User:Cassiel Seraphim
Just a little something I'm putting together to see the various combinations for offgrid boosting, in regards to ships and implants.
It will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without the appropriate skirmish mindlink implant.
The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links).
Relevant skills
Warfare Gang Links | Strategic cruisers | Command Ships | Warfare Mindlink implants |
---|---|---|---|
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- <racial> Cruiser V means Amarr, Caldari, Gallente or Minmatar Cruiser V.
- <racial> Warfare (Specialist) V means Armor, Siege, Skirmish or Information Warfare (Specialist) V.
Command Ships
Command Ships | Skirmish Links | Armour/Siege Links | Practical effects (bonus with correct implant): | |
---|---|---|---|---|
Web range | Signature | Resists, cycle & cap | ||
Claymore (skirmish) | +32,34% (+48,52%) |
-21,56% (-32,34%) |
+18,75% (+28,12%) |
Federation webs go from 14km to 18,5 km (20,8 km). True Sansha webs go from 15 km to X km (Y km). Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec). Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec). |
Damnation (armour) Vulture (shield) |
+28,13% (+42,19%) |
-18,75% (-28,12%) |
+21,56% (+32,34%) |
Federation webs go from 14km to 17,9 km (19,9 km). True Sansha webs go from 15 km to X km (Y km). Meta 4 reps go from 5 sec to 3,9 sec (3,4 sec). Tech 2 reps go from 4,5 to 3,7 sec (3,0 sec). |
Strategic Cruisers
Strategic Cruisers | Skirmish Links | Armour/Siege Links | Practical effects: | |
---|---|---|---|---|
Web range | Signature | Resists, cycle & cap | ||
Loki (skirmish) | +35,2% (+52,7%) |
-23,4% (-35,2%) |
+18,75% (+28,12%) |
Federation webs go from 14 km to 18,9 km (21,4 km). True Sansha webs go from 15 km to 20,3 km (22,9 km). Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec). Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec). |
Legion (armour) Tengu (shield) |
+28,13% (+42,19%) |
-18,75% (-28,12%) |
+23,44% (+35,16%) |
Federation webs go from 14 km to 17,9 km (19,9 km). True Sansha webs go from 15 km to 19,2 km (21,3 km). Meta 4 reps go from 5 sec to 3,8 sec (3,2 sec). Tech 2 reps go from 4,5 to 3,4 sec (2,9 sec). |
Bonused webs and stacking
The primary percentage is from using a 60% base reduction web, like the Federation Navy Stasis Webifier and the percentages in parenthesis is for 55% base reduction webs, like the True Sansha Stasis Webifier. The parenthesis in the header is the effective rating of each new web given the stacking penalty.
Velocity bonused ships like the Vindicator or the Vigilant have a 50% stronger reduction in speed (90% and 82,5% respectively).
Type of ship | Effective speed for webbed targets with stacking | Practical effects | |||||
---|---|---|---|---|---|---|---|
First web (100%) |
Second web (86,9%) |
Third web (57,1%) |
Fourth web (28,3%) |
Fifth web (10,6%) |
Sixth web (3,0%) | ||
Vindicator Vigilant |
10,00% (17,50%) |
2,18% (4,95%) |
1,06% (2,62%) |
0,79% (2,01%) |
0,71% (1,83%) |
0,69% (1,79%) |
Given a base speed of 1000 m/s: Federation reduce speed to 100, 22, 11 and 8 m/s. True Sansha reduce speed to 175, 50, 26 and 20 m/s. |
Non-bonused (other ships) |
40,00% (45,00%) |
19,14% (23,49%) |
12,59% (16,11%) |
10,45% (13,61%) |
9,78% (12,81%) |
9,61% (12,60%) |
Given a base speed of 1000 m/s: Federation reduce speed to 400, 191, 126 and 104 m/s. True Sansha reduce speed to 450, 235, 161 and 136 m/s. |