Difference between revisions of "Cowardly Commander"

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===Acceleration Gate Entrance===
 
===Acceleration Gate Entrance===
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Destroying the last ship in the Initial Group will trigger Wave 1.
 
Destroying the last ship in the Initial Group will trigger Wave 1.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
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===Room 1===
 
===Room 1===
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Destroying the last ship in the Initial Group will trigger Wave 1.
 
Destroying the last ship in the Initial Group will trigger Wave 1.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
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===Room 2===
 
===Room 2===
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{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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===Room 3===
 
===Room 3===
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No standing loss for destroying Amarr ships in Room 3.
 
No standing loss for destroying Amarr ships in Room 3.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
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Last ship destroyed in Wave 2 completes the mission objective.
 
Last ship destroyed in Wave 2 completes the mission objective.
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Completing this mission leads to chapter 2 - [[Right to Rule/Chapter 2: Spiderweb Politics|Spiderweb Politics]].
  
 
<noinclude>
 
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Revision as of 20:20, 25 July 2017

Amarr epic arc - Right to Rule
Chapter 1 - Interference
Previous mission: Raging Sansha
Next mission: Aralin Jick in Chapter 2 - Spiderweb Politics


Type Encounter
Objective Destroy enemy ships
Faction Sansha's Nation, Amarr Empire
EWAR Energy neutralizers and tracking disruptors


Amarr epic 05.jpg

The mission is completed when last ship in third room wave 2 dies.

Tips:

  • Be prepared for very heavy dps and large amounts of EWAR
  • Make sure to prioritize targets (destroy EWAR ships first)
    • Energy neutralizer towers are always primary targets

Acceleration Gate Entrance

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Scavenger Stasis webifier
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Sentry 2 x Sentry Sansha Sentry III 250 km range


Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower Stasis webifier
Battleship 2 x Battleship Centus Dark Lord/Overlord

Template:StructureTable

Room 1

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Slavehunter/Savage Tracking disruption
Battleship 4 x Battleship Centus Dark Lord/Overlord
Sentry 2 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250 km range


Wave 1
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Daemon/Devil
Battleship 4 x Battleship Centus Beast Lord/Plague Lord Tracking disruption

Template:StructureTable

Room 2

Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener Warp Disruptor Stasis webifier
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/Hellhound/Mutilator Last elite cruiser destroyed triggers Wave 1
Battlecruiser 4 x Battlecruiser Centatis Daemon/Behemoth Last battlecruiser destroyed triggers Wave 2
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Sentry 1 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250km range


Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Scavenger/Ravener Stasis webifier
Battleship 3 x Battleship Centus Dread Lord/Tyrant


Wave 2
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer
Battleship 4 x Battleship Centus Dark Lord/Overlord

Template:StructureTable

Room 3

No standing loss for destroying Amarr ships in Room 3.

Initial Group
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Imperial Templar Tamir/Donus
Battleship 3 x Battleship Imperial Martyr/Dominator Last battleship destroyed triggers Wave 1 Energy neutralizer - 10km range


Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Valok/Paladin
Elite Cruiser 3 x Elite Cruiser Divine Imperial Tamir Tracking disruption Energy neutralizer - 10km range
Battlecruiser 2 x Battlecruiser Imperial Champion/Templar Justicar
Battleship 4 x Battleship Imperial Templar Ultara/Dominator Last ship destroyed triggers Wave 2
Battleship 3 x Battleship Imperial Martyr/Ultara/Templar Torah Energy neutralizer - 10km range


Wave 2
WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius
Battlecruiser 2 x Battlecruiser Imperial Templar Phalanx
Battleship 2 x Battleship Imperial Templar Martyr

Last ship destroyed in Wave 2 completes the mission objective.

Completing this mission leads to chapter 2 - Spiderweb Politics.