% max)
 Information Command (+10% duration of information bursts, +50% max)
 Information Command Specialist (+10% strength of information bursts, +50% max)
 Skirmish Command (+10% duration of skirmish bursts, +50% max)
 Skirmish Command Specialist (+10% strength of skirmish bursts, +50% max)
 Mining Foreman (+10% duration of mining bursts, +50% max)
 Mining Director (+10% strength of mining bursts, +50% max)

Command Mindlink implants

Various command mindlink implants boost the strength and duration effect of Command Burst modules. These implants all take up Slot 10.

Implant Requirement Effect
Armored Command Mindlink Cybernetics V
Armored Command Specialist V
+25% bonus to Armor Command Burst strength and duration
Information Command Mindlink Cybernetics V
Information Command Specialist V
+25% bonus to Information Command Burst strength and duration
Mining Foreman Mindlink Cybernetics V
Mining Director V
+25% bonus to Mining Foreman Burst strength and duration
Shield Command Mindlink Cybernetics V
Shield Command Specialist V
+25% bonus to Shield Command Burst strength and duration
Skirmish Command Mindlink Cybernetics V
Skirmish Command Specialist V
+25% bonus to Skirmish Command Burst strength and duration
Caldari Navy Command Mindlink Cybernetics V
Shield Command Specialist V
Information Command Specialist V
+25% bonus to Shield Command Burst strength and duration.
+25% bonus to Information Command Burst strength and duration.
Federation Navy Mindlink Cybernetics V
Armored Command Specialist V
Skirmish Command Specialist V
+25% bonus to Armor Command Burst strength and duration.
+25% bonus to Skirmish Command Burst strength and duration.
Imperial Navy Mindlink Cybernetics V
Armored Command Specialist V
Information Command Specialist V
+25% bonus to Armor Command Burst strength and duration.
+25% bonus to Information Command Burst strength and duration.
ORE Mining Director Mindlink Cybernetics V
Mining Director V
Shield Command Specialist V
+25% bonus to Mining Foreman strength and duration.
+25% bonus to Shield Command Burst strength and duration.
Republic Fleet Command Mindlink Cybernetics V
Shield Command Specialist V
Skirmish Command Specialist V
+25% bonus to Shield Command Burst strength and duration.
+25% bonus to Skirmish Command Burst strength and duration.

Ship & module restrictions

Command burst modules can only be fitted to ships of the following categories: Capital Industrial Ships, Carriers, Combat Battlecruisers, Command Destroyers, Command Ships, Force Auxiliaries, Industrial Command Ships, Strategic Cruisers, Supercarriers and Titans.

Ships Strength & duration bonus Range bonus Command burst modules allowed
Titans
Capital Industrial Command Ships - Rorqual
Industrial Command Ships - Orca
No bonuses
+5% and +3% to two racial types
+3% and +1% to two racial types
+200% range
+50% range
+50% range
Can fit three command burst modules
Attack Command Ships
Fleet Command Ships
Carriers
Supercarriers
Force Auxiliaries
Industrial Command Ships - Porpoise
+4% to two racial types
+3% to two racial types
+1% to two racial types
+2% to two racial types
+1% to two racial types
+2% to one racial type
No bonus
+100% range
+200% range
+200% range
+200% range
No bonus
Can fit two command burst modules
Command Destroyers
Combat Battlecruisers
Strategic Cruisers [1]
+2% to two racial types
No bonus
+2% to three racial types
No bonus
+50% bonus
+50% bonus
Can fit one command burst module
  1. ^ Requires the Support Processor subsystem.
Racial types

Several ships get multiple bonuses to Command Burst modules.

Race Primary Secondary Tertiary [1]
Amarr ships Armor Command Burst Information Command Burst Skirmish Command Burst
Caldari ships Shield Command Burst Information Command Burst Skirmish Command Burst
Gallente ships Armor Command Burst Skirmish Command Burst Information Command Burst
Minmatar ships Shield Command Burst Skirmish Command Burst Armor Command Burst
Triglavian ships Skirmish Command Burst Information Command Burst
O.R.E. ships Mining Foreman Burst Shield Command Burst[2]
  1. ^ Ships like Strategic Cruisers get three racial bonuses.
  2. ^ With the exception of the Porpoise, who only gets the mining bonus.
Command Processor rigs

There's a rig called Command Processor I that will allow your ship to fit an additional command burst module. The rig uses 150 calibration so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.

For the armour and shield command burst using the Armor Reinforcement Charge or the Shield Extension Charge it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a Trimark Armor Pump II or Core Defense Field Extender II rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.

Industrial core

The industrial core is a module that the Rorqual can fit that gives additional bonuses to Mining Foreman and Shield Command Burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a Dreadnought's Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities).

Type of core Effect
Industrial Core I +30% bonus to Mining Foreman Burst strength.
+150% bonus to Mining Foreman and Shield Command Burst area of effect range.
Industrial Core II +36% bonus to Mining Foreman Burst strength.
+200% bonus to Mining Foreman and Shield Command Burst area of effect range.

Calculating Command Burst bonuses

For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.

Formula for strength

The various multipliers for strength are calculated as follows:

Strength = Base charge bonus * (1 + specialization/100) * (1 + module/100) * (1 + ship/100) * (1 + mindlink/100) * (1 + core/100)[1]
  1. ^ This is a unique case for the Rorqual using the Industrial Core module.

Here are two examples of how the strength scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).

The following is a bonus-scale for the 8% resist bonus:

Ship bonus Base Command Specialist skill Ship skill  
 
 
                 
Attack Command Ships (+4% per level) 8% 11% 12% 13% 14% 15% 15.60% 16.20% 16.80% 17.40% 18.00% 22.50%
Rorqual / Fleet Command Ships (+3% per level) 8% 11% 12% 13% 14% 15% 15.45% 15.90% 16.35% 16.80% 17.25% 21.56%
Supercarriers / Strategic Cruiser / Command Destroyers (+2% per level) 8% 11% 12% 13% 14% 15% 15.30% 15.60% 15.90% 16.20% 16.50% 20.63%
Orca / Carriers / Force Auxiliaries (+1% per level) 8% 11% 12% 13% 14% 15% 15.15% 15.30% 15.45% 15.60% 15.75% 19.69%
Battlecruisers / Titans (no bonus) 8% 11% 12% 13% 14% 15% - - - - - 18.75%

Here's a bonus-scale for the -15% duration bonus:

Ship bonus Base Command Specialist skill Ship skill      
 
 
                 
Rorqual (+5% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -29.53% -30.94% -32.34% -33.75% -35.16% -43.95% -57.13% -59.77%
Orca (+3% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -28.97% -29.81% -30.66% -31.50% -32.34% -40.43% - -
Porpoise (+2% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -28.69% -29.25% -29.81% -30.38% -30.94% -38.67% - -
Non-mining ships (no bonus) -15% -20.63% -22.50% -24.38% -26.25% -28.13% - - - - - -35.16% - -

Formula for duration

For duration the multipliers are calculated as follows:

Duration = 60s * (1 + command/100) * (1 + ship/100) * (1 + mindlink/100) * (1 + core/100)[1]
  1. ^ This is a unique case for the Rorqual using the Industrial Core module.

Here's a bonus-scale for the 60 second duration of command bursts:

Ship bonus Base Command skill Ship skill      
                   
Rorqual[1] (+5% per level) 60s Req. Mining Foreman V 94.5s 99.0s 103.5s 108.0s 112.5s 140.6s 176.0s 183.0s
Attack Command Ships (+4% per level) 60s 66s 72s 78s 84s 90s 93.6s 97.2s 100.8s 104.4s 108.0s 135.0s - -
Rorqual[1] / Orca[2] / Fleet Command Ships (+3% per level) 60s 66s 72s 78s 84s 90s 92.7s 95.4s 98.1s 100.8s 103.5s 129.4s - -
Supercarriers / Strategic Cruiser / Command Destroyers / Porpoise (+2% per level) 60s 66s 72s 78s 84s 90s 91.8s 93.6s 95.4s 97.2s 99.0s 123.8s - -
Orca[2] / Carriers / Force Auxiliaries (+1% per level) 60s 66s 72s 78s 84s 90s 90.9s 91.8s 92.7s 93.6s 94.5s 118.1s - -
Battlecruisers / Titans (no bonus) 60s 66s 72s 78s 84s 90s - - - - - 112.5s - -
  1. ^ a b The Rorqual gets a +5% bonus to mining bursts and +3% bonus to shield bursts.
  2. ^ a b The Orca gets a +3% bonus to mining bursts and +1% bonus to shield bursts. For mining bursts,   Mining Foreman V is required to sit in the ship, so values prior to Command Skill V are are unobtainable alongside the 3% bonus.

Formula for area of effect range

The area of effect range is calculated like this:

Range = 15km * (1 + (leadership/100)) * (1 + (wing command/100)) * (1 + (fleet command/100)) * (1 + (ship/100)) * (1 + (core/100))[1]
  1. ^ This is a unique case for the Rorqual using the Industrial Core module.

Here's a bonus-scale for the 15km area of effect range of command bursts:

Ship bonus Base Leadership skill Wing Command skill Fleet Command skill
                             
Rorqual (+50% range) +  Industrial Core II (+200% range) 15km 72.3km 77.1km 81.6km 84.6km 91.2km 96.6km 102.0km 107.4km 113.1km 117.0km 124.5km 129.0km 136.2km 141.1km 148.2km
Rorqual (+50% range) +  Industrial Core I (+150% range) 15km 60.25km 64.25km 68.0km 72.0km 76.0km 80.5km 85.0km 89.5km 94.25km 97.5km 103.75km 107.5km 113.5km 117.5km 123.5km
Rorqual (+50% range) 15km 24.1km 25.7km 27.2km 28.8km 30.4km 32.2km 34.0km 35.8km 37.7km 39.0km 41.5km 43.0km 45.4km 47.0km 49.4km
Capital Ships (+200% range) 15km 48.2km 51.3km 54.5km 57.6km 60.8km 64.4km 68.0km 71.7km 75.3km 79.0km 82.9km 97.0km 90.8km 95.0km 98.7km
Fleet Command Ships (+100% range) 15km Ship requires   Wing Command IV 50.2km 53.0km 55.3km 58.0km 60.6km 63.0km 65.8km
Orca / Battlecruisers / Strategic Cruisers (+50% range) 15km 24.1km 25.7km 27.2km 28.8km 30.4km 32.2km 34.0km 35.8km 37.7km 39.0km 41.5km 43.0km 45.4km 47.0km 49.4km
Attack Command Ships / Command Destroyers / Porpoise (no bonus) [r 1] 15km 16.1km 17.1km 18.1km 19.2km 20.3km 21.5km 22.7km 23.9km 25.1km 26.0km 27.6km 29.0km 30.3km 32.0km 32.9km
  1. ^ Command Destroyers require   Leadership V, and Attack Command Ships further require   Wing Command IV.

Formula for reload speed

Since reload speed is affected by fewer things, the calculation is simple:

Reload speed = 60s * (1 - command specialist/10)

As such, the reload speed ranges from 60,   54,   48,   42,   36 and   30 seconds based on your Command Burst Specialist skill.

Links