Tutorial - New Player Experience - until Aug 2018

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Blockade runners

Absolutely necessary skills:

Necessary skills:

Fitting skills:

Performance skills:

Modules

Rigs

  • Hyperspatial Velocity Optimizer I: +20% warp speed, -10% CPU
  • Auxiliary Thrusters: +7.25% speed, -10% armor
  • Low Friction Nozzle Joints: -11.7% agility, -10% armor
  • Polycarbon Engine Housing: -9.1% inertia, +5.5% speed, -10% armor

Low

  • Nanofiber Internal Structure I: +7.85% velocity, -13.1% inertia, -15% structure (+9.4%, -15.8%, -20% for Tech II)
  • Inertia Stabilizers I: -16.7% inertia, +10% sig radius (-20%, +11% for Tech II; use meta 4)
  • Hyperspatial Accelerator: +0.2-+0.3 au/s warp speed

Medium

  • Shield Hardeners: +50% resistance (+55% for Tech II)
  • Adaptive Invulnerability Field: +25% resistance (+30% for Tech II)
  • ECM Burst: chance to jam any targets within 5km with strength 6 (6km strength 7.2 for Tech II)


Cruiser carrier
Crane: Cruiser carrier
EFT
[Crane, Cruiser carrier]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I



Core Scanner Probe I x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
  • It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
  • The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it!
  • In order to reach 10,000m3 cargo, you must fit two Tech 2 expanded cargoholds and one Tech 1 cargo rig.
  • The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
  • The Crane is tight on power grid, and needs Power Grid Management V to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles).
  • The shield rigs can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).




[Crane, Max speed]
Inertia Stabilizers I
Nanofiber Internal Structure I

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Medium Polycarbon Engine Housing I
Medium Hyperspatial Velocity Optimizer I


[Prowler, Max cargo]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
EM Ward Field II

Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I


[Prowler, Max speed]
Expanded Cargohold II
Inertia Stabilizers I
Inertia Stabilizers I

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
EM Ward Field II

Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer I
Medium Polycarbon Engine Housing I


[Prorator, Max cargo]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
EM Ward Field II

Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I


[Prorator, Max speed]
Inertia Stabilizers I
Nanofiber Internal Structure I
Expanded Cargohold II
Nanofiber Internal Structure I

Experimental 10MN Microwarpdrive I
EM Ward Field II

Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Medium Polycarbon Engine Housing I
Medium Hyperspatial Velocity Optimizer I


[Viator, Max cargo]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II

Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I


[Viator, Max speed]
Inertia Stabilizers I
Nanofiber Internal Structure I
Prototype Hyperspatial Accelerator

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II

Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Medium Hyperspatial Velocity Optimizer I
Medium Polycarbon Engine Housing I
  • Cargo fits always need all cargo expander IIs + 1 cargo rig to >10000m3.
  • ECM bursts are questionable - only in low-sec, and only if you absolutely know what you are doing!
  • Put in a note to pilots to play around with their low slots and rigs to keep their align time (depending on their skills) just below an integer (align time rounds up!).
  • While inertial stabs increase sig radius, the difference for enemy locking time doesn't make that big a difference (about 0.2-0.3s). You have the sig radius of about a cruiser.