EVE Lexicon
From EVE University Wiki
Revision as of 00:10, 11 February 2010 by Jinn raijin (talk | contribs) (added "k space", "w space", and changed section letter links to save vertical space, see discussion page)
This page lists the common terms found in Eve, aimed at new players and those unfamiliar with the terminology, however its is relatively sepecialised to Eve University, so some terms may differ in other corporrations.
Sections:
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
#
- o/ - Wave, o7 - Salute, \o/ - Hurrah! Typical greetings in chat channels.
- 0.0 - Outlaw Space, typically on the edges of the Galaxy. This space can be claimed by Alliances. Also known as NullSec, Null Security, Zero-Zero, Nought-point-Nought, NoSec, and others.
A
- AB - Afterburner. Gives a sizable speed boost in return for some capacitor energy.
- AF - Assault Frigates. Tech 2 ships, based on the hulls of Tech 1 Frigates. Previously known as 'Assault Frigates'. See also: HAC
- Aggro - Agressing a target, typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group.
- Align - To move in the direction of an object in space, such as a stargate, at 75% or more of max speed and within 5 degrees so you can be fleet-warped by the Fleet Commander.
- Alpha/Alpha Strike - The alpha damage is the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS.
- Alt - Alternate character. Alts within Eve are a common sight, with many users running multiple accounts at once, often to Haul or Scout.
- Arb/Arby - Arbalest Missile Launcher. The best named variant of a missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named
B
- BB - See: Battleship.
- BCS/BCU - Ballistic Control System. A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'.
- BC - Battlecruiser class vessels. These are the class between cruisers and Battleships. The most popular of which is currently the Drake.
- Blob - A large fleet, typically made up of a range of ships and seen camping a gate or station. Also known as a 'Zerg'.
- Booster - Sensor/Shield/Capacitor Booster. A module used to increase the sensor capabilities, shield HP or capacitor charge. Also refers to illegal medical Boosters, which increase the pilots abilities for a short time.
- BPC - A Blueprint Copy, limited in the number of items it can produce. Usually copied or invented from a BPO, and sometimes dropped by rats.
- BPO - A Blueprint Original. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production.
- BS - Battleship class vessels. The largest of the Non-Capital ships, with the greatest tank and damage potential, however they can require a substantial set of skills to fly effectively. Sometimes refered to as 'BB', the US Naval designation for the class.
- Bubble - Warp Bubble. A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor class vessels, which has the same effect.
- Buff - To increase the stats or effectiveness of something. Opposite of Nerf. Uncommon usage. See also: Gimp, Nerf.
C
- Carebear - Typically derogatory. Refers to players or actions which are not PvP based, such as mining and production. See also: PvE, PvP.
- Camp - To hold location at a specific point, waiting for targets. Usually at a stargate or station.
- Cap - Capacitor. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules.
- Cap Stable - When your ships fittings capacitor recharge rate matches or exceeds its usage at some point during its use allowing all modules to remain on indefinitely. For example, capacitor stays stable over 50%
- Capsule - Proper name for the 'Pod' which all player control.
- Capsuleer - Roleplay term for a player or character. See also: Pilot.
- Capital - Capital Ship. Very large ships such as Dreadnoughts and Carriers. With the exception of Freighters, cannot use Stargates. See also: Cyno, SuperCap.
- CONCORD - The police in HiSec, who provide the reaction for hostile actions. Depending on the systems security rating, they will respond either instantly or after a few seconds. CONCORD stands for Consolidated Cooperation and Relations Command.
- Concordokken - The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games.
- Corp - A Corporation, such as Eve University or NPC Corporations such as the School of Applied Knowledge.
- Cosmos - Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules.
- CovOps - Covert Ops. A classification of ship, typically used in a support role. These can use specialised cloaking devices which allow them to warp while cloaked.
- CPR - Capacitor Power Relay. A Low Slot module which increases cacpacitor recharge at the expense of shield recharge rate. See: SPR.
- CPU - Central Processing Unit. Along with Grid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes. See also: Grid.
- CSPA - CONCORD Spam Prevention Act. This is a charge which is levied to communications such as conversations and mail, which acts as a deterrent to spam.
- Cyno - Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap.
D
- Damp - Sensor damping. This is the act of reducing the effectiveness of a targets sensors, increasing their lock time and/or reducing their maximum lock range.
- DC/DCU - Damage Control Unit. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape.
- DD - Damage Dealer, a ship whose primary role in a fleet is to deal damage.
- Deadspace - A region of space which cannot be accessed via a normal warp, but typically accessed via an acceleration gate. Deadspace prevents you from using an MWD, and a bookmark inside a Deadspace pocket will warp you to the entry point when returning.
- Deadspace Module - A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness.
- Dev - Developer. See: CCP.
- DGC - Defensive Gate Camp
- Dictor - Interdictor. A class of ship which can use a special module, which creates a bubble around the ship where ships cannot enter warp.
- Disco - A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
- Directional Scanner - A device fitted on all ships that can detect objects in space. It can tell the presence (but not exact location) of objects up to a specified distance away from your ship and in a specified direction. Also called D-scan or Directional. See Directional Scanner.
- Domi - Dominix. A Battleship class vessel from the Gallente race. Good drone vessel, often using a Disco fitting.
- DPS - Damage Per Second. A measure of the average sustained damage you do over a second. See also: Alpha.
- Dread - Dreadnought. Capital ship with very large weapons most suitable for attacking other capital ships or POSes.
- DT - Downtime. Eve has a daily downtime at 11:00-12:00 GMT every day, and this is occasionally extended for patches.
E
- EANM - Energised Adaptive Nano Membrane. A module which reduces all armor damage by 15%. See also: Invuln.
- ECM - Electronic Counter Measures. Modules used to break a target lock from a third party. See also: ECCM.
- ECCM - Electronic Counter-Counter Measures. Modules which boost the effectiveness of your sensors, making ECM less effective. See also: ECM.
- EFT - Eve Fit ToolEve Fit Tool. The standard out-of-game tool used to test ship load outs. Provides Tank and DPS statistics for a particular setup.
- EHP - Effective Hit Points is a term used to describe the total of a ship's Shield, Armor, and Structure, along with its resistances. A higher EHP number indicates the ship can take more sustained damage.
- Empire - Empire Space. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems.
- EW - Electronic Warfare, or "EWar" Modules which either assist you in combat, or reduce a hostiles ability to fight, such as Target Painters, Stasis Webifiers, ECM etc.
- Evemon - A tool used to plan your future skills and plans.
F
- Faction Module/Ship/Ammo - A special elite class of item, which are gained through running missions. Modules and Ships are typically not used in PvP, as they are only slightly better than their normal Tech 1 and 2 versions.
- FC - Fleet Commander.
- Flashy - The act of being criminally flagged, either by having a security status of -5.0 or below, from commiting acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT.
- Flip - Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject.
- Freighter - A class of capital ship with a very large cargo space, but no Jump capability. Can use Stargates, but is very slow in Warp and cannot fit any modules. Maximum cargo space is around 250,000 m3. See also: Indy.
G
- Gank - (1) Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships. Often refered to in PvP ship fittings as a loadout which is damage dealing above all else. (2) Doing damage, as in "all gank and no tank" -- a ship fit that does a great deal of damage but can sustain only little damage.
- Gate - Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno.
- GF - Good fight.
- Gimp - To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf.
- Grid - Power Grid. Along with CPU, this is one of the two fitting requirements for most modules. Modules for larger ships typically require substantially more Grid. See also: CPU.
- Gyro - Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets.
H
- HAC - Heavy Assault ships. Tech 2 ships, based on the hulls of Tech 1 Cruisers. Previously known as 'Heavy Assault Cruisers'. See also: AF.
- Haul - To move items such as freight, modules or ore, from one location to another.
- HiSec - High Security Space, with a security rating of 1.0 - 0.5. Concord protection is provided here. See also: LoSec, 0.0, Empire.
- HP - Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules.
- HS - Heatsink. A module that increases the damage and rate of fire of energy turrets.
- Hull - See: Structure.
I
- Indy - Industrial. A class of ships with large cargo bays, used to move items between locations. The maximum cargo space with this class is around 38,400 m3. See also: Freighter.
- Injector - Capacitor Injector. See: Booster (Capacitor).
- Inty - Interceptor. Tech 2 ships, based on the hulls of Frigates. These are the fastest ships available, both in and out of warp. Can reach speeds over 7km/sec.
- ISK - Inter Stellar Kredits. The currency of Eve. Icelandic króna also uses the same currency code.
- iStab - Inertial Stabilisers. A module which increases the ships manouverability by reducing intertia.
J
- Jam - The act of using ECM modules to jam the targeting systems of a ship. Not to be confused with Scram.
- JetCan - The temporary container created when jettisoning something from your cargo hold. Typically used to mine into or to transfer items between ships in space.
- JC - See: Jump Clone
- Jita - The largest trade hub in Eve. Quite often very laggy.
- Jukebox - The in-game jukebox, of somewhat questionable use
- Jump - The act of Moving between one star-system and another, either via Stargate or Jump Drive.
- Jump Clone - A separate body which your consciousness can be transferred to, preserving any implants and potentially moving across the galaxy instantaneously. The act of doing so makes your previous body a jump clone.
K
- K Space - 'Known Space,' areas which appear on the map as known systems; opposite of W Space
L
- LAR - Large Armor Repairer. Largest of the non-capital armor repair modules, used on Battleship-class ships.
- LockDown - This is a state during wars, ordering pilots flying non-PvP ships to dock as there is a clear and present threat to them. See also :War Time Policy
- LoSec - Low Security Space, with a security rating of 0.4 - 0.1. No Concord protection is available here. This space is usually a buffer zone between HiSec and 0.0. See also: HiSec, 0.0, Empire.
- LP - Loyalty Points. Provided by mission agents as a bonus for completing missions within a time limit, these can be traded for items from the agents corporation.
M
- MAPC - Micro Auxiliary Power Core. A module which provides 11-13 extra power grid. Ideal on frigates which typically have very little Grid.
- MAR - Medium Armor Repairer. Medium sized armor repair modules, used on Cruiser and Battlecruiser-class ships.
- MFS - Magnetic Field Stabiliser. A module that increases the damage and rate of fire of hybrid turrets.
- Mins - Minerals. The building blocks of Eve - practically everything is created from these by players. Gained from refining ore.
- MLU - Mining Laser Upgrade. A module which Increases yield of mining lasers at the cost of additional CPU usage.
- Mods - See: Modules.
- Modules - Fittings such as guns, turrets and repair systems on a ship.
- MWD - MicroWarp Drive. Module used to travel very fast - half way between an afterburner and the normal warp drive. Cannot be used in Deadspace (most mission areas).
N
- Nano - Nanofiber Internal Structure. A module which reduces she ships mass, therefore increasing agility and maximum velocity.
- Named - Named Modules. These are typically Tech 1 modules, with increased capabilities or reduced fitting requirements, the 'Best Named' variants of which can often go for many thousand times more ISK than the same Tech 1 version.
- NBSI - Not Blue, Shoot It. Policy used for threat assessment in a large majority of 0.0 space. Neutrals are considered hostile by default. See also: NRDS, Rules of Engagement
- Nerf - To reduce the stats or effectiveness of something. Opposite of Buff. See also: Buff, Gimp.
- Neut - Energy Neutraliser. These modules neutralise the capacitor in the target vessel, however usually require large amounts of capacitor on the attacking ship to do so. See also: NOS.
- NOS - Nosferatu. The common name for the 'Energy Vampire' modules. These take capacitor from the target ship, and add it to the attacking vessels capacitor. See also: Neut.
- NPC - Non-Player Character. This includes Mission Agents, CONCORD, and the Pirates in Missions. Distinguished from players as showing on the overview as a plus, rather than a box. See also: Rat.
- NRDS - Not Red, Don't Shoot. Policy used by Ivy League as well as most anti-pirate and industrial groups. Neutrals are considered friendly until proven otherwise. See also: NBSI, Rules of Engagement.
O
- Officer Module - A very special elite version of a module, dropped by one of a few 'Named' rats, listed as their modified module. Incredibly rare and expensive, with very high statistic boost.
- OMW - On My Way.
- Ore - The material received from mining. When refined, they produce minerals, used to build items.
- OGC - Offensive Gate Camp
P
- Painter - Target Painter. Module which increases the signature radius of an enemy, allowing missiles do more damage and turrets/drones hit more easily.
- PDS/PDU - Power Diagnostic System. A module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.
- Pew Pew - Common term for casual PvE or PvP, based on the noises made by the weapons.
- Plex - (1) Deadspace Complex, a static NPC fight area. These exist both as locations marked by beacons, and as locations that must be first scanned down. (2) Pilot's License EXtension, a CCP approved method of both converting real-world money into ISK, and paying for the game using ISK.
- PG - Power Grid. See: Grid.
- Pilot - A roleplay term for a character or player.
- Pirate - Typically Player-Pirates. Not to be confused with NPC pirates. See Also: Rat.
- Pod - The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed.
- Point - The value warp scrambling is measured in. To successfully escape, you need greater than or equal negative points of scramble than the hostile. See also: Scram, WCS.
- Pop - The act of destroying a vessel, either player or NPC controlled.
- POS - Player Owned Starbase/Structure. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence.
- PvE - Player versus Enemy/Environment. Typically mission running against pirates, but can also include other mission types. See also: Carebear, PvP.
- PvP - Player versus Player. Player combat, either through war, piracy, or control of 0.0 space. See also Carebear, PvE.
R
- Rat - NPC Pirates. Not to be confused with player pirates. See also: Pirate.
- RCU - Reactor Control Unit. A module which increases the powergrid available on a vessel. See also: PDS.
- Rep - Repair. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull.
- RoE - Rules of Engagement. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups. See also: NBSI, NRDS.
- ROF - Rate Of Fire. The frequency which a turret, missile launcher or other module is activated.
- Rig - A form of module which adjusts the base statistics of a ship. These cannot be unfitted from the ship without destroying them, and often cost many times more than the ship itself.
- RR - Remote Repair - Generally referring to a sipder tanked BattleShip fleet where members repair each other.
- RSB - Remote Sensor Booster. See: Booster
- RSD - Remote Sensor Dampener. See: Damp
S
- SAR - Small Armor Repairer. Smallest of the armor repair modules, used on Frigate-class ships.
- Safespot - A location in space, away from planets, moons, stations and other items. Typically a 'breathing space' where you can be relatively out of the way, however you can be scanned down with time.
- SB - Stealth Bomber / Smart Bomb / Sensor Booster
- Scram - Scramble. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.
- 'SC - Squad Commander
- Sec - Security Rating. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people.
- Siege - The classification of extra-large high damage modules modules used by dreadnoughts, typically used to lay siege to a POS.
- Sisi - Singularity. The public test server wich chnages to Eve are tested on before becoming live.
- Slot - The category of module. There are three module types, typiclaly categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonusses). See also: Rig
- Smartie - See: Smart Bomb.
- Smart Bomb - An area affect weapon which causes damage to everything within a fixed distance of your ship. Not at all smart, and will damage neutrals and friendlies, so not reccomended for HiSec space.
- Sovereignty - The ownership of a star system by a group. This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended.
- SP - Skill Points. The points gained by training skills.
- SPR - Shield Power Relay. A Low Slot module which increase the shield recharge rate in return for a slower capacitor recharge. See: CPR.
- Stab - Warp Core Stabiliser. See: WCS.
- Station Spinning - The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a wardec/lockdown.
- Standings - The rating of how much a pilot or group is liked by another group, in the range -10 to +10
- Storyline Module - A special type of module, typically with reduced fitting requirements, looted from missions or as a reward for completing cosmos missions.
- Storyline Mission - Storyline missions are special missions usually provided once you have completed 16 missions of the same level for a single faction. These lead to large increases in standings with that faction.
- Structure - Sometimes referred to as Hull, this is the physical structure of a ship, beyond the shields and armor.
- Suicide Gank - Empire piracy where attacking ships will attempt to kill the target before the CONCORD response eliminates them, while alts of the attacker gather any loot. Profitable when the cost of insurance plus the target's loot is greater than the losses to CONCORD.
- SuperCap - Super-Capital Ship. These include the Mothership and Titan class ships, which can act as mobile stations. Often provide services such as clone bays for jump clones, and have a large hangar usable by the corporation. Cannot use Stargates. See also: Cyno
T
- Tackle - The act of preventing a hostile ship from escaping so it can be destroyed by a larger, slower vessel. Tackling ships are often disposable, as they are small and fast, so lack defences. See also: Scram, Web.
- Tank - The measure of the damage absorption capability of a ship. Either active, using shield boosters and armour repairers, or passive, using the inherent shield regeneration. See also: Gank.
- TQ - Tranquility. The main server clauser which eve is played on.
- TS - Teamspeak, usually referring to the Uni Teamspeak Server
- T1/Tech 1 - Standard modules and ships, usually cheap and basic but flexible. Used as the basis to create Tech 2 versions.
- T2/Tech 2 - Improved modules and ships, which are invariably more expensive but with better stats and suitability to a particular role.
- T3/Tech 3 - Strategic Cruiser, which are exceedingly expensive ships that are highly modular and customizable.
V
- Vanilla Module - The most basic modules above Civilian Modules - often used in contests to provide a level playing field.
- Vermin - See: WT. Special terminology used to denote those who attack the University in the belief they will get easy kills.
W
- WarDec - War Declaration. The act of declaring war on another group, which involves a payment to Concord in order for them to ignore the hostilities in HiSec. Typically used to disrupt the functions of a large 0.0 alliance in empire space, where they would normally be safe.
- Warp - The act of moving at faster-than-light speeds within a star system. See also: Jump.
- Web - Stasis Webifier Module. A module which is often used for tackling, which reduces the targets top speed by a percentage. See also: Scram, Tackle.
- WC - Wing Commander
- WCS - Warp Core Stabiliser. A module, used to negate the effect of being scrambled. Each module is worth -1 Point. See also: Point, Scram.
- W Space - 'Wormhole Space', where you will be taken if you scan down a wormhole and enter it. Opposite of 'K Space'
- WT - War Target. Denoted on the overview by a red backed star. This is a group who have paid CONCORD to disregard their actions against their targets.