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{{Historical}}
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== UniBombers ==
 
== UniBombers ==
  
The UniBombers are a group of unistas who share a collective interest in leaning more about flying [[Stealth Bombers|stealth bombers]].  UniBombers go on regular stealth bomber roams around low/nulsec, and occasionally venture into high sec to chase after wartargets.
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The UniBombers are a group of unistas who share a collective interest in learning more about flying [[Stealth Bombers|stealth bombers]].  UniBombers go on regular stealth bomber roams around low/nullsec, and occasionally venture into high sec to chase after wartargets.
  
== UniBomber Leaders ==
 
  
Hong Hu  -  Program Coordinator/Founder
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== UniBombers Organization ==
  
SB Leaders:
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While in the past there were active Leaders of the Unibombers; the specialized nature of bombers, higher SP requirements, the Leaders themselves moving on from the Uni, changes in the metagame, has caused the Unibombers to be on a rollercoaster since early 2015. It was therefore decided to mirror the way public bomber communities operate in some respects.
  
*[[User:Bobbyrush|BobbyRush]]
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==  Can I be a UniBomber too? ==
*[[User:Sketchy mcgillis|Sketchy McGillis]]
 
*Cliverunner
 
*Praetoris Domitian
 
  
Dr Vitoc  -  BLOPS Expert
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The answer is yes! We are always looking for more people to get in involved with the UniBombers.
  
==  Can i be a UniBomber too? ==
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Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.
  
The answer is yes! we are always looking for more people to get in involved with the UniBombers.  Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.
 
  
Join the SB.E-UNI mailing list in-game.  This list will give you updates on the UniBombers program and any scheduled roams.
 
  
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=== Can my Out of Corporation (OOC) alts join? ===
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----
  
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Characters flying combat ships in the UniBombers are to be Ivy League members.
  
== Where do i need to be in order to get involved? ==
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Selected non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the permission of the coordinator or the UniBomber FC involved.  This will be on a case-by-case basis; permission for an OOC alt to take part in a Unibomber event does not constitute standing permission for that alt to be used for other Unibomber events.
  
As the UniBombers grow and expand, we will undoubtedly start roaming from all sorts of places.  However, right now the UniBombers primarily start their roams from [http://evemaps.dotlan.net/map/Metropolis/Uttindar#sec Uttindar]  This location was chosen for its proximity to the [[Low-Sec Campus|Low-Sec Campus]]
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== Where do I need to be in order to get involved? ==
  
Recently, many unistas at the [[Nullsec Campus]]  shown an interest in the UniBombers program.  Roams from the NSC HQ of [http://evemaps.dotlan.net/map/Syndicate/EZA-FM#sec EZA-FM] will undoubtedly be forming in the near future.
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The current home of the UniBombers is [http://evemaps.dotlan.net/map/Syndicate/PC9-AY#sov PC9-AY].  
  
== What Should i fly? ==
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As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.
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Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.
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== What Should I fly? ==
  
 
Stealth Bomber roams usually consists of the following types of ships:
 
Stealth Bomber roams usually consists of the following types of ships:
  
*Stealth Bombers (Hound, Manticore, Purifier, Nemesis)
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*Stealth Bombers ([[Hound]], [[Manticore]], [[Purifier]], [[Nemesis]])
*Recons (Rapier, Arazu, Falcon)
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*Recons ([[Rapier]], [[Arazu]], [[Falcon]])
*Black Ops Battleships (soon hopefully)
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*Black Ops Battleships
 
*Support (Covops scouts, Blockade runners to carry extra bombs or bubbles)
 
*Support (Covops scouts, Blockade runners to carry extra bombs or bubbles)
  
== What skills do i need to train? ==
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== What skills do I need to train? ==
 
The ships listed above can be quite skill intensive.  It is NOT recommended that you fly these ships until you have a good set of skills.  Below is a list of skills taken from the [[Stealth Bomber|Stealth Bomber]] page:
 
The ships listed above can be quite skill intensive.  It is NOT recommended that you fly these ships until you have a good set of skills.  Below is a list of skills taken from the [[Stealth Bomber|Stealth Bomber]] page:
  
 
=== Required Skills ===
 
=== Required Skills ===
 
All bombers have the following skill requirements to operate:
 
All bombers have the following skill requirements to operate:
*Racial Frigate V
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*[[Racial Frigate V]]
*Spaceship Command III
 
*Covert Ops I
 
*Electronics II
 
*Engineering II
 
*Electronics Upgrades V
 
  
However, it is not recommended, and downright stupid, to fly a bomber in a PVP setting without a covert ops cloaking device, and Torpedo Launchers. The use of these modules, require the skills:
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*{{sk|Covert Ops|I}}
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**{{sk|Spaceship Command|III}}
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**{{sk|Electronics Upgrades|V}}
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***{{sk|CPU Management|II}}
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***{{sk|Power Grid Management|II}}
  
*Cloaking IV
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However, whilst it is one thing to be able to sit in a bomber, it is another to be able to fight in it.  As a minimum you will want to be able to fit a covert ops cloaking device, torpedo launchers and a bomb launcher. To be able to fit these modules requires:
*Torpedoes I
 
*Missile Launcher Operation IV
 
*Heavy Missiles III
 
*Standard Missiles III
 
  
=== Suggested Skills ===
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*{{sk|Cloaking|IV}}
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**{{sk|CPU Management|IV}}
  
Aside from these basic required skills, it is suggested that you have the following skills. These skills are designed to push the strengths of the bomber and minimze it's chance of being destroyed. Many are simply fitting skills, that ease the use of more powerful modules.
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*{{sk|Torpedoes|I}}
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**{{sk|Missile Launcher Operation|IV}}
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**{{sk|Heavy Missiles|III}}
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***{{sk|Light Missiles|III}}
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***{{sk|Missile Launcher Operation|III}}
  
*Navigation III
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*{{sk|Bomb Deployment|I}}
*Acceleration Control III
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**{{sk|Missile Bombardment|IV}}
*Warp Drive Operation III
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***{{sk|Missile Launcher Operation|I}}
*Spaceships Command IV
 
*Evasive Maneuvering III
 
*Electronics V
 
*Engineering V
 
*Energy Management III
 
*Target Painting II
 
*Electronic Warfare II
 
*Sensor Linking II
 
*Long Range Targeting III
 
*Signature Analysis III
 
*Targeting III
 
*Shield Management III
 
*Shield Operation III
 
*Energy Management III
 
*Energy Upgrades III
 
*Launcher Rigging II
 
*Astronautic Rigging II
 
*Jury Rigging III
 
*Mechanic IV
 
  
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
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=== Suggested Skills ===
*Missile Bombardment IV
 
*Missile Projection III
 
*Rapid Launch III
 
*Target Navigation Prediction III
 
*Warhead Upgrades III
 
*Bomb Deployment I
 
*Covert Ops IV
 
  
=== Recommended Skills ===
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Aside from the 'mandatory' skills, it is suggested that you have the following skills in order to allow you to maximise the strengths of the bomber and mitigate against its weaknesses.
  
The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.
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*{{sk|Acceleration Control|III}}
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*{{sk|Navigation|III}}
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*{{sk|Warp Drive Operation|III}}
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*{{sk|Spaceship Command|IV}}
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*{{sk|Evasive Maneuvering|III}}
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*{{sk|CPU Management|V}}
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*{{sk|Power Grid Management|V}}
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*{{sk|Capacitor Management|III}}
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*{{sk|Target Painting|II}}
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*{{sk|Electronic Warfare|II}}
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*{{sk|Sensor Linking|II}}
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*{{sk|Long Range Targeting|III}}
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*{{sk|Signature Analysis|III}}
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*{{sk|Target Management|III}}
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*{{sk|Shield Management|III}}
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*{{sk|Shield Operation|III}}
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*{{sk|Energy Grid Upgrades|III}}
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*{{sk|Launcher Rigging|III}}
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*{{sk|Astronautics Rigging|III}}
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*{{sk|Jury Rigging|III}}
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*{{sk|Mechanics|IV}}
  
== The Five "R's" ==
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=== Further skill development ===
  
Bombing runs are the penultimate purpose of the UniBombers. To throw bombs at some unsuspecting group of ships defines the concept of gank. However, if in the throwing of bombs you find yourself on the wrong side of the killmail you may be forgetting the Five "R's".
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You should aim to maximize the ship's DPS by getting missile support skills to IV or V as well as the Covert Ops skill itself to V. Additionally, you want to maximize the ship's agility and speed, by training navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Finally, you should consider training Bomb Deployment to IV in order to be able to use both Void and Lockbreaker EWAR bombs and train up Anchoring in order to be able to deploy bubbles.
  
*Run Away: As soon as your bomb is released, warp away.  With few exceptions the UniBombers never remain on grid post bomb release.  Uncloak - Bombs Away! - '''RUN AWAY'''!"
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[[Category:EVE University]]
*Remove Yourself:  After running way you will likely be heading in warp to a pre-planned escaped point.  Upon landing at that escape point, '''REMOVE YOURSELF''' from the place you just landed.  Other members of your squadron may be landing there in short order and SB's in close proximity post-attack are a mistake.  Your aim is to be at least 2,500 meters away from your landing point so decloaking is less likely to happen.
 
*Reload:  As soon as practical after launching your bomb '''RELOAD''' your bomb launcher.  Many escape points are far enough away that you ought to be able to have competed a 10 second reload prior to landing.  A fully loaded bomb launcher has more utility than a half empty launcher.  Plus, it frees up space in cargo for more bombs or even loot if your run was wildly successful.
 
*Recloak: An SB that is not cloaked is a glass pigeon waiting to get popped.  '''RECLOAK''' as soon as you have reloaded.
 
*Reset:  After reaching your escape point the bomber leader may have you '''RESET''' at an observation point.  Being ready to go there on command or even anticipating the reset may give your squadron the opportunity to restrike a target...  Be ready, immediately.
 

Latest revision as of 14:54, 25 February 2022

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.

UniBombers

The UniBombers are a group of unistas who share a collective interest in learning more about flying stealth bombers. UniBombers go on regular stealth bomber roams around low/nullsec, and occasionally venture into high sec to chase after wartargets.


UniBombers Organization

While in the past there were active Leaders of the Unibombers; the specialized nature of bombers, higher SP requirements, the Leaders themselves moving on from the Uni, changes in the metagame, has caused the Unibombers to be on a rollercoaster since early 2015. It was therefore decided to mirror the way public bomber communities operate in some respects.

Can I be a UniBomber too?

The answer is yes! We are always looking for more people to get in involved with the UniBombers.

Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.


Can my Out of Corporation (OOC) alts join?


Characters flying combat ships in the UniBombers are to be Ivy League members.

Selected non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the permission of the coordinator or the UniBomber FC involved. This will be on a case-by-case basis; permission for an OOC alt to take part in a Unibomber event does not constitute standing permission for that alt to be used for other Unibomber events.

Where do I need to be in order to get involved?

The current home of the UniBombers is PC9-AY.

As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.

Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.

What Should I fly?

Stealth Bomber roams usually consists of the following types of ships:

What skills do I need to train?

The ships listed above can be quite skill intensive. It is NOT recommended that you fly these ships until you have a good set of skills. Below is a list of skills taken from the Stealth Bomber page:

Required Skills

All bombers have the following skill requirements to operate:

However, whilst it is one thing to be able to sit in a bomber, it is another to be able to fight in it. As a minimum you will want to be able to fit a covert ops cloaking device, torpedo launchers and a bomb launcher. To be able to fit these modules requires:

Suggested Skills

Aside from the 'mandatory' skills, it is suggested that you have the following skills in order to allow you to maximise the strengths of the bomber and mitigate against its weaknesses.

Further skill development

You should aim to maximize the ship's DPS by getting missile support skills to IV or V as well as the Covert Ops skill itself to V. Additionally, you want to maximize the ship's agility and speed, by training navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Finally, you should consider training Bomb Deployment to IV in order to be able to use both Void and Lockbreaker EWAR bombs and train up Anchoring in order to be able to deploy bubbles.