Archive:Newbie Doctrine

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This is EVE University's Newbie Doctrine, a repertoire of ships that new pilots can use in any PvP fleet.

The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. Send Julian Celador an EVE-mail asking for a Newbie Doctrine ship, accept the contract, and try fleet PvP for free! Your new ship will be conveniently located near the Low-Sec Campus, in the system where many EVE University fleets are formed. The best way to learn PvP is by trying it! Let's die gloriously together!

If your screen goes white and you see yourself floating in space, don’t worry. You’re safe. They can’t hurt you any more.

- Winter Alabel

You are encouraged to discuss improvements to the Newbie Doctrine on the talk page. Please do not edit the fittings on this page without permission from Julian Celador.

The records of the Newbie Doctrine program are public and can be viewed here.

Pre-Fleet Checklist

Main article: The Rookie's Guide To Fleet Ops
  1. Join a Fleet
    Check the in-game calendar to see when upcoming fleets are scheduled. You can join fleets by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets 101 course, typically held once a month.

  2. Join the Fleet's Mumble Channel
    Fleet Commanders use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.

  3. Prepare to be Podded
    If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview.

  4. Choose Your Role
    The primary roles in a fleet are:
    1. Tackler
      New pilots can fly tackling ships without any skill training!
    2. Electronic Warfare (EWAR)
      New pilots can fly EWAR ships without any skill training!
    3. Damage Dealer (DD)
    4. Logistics (logi)

  5. Fly what you can afford to lose.
    This is often cited as the first rule of EVE Online. All of the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group.

  6. Insure Your Ship
    All the ships in the Newbie Doctrine are worth insuring. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP).

  7. Rename Your Ship
    The default ship name is "<Player's Name> <Ship Name>". This will make it much easier for enemies to identify and locate you using D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.

Tackle, Ensnaring Foes

Main article: Tackling Guide

Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to take down trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by Scouts. Try flying one of these beginner tackling frigates during your next fleet operation!

A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button.

- FearlessLittleToaster

Scout / Fast Tackle

Gallente Scout
Atron: Gallente Scout
EFT
[Atron, Gallente Scout]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I

Damage Control I
Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

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FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Gallente pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Nanofiber Internal Structure II, increases the velocity and decreases the align time of your ship.
  • PASSIVE: Overdrive Injector System II, increases the velocity of your ship.
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating

Tackle

Amarr Tackle
Executioner: Amarr Tackle
EFT
[[[Executioner]], Amarr Tackle]
Gatling Modal Laser I
Gatling Modal Laser I
Gatling Modal Laser I
5W Infectious Power System Malfunction

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor I
Medium Azeotropic Restrained Shield Extender

Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Multifrequency S x3

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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • ACTIVATE: Gatling Modal Laser I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship
  • PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship.
Caldari Tackle
Condor: Caldari Tackle
EFT
[[[Condor]], Caldari Tackle]
Rocket Launcher I
Rocket Launcher I
Rocket Launcher I

5MN Cold-Gas Enduring Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Stasis Webifier I
Medium F-S9 Regolith Compact Shield Extender

Damage Control I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Scourge Rocket x340

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FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Caldari pilot with starting skills.
  • The Rocket Launcher I module requires Rockets I.
  • Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast
  • ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping
  • ACTIVATE: Stasis Webifier I, makes your target go slow
  • ACTIVATE: Rocket Launcher I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
Gallente Tackle (Derptron)
Atron: Gallente Tackle (Derptron)
EFT
[Atron, Gallente Tackle (Derptron)]
Light Electron Blaster I
Light Electron Blaster I
Light Electron Blaster I

5MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I

Damage Control I
Overdrive Injector System II
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Caldari Navy Antimatter Charge S x1800
Nanite Repair Paste x15

Fitting template high slot label.png
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icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Gallente pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Microwarpdrive I, makes your ship go fast
  • ACTIVATE: Warp Scrambler I, prevents your target from warping
  • ACTIVATE: Light Electron Blaster I, deals damage to your target
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Nanofiber Internal Structure II, increases the velocity and decreases the align time of your ship.
  • PASSIVE: Overdrive Injector System II, increases the velocity of your ship.
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Minmatar Tackle
Slasher: Minmatar Tackle
EFT
[[[Slasher]], Minmatar Tackle]
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I

5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor I
Sensor Booster I
Medium F-S9 Regolith Compact Shield Extender

Damage Control I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



EMP S x1800

Fitting template high slot label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Minmatar pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • ACTIVATE: Sensor Booster I, increases your ability to lock targets
  • ACTIVATE: Rocket Launcher I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship


Customizing Your Tackle Fitting

It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the The Way of the Tackler guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party EVE Fitting Tool is tremendously helpful.

Examples:

T1 Modules -> T2 Modules

Standard Ammo -> Faction Ammo

EWAR, Messing with Enemies

Main article: EWAR Guide

Coming Soon
Note: Griffin ECM is confusing to new pilots who don't know how to identify the race of a target ship

DD, Dishing out Damage

Coming Soon

Logi, Supporting Allies

Coming Soon