Difference between revisions of "Angel Hub"

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(Recategorized.)
(Converted out of full CMBSite template)
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{{CMBSite | Angel Hub
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{{CMBSite | Angel Hub}}
| Variation=
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The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. Estimated payout 16-22.5 mil. Easily done with a Faction, T2 or T3 Cruiser or sniper Battleship.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
+
With the initial group and 3 triggered spawns, a total of 34 to 36 ships in the Small Armory variant and 16- 22 ships in the Dirty Shipyard variant (in parenthesis).
    | OverviewRecShips = Cruiser, Battleship.
+
{{Expected NPC
    | OverviewEstPayout= 16- 22.5 mil.
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easily done with a Faction, T2 or T3 Cruiser or sniper Battleship.
 
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 34 to 36 ships in the Small Armory variant and 16- 22 ships in the Dirty Shipyard variant (in parenthesis).
 
 
         | TotalExpFrigates      = 2- 3 (2)
 
         | TotalExpFrigates      = 2- 3 (2)
 
         | TotalExpDestroyers    = 3- 4 (2- 3)
 
         | TotalExpDestroyers    = 3- 4 (2- 3)
Line 16: Line 11:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 4 (6)
 
         | TotalExpSentries      = 4 (6)
| WalkthroughSectionY/N= Y
+
}}
  | WarpToSitePopupText=  
+
 
  | WalkthroughSectionText= There are be two different variant of this site differentiated by a structure in the site, the Small Armory or the Dirty Shipyard. Ship count may vary as indicated.
+
==Walkthough==
  | Room1                      = Small Armory
+
There are be two different variant of this site differentiated by a structure in the site, the Small Armory or the Dirty Shipyard. Ship count may vary as indicated. The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1WarpToPopupText      =
+
 
        | Room1Text          = The site is an open Deadspace pocket, one may warp to preferred distance.
+
===Small Armory===
        | Room1Image                =  
+
----
        | Room1ImageCaption          =
+
 
        | Room1Structures            =
 
 
{{StructureTable|
 
{{StructureTable|
 
{{StructureTableRow|Structure|2|Small Armory}}
 
{{StructureTableRow|Structure|2|Small Armory}}
 
}}
 
}}
        | Room1Group1                = Initial Defenders (43- 47km)
+
 
            | Room1Group1Text        =
+
{{NPCTableHead| Initial Defenders (43- 47km)}}
            | Room1Group1InLocal    =
+
{{NPCTableRow|Elite Frigate|2- 3|Arch Gistii Ambusher/ Impaler/ Raider}}
            | Room1Group1Table      =
+
{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne|trigger=Last killed triggers reinforcement spawn}}
{{NPCTable
+
{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
|{{NPCTableRow|Elite Frigate|2- 3|Arch Gistii Ambusher/ Impaler/ Raider}}
+
|}
|{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne|trigger=Last killed triggers reinforcement spawn}}
+
 
|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
+
{{MessageBox
}}
+
|In local:
        | Room1Group2                = 1st Reinforcement Spawn (41- 47km)
+
| Nearby ships arrive at the facility and join the escalating battle!
            | Room1Group2Text        =
+
|collapsed=yes}}
            | Room1Group2InLocal    = Nearby ships arrive at the facility and join the escalating battle!
+
 
            | Room1Group2Table      =  
+
{{NPCTableHead|1st Reinforcement Spawn (41- 47km) }}
{{NPCTable
+
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus}}
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus}}
+
{{NPCTableRow|Battleship|3- 4|Gist Commander/ Warlord/ Seraphim/ Malakim}}
|{{NPCTableRow|Battleship|3- 4|Gist Commander/ Warlord/ Seraphim/ Malakim}}
+
|}
}}
+
 
        | Room1Group3                =  2nd Reinforcement Spawn (40- 45)
+
{{MessageBox
            | Room1Group3Text        =
+
|In local:
            | Room1Group3InLocal    = Site Commander: Hold on men! We must not lose this site!  More reinforcements arrive and join the fray!
+
| Site Commander: Hold on men! We must not lose this site!  More reinforcements arrive and join the fray!
            | Room1Group3Table      =  
+
|collapsed=yes}}
{{NPCTable
+
 
|{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
+
{{NPCTableHead|2nd Reinforcement Spawn (40- 45) }}
|{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
+
{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
+
{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
}}
+
{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
        | Room1Group4                = 3rd Reinforcement Spawn (40- 45)
+
|}  
            | Room1Group4Text        =
+
 
            | Room1Group4InLocal    = This is it people, it's now or never!
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{{MessageBox
            | Room1Group4Table      =  
+
|In local:
{{NPCTable
+
| This is it people, it's now or never!
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Marauder/ Phalanx}}
+
|collapsed=yes}}
|{{NPCTableRow|Battleship|4|Gist General/ Commander}}
+
 
}}
+
{{NPCTableHead| 3rd Reinforcement Spawn (40- 45) }}
    | Room2= Dirty Shipyard
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{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Marauder/ Phalanx}}
        | Room2WarpToPopupText=
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{{NPCTableRow|Battleship|4|Gist General/ Commander}}
        | Room2Text= The site is an open Deadspace pocket, one may warp to preferred distance.
+
|}
        | Room2Structures            =
+
 
 +
===Dirty Shipyard===
 +
----
 +
 
 
{{StructureTable|
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Dirty Shipyard}}
 
{{StructureTableRow|Structure|1|Dirty Shipyard}}
 
}}
 
}}
        | Room2Group1              = Initial Defenders (23- 38km)
 
            | Room2Group1Text    =
 
            | Room2Group1InLocal =
 
            | Room2Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Cruiser|2- 3|Gistum Centurion/ Marauder}}
 
|{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
 
}}
 
        | Room2Group2                = 1st Reinforcement Spawn (23- 38km)
 
            | Room2Group2Text        =
 
            | Room2Group2InLocal    = Battlegroup Commander: Assume attack formation, all hands to battlestations!
 
            | Room2Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|2- 3|Gistior Seizer}}
 
|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group3                = 2nd Reinforcement Spawn (23- 38km)
 
            | Room2Group3Text        =
 
            | Room2Group3InLocal    = More units join the battle! Battlegroup Commander: Hold fast men, reinforcements are here!
 
            | Room2Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Arch Gistii Ambusher/ Impaler/ Raider}}
 
|{{NPCTableRow|Battleship|2|Gist Throne}}
 
}}
 
        | Room2Group4                = 3rd Reinforcement Spawn (23- 28km)
 
            | Room2Group4Text        =
 
            | Room2Group4InLocal    = A large attack wing of Battlecruisers, with Battleship support, joins the fray!
 
            | Room2Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|2- 3|Gistatis Praefectus/ Primus/ Tribuni}}
 
|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
 
}}
 
  
  | EscalationSectionY/N = Y
+
{{NPCTableHead|Initial Defenders (23- 38km) }}
    | Escalation= Cartel Prisoner Retention
+
{{NPCTableRow|Cruiser|2- 3|Gistum Centurion/ Marauder}}
    | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
+
{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne}}
    | EscalationChance =
+
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
| RewardsSectionY/N = Y
+
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
    | RewardsSectionText=
+
{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
    | TotalBountyValue = 12- 14 mil.
+
|}
    | TotalGeneralLootValue= 2- 5.5 mil.
+
 
    | TotalSalvageValue = 2- 3 mil.
+
{{MessageBox
    | AverageRareLootValue=
+
|In local:
    | ValuableLootTable =
+
|Battlegroup Commander: Assume attack formation, all hands to battlestations!
    | ExplorationLogTable =
+
|collapsed=yes}}
    | FactionDropLootVaryY/N =
+
 
}}
+
{{NPCTableHead| 1st Reinforcement Spawn (23- 38km)}}
 +
{{NPCTableRow|Destroyer|2- 3|Gistior Seizer}}
 +
{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
 +
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|More units join the battle! Battlegroup Commander: Hold fast men, reinforcements are here!
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|2nd Reinforcement Spawn (23- 38km) }}
 +
{{NPCTableRow|Frigate|2|Arch Gistii Ambusher/ Impaler/ Raider}}
 +
{{NPCTableRow|Battleship|2|Gist Throne}}
 +
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|A large attack wing of Battlecruisers, with Battleship support, joins the fray!
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|3rd Reinforcement Spawn (23- 28km) }}
 +
{{NPCTableRow|Battlecruiser|2- 3|Gistatis Praefectus/ Primus/ Tribuni}}
 +
{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
 +
|}
 +
 
 +
==Escalation==
 +
This site can escalate to [[Cartel Prisoner Retention]].
 +
 
 +
{{MessageBox
 +
|Cartel Prisoner Retention
 +
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
 +
|collapsed=yes}}
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 16:57, 24 July 2017

Site Details
Angel Hub
Type Combat Anomaly
Rating Class 8 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Hub is a combat anomaly found in Angel infested regions. Estimated payout 16-22.5 mil. Easily done with a Faction, T2 or T3 Cruiser or sniper Battleship.

With the initial group and 3 triggered spawns, a total of 34 to 36 ships in the Small Armory variant and 16- 22 ships in the Dirty Shipyard variant (in parenthesis).

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 2- 3 (2)
Icon red destroyer.png Destroyers 3- 4 (2- 3)
Icon red cruiser.png Cruiser 3 (2- 3)
Icon red battlecruiser.png Battlecruisers 6- 7 (2- 3)
Icon red battleship.png Battleships 13- 15 (8- 11)
Icon red tower.png Sentries 4 (6)


Walkthough

There are be two different variant of this site differentiated by a structure in the site, the Small Armory or the Dirty Shipyard. Ship count may vary as indicated. The site is an open Deadspace pocket, one may warp to preferred distance.

Small Armory


Template:StructureTable


Initial Defenders (43- 47km)
WD EWAR L


Elite Frigate 2- 3 x Elite Frigate Arch Gistii Ambusher/ Impaler/ Raider
Battleship 2- 3 x Battleship Gist Malakim/ Throne Last killed triggers reinforcement spawn
Sentry 4 x Sentry Tower Sentry Angel II
In local:
Nearby ships arrive at the facility and join the escalating battle!


1st Reinforcement Spawn (41- 47km)
WD EWAR L


Battlecruiser 4 x Battlecruiser Gistatis Legatus/ Praefectus/ Primus
Battleship 3- 4 x Battleship Gist Commander/ Warlord/ Seraphim/ Malakim
In local:
Site Commander: Hold on men! We must not lose this site! More reinforcements arrive and join the fray!


2nd Reinforcement Spawn (40- 45)
WD EWAR L


Destroyer 3- 4 x Destroyer Gistior Defiler/ Haunter/ Shatterer/ Trasher
Battlecruiser 2- 3 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 4 x Battleship Gist Commander/ Warlord/ Seraphim/ Malakim Last Battleship
In local:
This is it people, it's now or never!


3rd Reinforcement Spawn (40- 45)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator/ Marauder/ Phalanx
Battleship 4 x Battleship Gist General/ Commander

Dirty Shipyard


Template:StructureTable


Initial Defenders (23- 38km)
WD EWAR L


Cruiser 2- 3 x Cruiser Gistum Centurion/ Marauder
Battleship 2- 3 x Battleship Gist Malakim/ Throne
Sentry 2 x Sentry Tower Sentry Angel II
Sentry 2 x Sentry Angel Heavy Missile Battery
Sentry 2 x Sentry Angel Cruise Missile Battery
In local:
Battlegroup Commander: Assume attack formation, all hands to battlestations!


1st Reinforcement Spawn (23- 38km)
WD EWAR L


Destroyer 2- 3 x Destroyer Gistior Seizer
Battleship 2- 3 x Battleship Gist Cherubim/ Seraphim
In local:
More units join the battle! Battlegroup Commander: Hold fast men, reinforcements are here!


2nd Reinforcement Spawn (23- 38km)
WD EWAR L


Frigate 2 x Frigate Arch Gistii Ambusher/ Impaler/ Raider
Battleship 2 x Battleship Gist Throne
In local:
A large attack wing of Battlecruisers, with Battleship support, joins the fray!


3rd Reinforcement Spawn (23- 28km)
WD EWAR L


Battlecruiser 2- 3 x Battlecruiser Gistatis Praefectus/ Primus/ Tribuni
Battleship 2- 3 x Battleship Gist Cherubim/ Seraphim

Escalation

This site can escalate to Cartel Prisoner Retention.

Cartel Prisoner Retention
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.