Tutorial - New Player Experience - until Aug 2018

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Blockade runners

Absolutely necessary skills:

Necessary skills:

Fitting skills:

Performance skills:

Modules

Rigs

  • Hyperspatial Velocity Optimizer I: +20% warp speed, -10% CPU
  • Auxiliary Thrusters: +7.25% speed, -10% armor
  • Low Friction Nozzle Joints: -11.7% agility, -10% armor
  • Polycarbon Engine Housing: -9.1% inertia, +5.5% speed, -10% armor

Low

  • Nanofiber Internal Structure I: +7.85% velocity, -13.1% inertia, -15% structure (+9.4%, -15.8%, -20% for Tech II)
  • Inertia Stabilizers I: -16.7% inertia, +10% sig radius (-20%, +11% for Tech II; use meta 4)
  • Hyperspatial Accelerator: +0.2-+0.3 au/s warp speed

Medium

  • Shield Hardeners: +50% resistance (+55% for Tech II)
  • Adaptive Invulnerability Field: +25% resistance (+30% for Tech II)
  • ECM Burst: chance to jam any targets within 5km with strength 6 (6km strength 7.2 for Tech II)


Cruiser carrier
Crane: Cruiser carrier
EFT
[Crane, Cruiser carrier]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
  • It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
  • The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it!
  • In order to reach 10,000m3 cargo, you must fit two Tech 2 expanded cargoholds and one Tech 1 cargo rig.
  • The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
  • The Crane is tight on power grid, and needs Power Grid Management V to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles).
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).



Fast transport
Crane: Fast transport
EFT
[Crane, Fast transport]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Nanofiber Internal Structure I
Nanofiber Internal Structure I

Medium Cargohold Optimization I
Medium Hyperspatial Velocity Optimizer I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This is a fast ship for carrying small to medium cargo (6181m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced to a nigh uncatchable 4s with Evasive Maneuvering V and Spaceship Command V). It's also rather fast at sublight speeds: 265 m/s, or 1507 m/s with the MWD on (train Acceleration Control and Navigation to get this even higher).
  • It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
  • The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it!
  • Carry two Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
  • You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
  • The Crane is tight on power grid, and needs Power Grid Management V to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles).
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).


Cruiser carrier
Prowler: Cruiser carrier
EFT
[Prowler, Cruiser carrier]
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
  • It warps at a good 6.4 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
  • This fit is moderately tough for a blockade runner, with 10k EHP even with low skills. Note that the Prowler has a naturally high shield EM resistance, so you don't need to fit an EM shield hardener to maximise your EHP.
  • In order to reach 10,000m3 cargo, you must fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.
  • The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).


Fast transport
Prowler: Fast transport
EFT
[Prowler, Fast transport]
Core Probe Launcher I, Core Scanner Probe I
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Nanofiber Internal Structure I
Nanofiber Internal Structure I

Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This is a very fast ship for carrying small to medium cargo (6415m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V and Spaceship Command V). It's also very fast at sublight speeds: 328 m/s, or 1846 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to reach speeds of nearly 2500 m/s with the MWD).
  • It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
  • Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
  • You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).



Cruiser carrier
Viator: Cruiser carrier
EFT
[Viator, Cruiser carrier]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
  • It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
  • This fit is average for a blockade runner, with 8600 EHP even with low skills.
  • In order to reach 10,000m3 cargo, you must fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.
  • The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).


Fast transport
Viator: Fast transport
EFT
[Viator, Fast transport]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II

Nanofiber Internal Structure I
Nanofiber Internal Structure I
Expanded Cargohold II

Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This is a fast ship for carrying small to medium cargo (6598m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V and Spaceship Command V). It's also rather fast at sublight speeds: 246 m/s, or 1476 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to get this even higher).
  • It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
  • Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
  • You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).



Cruiser carrier
Prorator: Cruiser carrier
EFT
[Prorator, Cruiser carrier]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
  • It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
  • The Prorator has the weakest tank of the four blockade runners; this fit has 7100 EHP with low skills.
  • In order to reach 10,000m3 cargo, you must fit four Tech 2 expanded cargoholds and one Tech 1 cargo rig.
  • The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).



Fast transport
Prorator: Fast transport
EFT
[Prorator, Fast transport]
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Experimental 10MN Microwarpdrive I
EM Ward Field II

Nanofiber Internal Structure I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Expanded Cargohold II

Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I



Core Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
NOTES
  • This is a fast ship for carrying small to medium cargo (5315m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting more Nanofiber Internal Structures, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V). It's also rather fast at sublight speeds: 265 m/s, or 1525 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to get this even higher).
  • It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
  • Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
  • You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
  • The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
  • Thanks to its four low slots, the Prorator is the most flexible of the four blockade runners, as you can swap out a Nanofiber Internal Structure for, say, a Warp Core Stabilizer for an extra layer of defence.
  • The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).




  • Cargo fits always need all cargo expander IIs + 1 cargo rig to >10000m3.
  • ECM bursts are questionable - only in low-sec, and only if you absolutely know what you are doing!
  • Put in a note to pilots to play around with their low slots and rigs to keep their align time (depending on their skills) just below an integer (align time rounds up!).
  • While inertial stabs increase sig radius, the difference for enemy locking time doesn't make that big a difference (about 0.2-0.3s). You have the sig radius of about a cruiser.
  • Compare EHP to that of a cruiser
  • Align time compared with frigates (frigates and inties align in 4-5s (possible to fit them to align 2-3s), shuttles in 1-2s, pods instantly)
  • Warp speed compared with other ships (rookie ships 3AU/s, shuttles and frigates 5AU/s, Dramiel 7.5AU/s, interceptors and CovOps 8AU/s, Leopard 20AU/s)