Difference between revisions of "Recon Ships"

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'''Recon Ships''' ('''recons''') are the T2 versions of the [[Cruisers#Electronic_warfare|electronic warfare cruisers]]. From those, they inherit bonuses towards the primary [[electronic warfare]] (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the exceptions are the Caldari recons, as the Caldari have no secondary type of EWAR.
{{see also|Cruisers}}
 
'''Recon Ships''' come in two varieties, combat recon and force recon. Force recons can fit a covert ops cloak and therefore can warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, because they deal more damage or simply because they have better range for their electronic warfare. Combat recons are also invisible to [[Directional Scanner Guide|D-scan]] at all times.
 
  
Their main purpose is [[EWAR Guide|EWAR]], but their uses vary from race to race.
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Recon Ships are divided into two types, with similar EWAR abilities but different role bonuses:
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* '''Force Recon Ships''' can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon Ships are also capable of fitting both standard and covert [[Jump drives|Cynosural Field Generators]], allowing them to bring in either a black ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
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* '''Combat Recon Ships''' have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by [[directional scan]], a unique ability in the game that makes them an unpleasant surprise for opponents.
  
== Amarr ==
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Despite their name, recons are not really used for reconnaissance. EVE players do much of their reconnaissance using [[third-party tools]] which draw on the [[EVE Swagger Interface|ESI API]], such as [https://evemaps.dotlan.net/ DOTLAN EveMaps] (to check on ratting numbers) or [[ZKillboard]] (to find out ship fits). Reconnaissance inside the game could be scouting structures and checking for their fittings and timers. This is usually done in [[interceptors]] or [[Covert_Ops#Covert_Ops|covert ops]].
Drones for DPS, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage. The force recon, the Pilgrim, does not get a neut range bonus and is therefore limited to roughly 12km neut range, while the Curse can neut at about 36km with recon 5 and best named/T2 neuts.
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[[File:EWAR_Cruiser-Velocity.svg|400px|thumb|right|Velocity of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Mass.svg|400px|thumb|right|Mass of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Signature_Radius.svg|400px|thumb|right|Signature radius of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Targeting_Range.svg|400px|thumb|right|Targeting range of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Scan_Resolution.svg|400px|thumb|right|Scan resolution of EWAR bonused Cruisers.]]
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== Force Recon Ships ==  
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Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops [[Jump_drives#Bridging|bridges]]. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with [[Strategic Cruisers]] fitted with the Covert Reconfiguration subsystem.
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Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around.
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The five force recons are:
  
 
* {{sh|Pilgrim}}
 
* {{sh|Pilgrim}}
* {{sh|Curse}}
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* {{sh|Falcon}}
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* {{sh|Arazu}}
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* {{sh|Rapier}}
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* {{Sh|Enforcer}}
  
== Caldari ==
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== Combat Recon Ships ==  
Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game. The Rook can fit 5 missile launchers and a full flight of light drones; the Falcon can cloak, but only gets 3 guns and 2 drones.
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Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets.
  
* {{sh|Falcon}}
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They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan.
* {{sh|Rook}}
 
  
== Gallente ==
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The four combat recons are:
Bonuses to sensor dampening, and to warp disruptor/scrambler range. Recon 5 gives the pilot 18km scram range and 48km disruptor range without overheating (for Tech 2 mods). The Lachesis will usually forgo its Ewar in favor of a heavy shield tank, while the Arazu is primarily armor fit.(Arazu has an extra low slot in exchange for 1 less mid and high slot)
 
  
* {{sh|Arazu}}
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* {{sh|Curse}}
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* {{sh|Rook}}
 
* {{sh|Lachesis}}
 
* {{sh|Lachesis}}
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* {{sh|Huginn}}
  
== Minmatar ==
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== History ==
Extremely long-ranged webs (normal Tech 2 webs fitted on these ships reach about 40km with Recon level 5 -- before [[overheating]]!) and bonuses to target painter strength. The Huginn is the combat recon and has projectile weapon bonuses, while the Rapier is the force recon and has missile bonuses.
 
  
* {{sh|Huginn}}
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Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.<ref>https://www.eveonline.com/news/view/patch-notes-for-september-2019-release</ref>
* {{sh|Rapier}}
 
  
== Special Edition ==
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== See Also ==
Extremely polyvalent, the Enforcer is the only non-AT Special Edition Force Recon for the moment, it's reping power increasing with the security status of the pilot handling it.
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*[[Electronic warfare]]
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*[[Cruisers]]
  
* {{Sh|Enforcer}}
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== References ==
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{{Reflist}}
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[[Category:Ships]]

Latest revision as of 18:41, 12 January 2024

Recon Ships (recons) are the T2 versions of the electronic warfare cruisers. From those, they inherit bonuses towards the primary electronic warfare (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the exceptions are the Caldari recons, as the Caldari have no secondary type of EWAR.

Recon Ships are divided into two types, with similar EWAR abilities but different role bonuses:

  • Force Recon Ships can fit Covert Ops Cloaking Devices, and thus warp while cloaked. Furthermore, Force Recon Ships are also capable of fitting both standard and covert Cynosural Field Generators, allowing them to bring in either a black ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
  • Combat Recon Ships have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by directional scan, a unique ability in the game that makes them an unpleasant surprise for opponents.

Despite their name, recons are not really used for reconnaissance. EVE players do much of their reconnaissance using third-party tools which draw on the ESI API, such as DOTLAN EveMaps (to check on ratting numbers) or ZKillboard (to find out ship fits). Reconnaissance inside the game could be scouting structures and checking for their fittings and timers. This is usually done in interceptors or covert ops.

Velocity of EWAR bonused Cruisers.
Mass of EWAR bonused Cruisers.
Signature radius of EWAR bonused Cruisers.
Targeting range of EWAR bonused Cruisers.
Scan resolution of EWAR bonused Cruisers.

Force Recon Ships

Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops bridges. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with Strategic Cruisers fitted with the Covert Reconfiguration subsystem.

Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around.

The five force recons are:

Combat Recon Ships

Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets.

They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan.

The four combat recons are:

History

Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.[1]

See Also

References