Difference between revisions of "User:Amoni Panala/WIP/1"

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{{main|Alternate characters}}{{Skillplan Navbar}}
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{{NullSec Campus links}}{{related class|Introduction to the NullSec Campus}}
A hauler alt is character trained specifically for hauling. There are many reasons to create such an alt, but it primarily it stems from a need to move things to and from places on your own timetable.
 
  
This guide is designed to train an alt into [[Deep Space Transport]] and [[Blockade Runner]]. This is sufficient for most personal hauler, but if needed you can train an alt into a [[Freighter]], [[Bowhead]], and [[Jump Freighter]]. The guide is segmented to allow you to pick and choose which ship types you wish to train your alt into based on your needs. Hauling is generally a skill that requires [[Clone_states|Omega]] and this guide assumes that your hauler alt is either on its own Omega account or that you are using [[Multiple Character Training]].
+
== Campus goals ==
 +
{{quote|The goal of the '''EVE University Null-Sec Campus''' is to provide an educational environment for Unistas to experience [[NullSec|Null-Sec]] and all its distinct mechanics and opportunities. We want to make sure that all members of EVE University feel welcome to either move to Null-Sec with us or to day-trip to the NSC to take part in practical PvP activities and accelerate their progress through lucrative PvE activities like mining, ratting, exploration and industry.}}
 +
== Why the NSC? ==
  
You will want to use the appropriate skill plan for the empire faction you're training into: Armor-tanked support skill for Gallente/Amarr and Shield-tanked support skill for Minmatar/Caldari.
+
Living at the NSC has multiple great benefits
  
== Why use a hauler alt? ==
+
* Learn about Null-Sec specific mechanics like Bubbles
Training into a hauler can be a long train, especially if training into Jump Freighters. Training one character to do hauling as well as a variety of other activities takes significantly longer and delays being able to either well. Specialization with multiple characters means that you can do both well when training into the desired skills is completed. Additionally, training a hauler alt on a separate account means that you can haul your cargo while doing something else as opposed to choosing between two activities. A hauler alt is also useful because they can be put in an player-owned alt corp such as the [[EVE_University_Hall_of_Residence|Hall of Residence]] without much concern for things like [[Corporation_diplomacy#Wars|hisec wars]]. Without a hauler alt, hisec wars can mean losing cargo to war targets who camp trade hubs and have a proficiency in destroying anything that undocks from the main hub stations.
+
* Enjoy a realistic PvP environment and refine your piloting skills through solo and small-gang engagements
 +
* Earn ISK - Null-Sec offers a range of highly lucrative ISK-making opportunities through Ratting, Exploration, Mining, Planetary Interaction, Industry and more
 +
* Take advantage of campus-specific programmes to accelerate your progress
 +
* NSC is served by alliance-wide services like Buyback and Hauling, making it easy to (a) turn your items into liquid ISK and (b) to move things from either Jita or other campuses to the NSC
 +
* The NSC industry infrastructure lets you scale your industry efforts and start making some serious ISK - Null-Sec has the lowest tax rates making it easier to be profitable
 +
* And most importantly: Become part of the NSC community and give back to newer players by sharing and handing on your experience and knowledge
  
When hauling with a Jump Freighter, it becomes almost entirely necessary to have an alt that can haul while another alt lights an [[Jump_drives#Industrial_Cynosural_Fields|industrial cyno]] at a waypoint in order to allow the Jump Freighter to get where its going.  
+
We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with EVE University.
  
===Training multiple characters===
+
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the Null-Sec lifestyle and make the most of your time with us.
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for [[Multiple Character Training]]. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character if you don't want to pay for MCT.
 
  
== Why no T1 haulers?  ==
+
== Joining the Campus ==
T1 haulers fill a niche created by the fact that other ships simply cannot hold as much as [[haulers]]. If all you want to do is move a large amount of gas, ore, minerals, or planetary commodities from one station or structure within or to a nearby system, then you might consider training up the relevant faction's hauler to fly a [[Haulers#Specialized_transports|specialized hauler]]. For example, at {{Sk|Gallente Hauler|V}} the [[Miasmos]] can hold 63,000m3 which is almost as much as much as a Deep Space Transport's fleet hangar at max skills, but it has a paper tank that cannot hold up against any ganker. Moving anything valuable over longer distances, such as from Stacmon to Jita, puts your cargo at an unnecessary risk. Moving short distances in a T1 hauler in hisec is generally safe, but beyond that T2 haulers are necessary to prevent the loss of all your cargo.
 
  
If you are a member of EVE University and cannot train into T2 hauling ships because you are an Alpha clone, consider using the [[Hauling_Department|University Hauling Service]] to move your stuff around safely for free and the [[Buyback|University Buyback Program]] to sell goods for profit.
+
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NullSec (EVE Uni) }} chat channel. Here, you can ask any of the campus members questions about life in Null-Sec and how to get involved with the community. Similarly, join us on Mumble and talk directly to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the Null-Sec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there.
  
{{ note box | Notes:
+
Once you are here, consider dropping an introduction in the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=59563|NSC Hi/Bye forum thread].
* There are some restrictions on where the University Hauling Service will take your goods and there is a recommended fee for hauling on goods you intend to make a profit on. See the forum post for additional information.
 
| italics= no }}
 
  
== Preparing for training  ==
+
==== Requirements ====
It is important to read about [[hauling]] as it will save you a lot of time and frustrations. Before you even create a character, consider that the Amarr, Gallente, and Minmatar start with {{Sk|Mechanics|III}} and {{Sk|Hull Upgrades|III}}. Regardless of which faction you start with, you can train into any hauling ship. The [[Charon]] (Caldari) is generally considered the best freighter because of its carrying capacity, but the [[Obelisk]] (Gallente) offers the highest EHP and the [[Fenrir]] (Minmatar) is the fastest. The [[Providence]] (Amarr) comes in second for agility and tank which means that it might be considered a balanced option. For Deep Space Transports, the [[Occator]] (Gallente) is the fastest at aligning while the [[Impel]] (Amarr) can fit a solid amount of tank thanks to its generous number of low slots. The [[Mastodon]] (Minmatar) is a good choice for those looking for a balanced choice between align time and tank.
 
  
The [[Bowhead]] is a unique freighter in that it does not have a large cargo hold like the other freighters. Instead it features a massive ship maintenance bay which allows it to haul fitted ships. Note that the Bowhead is shield-tanked and if you want to train both a regular freighter and the Bowhead, you might consider training into one of the shield-tanked transport ships for the fastest train. Otherwise, you could train support skills for both shield and armor-tanked hauling ships.
+
While we have no formal requirements or barriers to joining the campus, members are asked to [[NSC Standing Fleet|join the NSC standing fleet]] and NSC mumble when they are at the NSC. If there's no NSC Standing fleet advertised, JOIN MUMBLE, create a fleet and put up an advert so others may join. Members should feel encouraged to [[Overview Setup|set their overview up]] according to University standards.
  
== Skill plan ==
+
A general willingness to have fun, create content (EVE is a Sandbox after all), learn and share knowledge are highly encouraged. Please remember that the [[EVE University Rules]] and [[Communications Policy]] apply at the NSC as well.
The skill plans are divided up between armor-tanked and shield-tanked ships as well Transport Ships (DSTs and Blockade Runners), Freighters, and Jump Freighters. This guide assumes that you if you are going to train into a freighter, you will also be training into DST. If you do not, you can remove the {{Sk|Transport Ships}} skill from the skill queue leaving only empire faction specific hauler skill at the beginning of your ship skills portion of the skill queue. In order to train {{Sk|Jump Freighters}} you will need to train one of the four main empire faction freighters.
 
  
All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 [[Implants#Attribute_Enhancers|training implants]] and this guide assumes you are using them, but you may wish to train {{Sk|Cybernetics|V}} to unlock +5 implants and allows you to use implant sets like Amulets (armor) or Nirvanas (shield) for additional tank and Ascendancies (warp time) or Nomads (align time) for speed.
+
==== Communication ====
  
The skill plan utilizes neural remaps to reduce training time. It is not required to use the neural remap, but the difference in time is significant. Because this skill plan utilizes three neural remaps, you will want to create a new character rather than training an existing alt. If you are using an existing character, you might consider using the first and third neural remaps to train up support and ship skills as these are the most lengthy skill trains. If your existing character only has the annual remap, consider remapping for the ship skills section as that will be the longest train. The remaps are as follows:
+
We use the following EVE University services for communication:
 +
* Ingame chat channel {{co|slateblue|NullSec (EVE Uni)}}, used for general Q&A.
 +
* Ingame chat channel {{co|slateblue|Nullsec Intel (EVE Uni)}}, the intel channel that we share with other blue corps within Syndicate.
 +
* The [[Mumble]] channel {{co|slateblue|PC9 Standing Fleet}} for Voice Coms
 +
* Null-Sec Campus [[Discord]] (see [https://forum.eveuniversity.org/viewtopic.php?p=913058#p913058 this post] for instructions on how to set it up).
 +
* The [https://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum. [STATUS: April 2021 - The forum is slightly out-dated and needs a complete overhaul]
 +
* Join the [[NSC Standing Fleet|standing fleet]] at all times as well, as a lot of communication happens in fleet chat.
  
* Support skills: Intelligence-Memory
+
==== Further Reading ====
* Navigation skills: Intelligence-Perception
+
To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up-to-speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.
* Ship skills: Willpower-Perception
 
  
The skills are not all maxed, meaning that after you have trained into the ships you wish to fly you may wish to train certain skills further than this skill plan covers, especially the support and navigation skills.
+
* [[Travelling to the NSC|How to get to the Campus]] has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.
 +
* [[NSC Campus Rules|Campus Rules]] lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.
 +
* [[What to bring to the NSC|What to Bring]] explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.
 +
* [[Bookmarks]] details the importance of Bookmarks, how to make them, and how to use them to travel safely.
 +
* [[The Rookie's Guide To Fleet Ops]] is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.
 +
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=114765|NSC Consolidated Information Thread] A consolidated sticky containing single-topic posts about living in the NSC.
 +
* [[Ship Replacement Program#NSC|Ship Replacement Program]] Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.
  
The skill plan has also been optimized for the dopamine effect of hearing that a skill has completed training by organizing skills from shortest to longest train wherever possible.
+
==== Still Here? ====
  
==Support skills==
+
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience Null-Sec for themselves. We understand that Null-Sec might not be for everyone, but we hope that the time you do spend with us will serve you well in your future EVE endeavours.
First remap: '''Remapping (active) : i27 p17 c17 w17 m21'''
 
  
{{SkillQueue
+
== Campus Staff ==
|name=Armor-tanked support skills
 
|desc=Gallente/Amarr
 
|Jury Rigging I
 
Armor Layering I
 
Cloaking I
 
Industry II
 
Jury Rigging II
 
Armor Layering II
 
Cloaking II
 
Industry III
 
Jury Rigging III
 
Armor Layering III
 
Cloaking III
 
Industry IV
 
Hull Upgrades IV
 
Armor Layering IV
 
Explosive Armor Compensation I
 
EM Armor Compensation I
 
Kinetic Armor Compensation I
 
Thermal Armor Compensation I
 
Armor Rigging I
 
Astronautics Rigging I
 
EM Armor Compensation II
 
Thermal Armor Compensation II
 
Kinetic Armor Compensation II
 
Explosive Armor Compensation II
 
Astronautics Rigging II
 
Armor Rigging II
 
Explosive Armor Compensation III
 
Kinetic Armor Compensation III
 
Thermal Armor Compensation III
 
EM Armor Compensation III
 
Armor Rigging III
 
Astronautics Rigging III
 
Mechanics IV
 
Capacitor Systems Operation IV
 
EM Armor Compensation IV
 
Thermal Armor Compensation IV
 
Kinetic Armor Compensation IV
 
Explosive Armor Compensation IV
 
Capacitor Management IV
 
Astronautics Rigging IV
 
Armor Rigging IV
 
Industry V
 
Capacitor Systems Operation V
 
Cloaking IV
 
Capacitor Management V}}
 
  
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 18 minutes, 2 seconds
+
{{Tocright}}
 +
=== Manager ===
  
{{Sk|Industry|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
+
{|
 +
|-
 +
| valign="top" style="padding-right:10px;" | [[File:2116309861_512.jpg|96px|link=]]
 +
| valign="top" | <big>'''[[User:Devalt Yotosala|Devalt Yotosala]]'''</big> <small></small>
 +
The {{co|green|Null-Sec Campus Manager}} provides the strategic direction of the Campus and deals with the overall management of the campus. This includes NSC Officer management, structure policy, asset management and conflict resolution. The NSC Manager makes recommendations on changes to the NSC towards the Directorate and represents the NSC at Management Meetings.
 +
|}
  
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hour, 11 minutes
+
=== Officers ===
 +
All officers have a joint responsibility to create an inclusive learning environment for Unistas and a strong Null-Sec Campus Community. Officers are your first point of contact for any questions about the NSC. They administer the structures, hangars, programmes, forums, wiki, events and fleets. While all officers contribute to our joint goal, officers work on different tasks and portfolios that you can inquire upon in Coms or by getting in touch with them.
 +
* Hofborn
 +
* Earl Reneshan
 +
* Raas Caslo
 +
* Selara Trondinvale
 +
* GnI Amatin
 +
* Mainuser X
  
{{Sk|Armor Layering|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
+
[[--!Category:NSC--]]
 
+
[[--!Category:NSC--]
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 9 hours, 6 minutes, 55 seconds
 
 
 
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
 
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
 
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
 
 
{{Sk|Capacitor Systems Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
{{Sk|Capacitor Management|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
 
 
 
 
{{SkillQueue
 
|name=Shield-tanked support skills
 
|desc=Caldari/Minmatar
 
|Shield Operation I
 
Jury Rigging I
 
Cloaking I
 
Shield Operation II
 
Shield Upgrades II
 
Industry II
 
Jury Rigging II
 
Tactical Shield Manipulation II
 
Cloaking II
 
Shield Operation III
 
Industry III
 
Jury Rigging III
 
Astronautics Rigging I
 
Shield Rigging I
 
Astronautics Rigging II
 
Shield Rigging II
 
Shield Upgrades III
 
Shield Rigging III
 
Astronautics Rigging III
 
Tactical Shield Manipulation III
 
Cloaking III
 
Shield Operation IV
 
Industry IV
 
Mechanics IV
 
Capacitor Systems Operation IV
 
Shield Upgrades IV
 
Capacitor Management IV
 
Tactical Shield Manipulation IV
 
Shield Rigging IV
 
Astronautics Rigging IV
 
Capacitor Management V
 
Industry V
 
Capacitor Systems Operation V}}
 
 
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 18 minutes, 2 seconds
 
 
 
{{Sk|Industry|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hour, 11 minutes
 
 
 
{{Sk|Shield Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
 
 
{{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 9 hours, 6 minutes, 55 seconds
 
 
 
{{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
 
{{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
 
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
 
 
{{Sk|Tactical Shield Manipulation|IV|mult=yes}} 2 days, 10 hours, 47 minutes, 19 seconds
 
 
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
 
 
{{Sk|Capacitor Systems Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
{{Sk|Capacitor Management|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
 
 
 
 
 
 
{{SkillQueue
 
|name=Jump Freighter support skills
 
|desc=Only add this skill if you're planning to train Jump Freighters
 
|Science V}}
 
 
 
{{Sk|Science|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
==Navigation==
 
Second remap: '''Remapping (active) : i27 p21 c17 w17 m17'''
 
 
 
{{SkillQueue
 
|name=Navigation skills - Transport Ships/Freighter
 
|desc=Valid for all empire factions
 
|Acceleration Control I
 
Acceleration Control II
 
High Speed Maneuvering II
 
Warp Drive Operation III
 
Acceleration Control III
 
High Speed Maneuvering III
 
Warp Drive Operation IV
 
Acceleration Control IV
 
Navigation IV
 
High Speed Maneuvering IV
 
Warp Drive Operation V
 
Micro Jump Drive Operation I}}
 
 
 
{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
 
 
{{Sk|Navigation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
 
 
{{Sk|High Speed Maneuvering|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
 
 
{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
{{Sk|Micro Jump Drive Operation|I|mult=yes}} 33 minutes, 20 seconds
 
 
 
 
 
{{SkillQueue
 
|name=Navigation skills - Jump Freighter
 
|desc=Only use this if you are planning to train into jump freighter
 
|Navigation IV
 
Navigation V
 
Warp Drive Operation III
 
Warp Drive Operation IV
 
Warp Drive Operation V
 
Jump Drive Operation I
 
Evasive Maneuvering II
 
High Speed Maneuvering II
 
Jump Drive Operation II
 
Evasive Maneuvering III
 
High Speed Maneuvering III
 
Jump Drive Operation III
 
High Speed Maneuvering IV
 
Jump Drive Operation IV
 
Evasive Maneuvering IV
 
Jump Drive Operation V
 
Micro Jump Drive Operation I
 
Jump Fuel Conservation I
 
Jump Drive Calibration I
 
Jump Fuel Conservation II
 
Jump Drive Calibration II
 
Jump Fuel Conservation III
 
Jump Drive Calibration III
 
Jump Fuel Conservation IV
 
Jump Drive Calibration IV
 
Jump Drive Calibration V}}
 
 
 
{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
 
 
{{Sk|Navigation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
{{Sk|High Speed Maneuvering|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
 
 
{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
 
{{Sk|Micro Jump Drive Operation|I|mult=yes}} 33 minutes, 20 seconds
 
 
 
{{Sk|Jump Drive Operation|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
 
 
{{Sk|Jump Fuel Conservation|IV|mult=yes}} 6 days, 21 hours, 34 minutes, 38 seconds
 
 
 
{{Sk|Jump Drive Calibration|V|mult=yes}} 43 days, 21 hours, 43 minutes, 32 seconds
 
 
 
==Ship skills==
 
Third remap: '''Remapping (active) : i17 p27 c17 w21 m17'''
 
 
 
{{SkillQueue
 
|name=Amarr Transport Skills
 
|desc=Amarr DST/Blockade Runner
 
|Amarr Hauler I
 
Amarr Hauler II
 
Amarr Hauler III
 
Amarr Hauler IV
 
Amarr Hauler V
 
Transport Ships I
 
Transport Ships II
 
Transport Ships III
 
Transport Ships IV
 
Transport Ships V}}
 
 
 
{{Sk|Amarr Hauler|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds
 
 
 
{{Sk|Transport Ships|V|mult=yes}} 29 days, 6 hours, 29 minutes
 
 
 
 
 
{{SkillQueue
 
|name=Gallente Transport Skills
 
|desc=Gallente DST/Blockade Runner
 
|Gallente Hauler I
 
Gallente Hauler II
 
Gallente Hauler III
 
Gallente Hauler IV
 
Gallente Hauler V
 
Transport Ships I
 
Transport Ships II
 
Transport Ships III
 
Transport Ships IV
 
Transport Ships V}}
 
 
 
{{Sk|Gallente Hauler|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds
 
 
 
{{Sk|Transport Ships|V|mult=yes}} 29 days, 6 hours, 29 minutes
 
 
 
 
 
{{SkillQueue
 
|name=Minmatar Transport Skills
 
|desc=Minmatar DST/Blockade Runner
 
|Minmatar Hauler I
 
Minmatar Hauler II
 
Minmatar Hauler III
 
Minmatar Hauler IV
 
Minmatar Hauler V
 
Transport Ships I
 
Transport Ships II
 
Transport Ships III
 
Transport Ships IV
 
Transport Ships V}}
 
 
 
{{Sk|Minmatar Hauler|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds
 
 
 
{{Sk|Transport Ships|V|mult=yes}} 29 days, 6 hours, 29 minutes
 
 
 
 
 
{{SkillQueue
 
|name=Caldari Transport Skills
 
|desc=Caldari DST/Blockade Runner
 
|Caldari Hauler I
 
Caldari Hauler II
 
Caldari Hauler III
 
Caldari Hauler IV
 
Caldari Hauler V
 
Transport Ships I
 
Transport Ships II
 
Transport Ships III
 
Transport Ships IV
 
Transport Ships V}}
 
 
 
{{Sk|Caldari Hauler|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds
 
 
 
{{Sk|Transport Ships|V|mult=yes}} 29 days, 6 hours, 29 minutes
 
 
 
 
 
{{SkillQueue
 
|name=Caldari Freighter Skills
 
|desc=Charon
 
|Spaceship Command IV
 
Spaceship Command V
 
Advanced Spaceship Command I
 
Advanced Spaceship Command II
 
Advanced Spaceship Command III
 
Advanced Spaceship Command IV
 
Advanced Spaceship Command V
 
Caldari Freighter I
 
Caldari Freighter II
 
Caldari Freighter III
 
Caldari Freighter IV}}
 
 
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 49 seconds
 
 
 
{{Sk|Advanced Spaceship Command|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
 
 
{{Sk|Caldari Freighter|IV|mult=yes}} 8 days, 14 hours, 58 minutes, 17 seconds
 
 
 
 
 
{{SkillQueue
 
|name=Gallente Freighter Skills
 
|desc=Obelisk
 
|Spaceship Command IV
 
Spaceship Command V
 
Advanced Spaceship Command I
 
Advanced Spaceship Command II
 
Advanced Spaceship Command III
 
Advanced Spaceship Command IV
 
Advanced Spaceship Command V
 
Gallente Freighter I
 
Gallente Freighter II
 
Gallente Freighter III
 
Gallente Freighter IV}}
 
 
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 49 seconds
 
 
 
{{Sk|Advanced Spaceship Command|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
 
 
{{Sk|Gallente Freighter|IV|mult=yes}} 8 days, 14 hours, 58 minutes, 17 seconds
 
 
 
 
 
{{SkillQueue
 
|name=Amarr Freighter Skills
 
|desc=Providence
 
|Spaceship Command IV
 
Spaceship Command V
 
Advanced Spaceship Command I
 
Advanced Spaceship Command II
 
Advanced Spaceship Command III
 
Advanced Spaceship Command IV
 
Advanced Spaceship Command V
 
Amarr Freighter I
 
Amarr Freighter II
 
Amarr Freighter III
 
Amarr Freighter IV}}
 
 
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 49 seconds
 
 
 
{{Sk|Advanced Spaceship Command|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
 
 
{{Sk|Amarr Freighter|IV|mult=yes}} 8 days, 14 hours, 58 minutes, 17 seconds
 
 
 
 
 
{{SkillQueue
 
|name=Minmatar Freighter Skills
 
|desc=Fenrir
 
|Spaceship Command IV
 
Spaceship Command V
 
Advanced Spaceship Command I
 
Advanced Spaceship Command II
 
Advanced Spaceship Command III
 
Advanced Spaceship Command IV
 
Advanced Spaceship Command V
 
Minmatar Freighter I
 
Minmatar Freighter II
 
Minmatar Freighter III
 
Minmatar Freighter IV}}
 
 
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 49 seconds
 
 
 
{{Sk|Advanced Spaceship Command|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
 
 
{{Sk|Minmatar Freighter|IV|mult=yes}} 8 days, 14 hours, 58 minutes, 17 seconds
 
 
 
 
 
{{SkillQueue
 
|name=ORE Freighter Skills
 
|desc=Bowhead
 
|Spaceship Command IV
 
Spaceship Command V
 
ORE Hauler I
 
Advanced Spaceship Command I
 
ORE Hauler II
 
Advanced Spaceship Command II
 
ORE Hauler III
 
Advanced Spaceship Command III
 
Advanced Spaceship Command IV
 
Advanced Spaceship Command V
 
ORE Freighter I
 
ORE Freighter II
 
ORE Freighter III
 
ORE Freighter IV}}
 
 
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 49 seconds
 
 
 
{{Sk|Advanced Spaceship Command|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
 
 
{{Sk|ORE Freighter|IV|mult=yes}} 7 days, 18 hours, 16 minutes, 28 seconds
 
 
 
 
 
{{SkillQueue
 
|name=Jump Freighter Skills
 
|desc=Valid for all empire factions
 
|Jump Freighters I
 
Jump Freighters II
 
Jump Freighters III
 
Jump Freighters IV}}
 
 
 
{{Sk|Jump Freighters|IV|mult=yes}} 12 days, 1 hour, 45 minutes, 36 seconds
 
 
 
== Fitting haulers  ==
 
Hauling ships can be fit a few different ways. For DSTs, you can fit for extra cargo, tank, or align. For freighters, you can fit for extra cargo or extra tank. Generally speaking, you only want to replace what's necessary to carry the haul. The fits below are designed for tank with extra cargo in hold. Note that it is generally a good idea to keep the main hold of a DST solely for things the DST needs and the fleet hangar for cargo.
 
 
 
===Deep Space Transports===
 
These are fits that give you good tank somewhere between 70k-100k EHP.
 
 
 
{{ShipFitting
 
| ship=Occator
 
| fitName=EUNI Wiki Example Fit
 
| fitID=
 
| high1name=Compact Interdiction Nullifier
 
| high1typeID=58966
 
| high2name=Improved Cloaking Device II
 
| high2typeID=11577
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=10MN Y-S8 Compact Afterburner
 
| mid2typeID=35656
 
| mid3name=Large Shield Extender II
 
| mid3typeID=3841
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Inertial Stabilizers II
 
| low2typeID=1405
 
| low3name=Federation Navy Explosive Coating
 
| low3typeID=17553
 
| low4name=Federation Navy Explosive Coating
 
| low4typeID=17553
 
| low5name=Federation Navy 400mm Steel Plates
 
| low5typeID=31910
 
| low6name=Federation Navy Multispectrum Coating
 
| low6typeID=17549
 
| charge1name=Core Probe Launcher I
 
| charge1typeID=17938
 
| charge2name=Core Scanner Probe I x16
 
| charge2typeID=30013
 
| charge3name=Expanded Cargohold II
 
| charge3typeID=1319
 
| charge4name=Mobile Depot
 
| charge4typeID=33474
 
| rig1name=Medium Trimark Armor Pump II
 
| rig1typeID=31059
 
| rig2name=Medium Trimark Armor Pump II
 
| rig2typeID=31059
 
| difficulty=1
 
| version=2023.31.12
 
| skills=
 
| notes=Mobile depot, probes, and launcher are in case of getting lost in a wormhole.
 
| showTOC=N
 
| showSKILLS=N
 
| showNOTES=N
 
}}{{ShipFitting
 
| ship=Bustard
 
| fitName=EUNI Wiki Example Fit
 
| fitID=
 
| high1name=Compact Interdiction Nullifier
 
| high1typeID=58966
 
| high2name=Improved Cloaking Device II
 
| high2typeID=11577
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=10MN Y-S8 Compact Afterburner
 
| mid2typeID=35656
 
| mid3name=Multispectrum Shield Hardener II
 
| mid3typeID=2281
 
| mid4name=EM Shield Amplifier II
 
| mid4typeID=2553
 
| mid5name=EM Shield Amplifier II
 
| mid5typeID=2553
 
| low1name=Reactor Control Unit II
 
| low1typeID=1355
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Inertial Stabilizers II
 
| low3typeID=1405
 
| charge1name=Core Probe Launcher I
 
| charge1typeID=17938
 
| charge2name=Core Scanner Probe I x16
 
| charge2typeID=30013
 
| charge3name=Expanded Cargohold II x3
 
| charge3typeID=1319
 
| charge4name=Mobile Depot
 
| charge4typeID=33474
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Core Defense Field Extender II
 
| rig2typeID=31796
 
| difficulty=1
 
| version=2023.31.12
 
| skills=
 
| notes=Mobile depot, probes, and launcher are in case of getting lost in a wormhole.
 
| showTOC=N
 
| showSKILLS=N
 
| showNOTES=N
 
}}
 
 
 
{{ShipFitting
 
| ship=Impel
 
| fitName=EUNI Wiki Example Fit
 
| fitID=
 
| high1name=Compact Interdiction Nullifier
 
| high1typeID=58966
 
| high2name=Improved Cloaking Device II
 
| high2typeID=11577
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=10MN Y-S8 Compact Afterburner
 
| mid2typeID=35656
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Inertial Stabilizers II
 
| low2typeID=1405
 
| low3name=Thermal Coating II
 
| low3typeID=1296
 
| low4name=Thermal Coating II
 
| low4typeID=1296
 
| low5name=EM Coating II
 
| low5typeID=1198
 
| low6name=Reactive Armor Hardener
 
| low6typeID=4403
 
| charge1name=Core Probe Launcher I
 
| charge1typeID=17938
 
| charge2name=Core Scanner Probe I x16
 
| charge2typeID=30013
 
| charge3name=Expanded Cargohold II
 
| charge3typeID=1319
 
| charge4name=Mobile Depot
 
| charge4typeID=33474
 
| rig1name=Medium Trimark Armor Pump II
 
| rig1typeID=31059
 
| rig2name=Medium Trimark Armor Pump II
 
| rig2typeID=31059
 
| difficulty=1
 
| version=2023.31.12
 
| skills=
 
| notes=Mobile depot, probes, and launcher are in case of getting lost in a wormhole.
 
| showTOC=N
 
| showSKILLS=N
 
| showNOTES=N
 
}}{{ShipFitting
 
| ship=Mastodon
 
| fitName=EUNI Wiki Example Fit
 
| fitID=
 
| high1name=Compact Interdiction Nullifier
 
| high1typeID=58966
 
| high2name=Improved Cloaking Device II
 
| high2typeID=11577
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=Caldari Navy Large Shield Extender
 
| mid2typeID=31930
 
| mid3name=Caldari Navy Large Shield Extender
 
| mid3typeID=31930
 
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| mid5name=Kinetic Shield Amplifier II
 
| mid5typeID=2547
 
| low1name=Reactor Control Unit II
 
| low1typeID=1355
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Inertial Stabilizers II
 
| low3typeID=1405
 
| low4name=Mark I Compact Reactor Control Unit
 
| low4typeID=8263
 
| charge1name=Core Probe Launcher I
 
| charge1typeID=17938
 
| charge2name=Core Scanner Probe I x16
 
| charge2typeID=30013
 
| charge3name=Expanded Cargohold II x3
 
| charge3typeID=1319
 
| charge4name=Mobile Depot
 
| charge4typeID=33474
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig2name=Medium Core Defense Field Extender II
 
| rig2typeID=31796
 
| difficulty=1
 
| version=2023.31.12
 
| skills=
 
| notes=Mobile depot, probes, and launcher are in case of getting lost in a wormhole.
 
| showTOC=N
 
| showSKILLS=N
 
| showNOTES=N
 
}}
 
 
 
 
 
===Freighters===
 
 
 
Freighters are the easiest to fit. They have three low slots regardless of which empire you trained into. That's it. For tank, use Reinforced Bulkheads II. For extra cargo, use Expanded Cargohold IIs.
 
 
 
{{ShipFitting
 
| ship=Obelisk
 
| fitName=EUNI Wiki Example Fit
 
| fitID=
 
| low1name=Reinforced Bulkheads II
 
| low1typeID=1335
 
| low2name=Reinforced Bulkheads II
 
| low2typeID=1335
 
| low3name=Reinforced Bulkheads II
 
| low3typeID=1335
 
| charge1name=Expanded Cargohold II x3
 
| charge1typeID=1319 
 
| difficulty=1
 
| version=2023.31.12
 
| skills=
 
| notes=
 
| showTOC=N
 
| showSKILLS=N
 
| showNOTES=N
 
}}
 
 
 
== Optimize with Giant Secure Containers  ==
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 {{m3}} in your cargo hold. The interesting thing is that you can actually put 3,900 {{m3}} of stuff in a GSC - which means you get a 30% space bonus.
 
 
 
{{ note box | Notes:
 
* Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
 
| italics= no }}
 
 
 
== Earning ISK via hauling  ==
 
 
 
Earning ISK via hauling can be done both with players and NPCs. To make money haulimg for players, try keeping an eye out for courier contracts in the in-game channel: {{co|slateblue|Hauler's Channel}}. Just be mindful that people will sometimes try to use courier contracts to scam you.
 
 
 
You can also earn ISK hauling with [[Distribution missions]]. Be aware that L1 missions sometimes require combat and therefore if you're grinding standings, it may be worth reading mission guides to make sure you have what you need.
 
 
 
== Credits  ==
 
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.
 
 
 
== See also ==
 
* [[Using external tools to haul profitably]]
 
* [[Making Money with Hauling - Level 4 Cargo Missions]]
 
 
 
== References ==
 
<references/>
 
* [https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]
 
* [https://www.eveonline.com/news/view/rebalancing-and-renaming-industrials Dev blog: Rebalancing and renaming industrials]
 
* [https://www.eveonline.com/news/view/28-ships-later Dev blog: 28 ships later]
 
* [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]
 
 
 
<!--[[Category:Hauling]]
 
[[Category:Guides]]
 
[[Category:Getting Started]]
 
[[Category:Trade]]
 
[[Category:Accounts]]-->
 

Revision as of 06:52, 14 March 2024


E-UNI Emblem.png EVE University offers
a class on:


Campus goals

The goal of the EVE University Null-Sec Campus is to provide an educational environment for Unistas to experience Null-Sec and all its distinct mechanics and opportunities. We want to make sure that all members of EVE University feel welcome to either move to Null-Sec with us or to day-trip to the NSC to take part in practical PvP activities and accelerate their progress through lucrative PvE activities like mining, ratting, exploration and industry.

Why the NSC?

Living at the NSC has multiple great benefits

  • Learn about Null-Sec specific mechanics like Bubbles
  • Enjoy a realistic PvP environment and refine your piloting skills through solo and small-gang engagements
  • Earn ISK - Null-Sec offers a range of highly lucrative ISK-making opportunities through Ratting, Exploration, Mining, Planetary Interaction, Industry and more
  • Take advantage of campus-specific programmes to accelerate your progress
  • NSC is served by alliance-wide services like Buyback and Hauling, making it easy to (a) turn your items into liquid ISK and (b) to move things from either Jita or other campuses to the NSC
  • The NSC industry infrastructure lets you scale your industry efforts and start making some serious ISK - Null-Sec has the lowest tax rates making it easier to be profitable
  • And most importantly: Become part of the NSC community and give back to newer players by sharing and handing on your experience and knowledge

We fly Not Blue Shoot It (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with EVE University.

If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the Null-Sec lifestyle and make the most of your time with us.

Joining the Campus

Joining the NullSec Campus community is as simple as joining the ingame NullSec (EVE Uni) chat channel. Here, you can ask any of the campus members questions about life in Null-Sec and how to get involved with the community. Similarly, join us on Mumble and talk directly to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the Null-Sec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there.

Once you are here, consider dropping an introduction in the Hi/Bye forum thread.

Requirements

While we have no formal requirements or barriers to joining the campus, members are asked to join the NSC standing fleet and NSC mumble when they are at the NSC. If there's no NSC Standing fleet advertised, JOIN MUMBLE, create a fleet and put up an advert so others may join. Members should feel encouraged to set their overview up according to University standards.

A general willingness to have fun, create content (EVE is a Sandbox after all), learn and share knowledge are highly encouraged. Please remember that the EVE University Rules and Communications Policy apply at the NSC as well.

Communication

We use the following EVE University services for communication:

  • Ingame chat channel NullSec (EVE Uni), used for general Q&A.
  • Ingame chat channel Nullsec Intel (EVE Uni), the intel channel that we share with other blue corps within Syndicate.
  • The Mumble channel PC9 Standing Fleet for Voice Coms
  • Null-Sec Campus Discord (see this post for instructions on how to set it up).
  • The NullSec Campus section on the forum. [STATUS: April 2021 - The forum is slightly out-dated and needs a complete overhaul]
  • Join the standing fleet at all times as well, as a lot of communication happens in fleet chat.

Further Reading

To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up-to-speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.

  • How to get to the Campus has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.
  • Campus Rules lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.
  • What to Bring explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.
  • Bookmarks details the importance of Bookmarks, how to make them, and how to use them to travel safely.
  • The Rookie's Guide To Fleet Ops is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.
  • Consolidated Information Thread A consolidated sticky containing single-topic posts about living in the NSC.
  • Ship Replacement Program Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.

Still Here?

If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience Null-Sec for themselves. We understand that Null-Sec might not be for everyone, but we hope that the time you do spend with us will serve you well in your future EVE endeavours.

Campus Staff

Manager

Devalt Yotosala.jpg Devalt Yotosala

The Null-Sec Campus Manager provides the strategic direction of the Campus and deals with the overall management of the campus. This includes NSC Officer management, structure policy, asset management and conflict resolution. The NSC Manager makes recommendations on changes to the NSC towards the Directorate and represents the NSC at Management Meetings.

Officers

All officers have a joint responsibility to create an inclusive learning environment for Unistas and a strong Null-Sec Campus Community. Officers are your first point of contact for any questions about the NSC. They administer the structures, hangars, programmes, forums, wiki, events and fleets. While all officers contribute to our joint goal, officers work on different tasks and portfolios that you can inquire upon in Coms or by getting in touch with them.

  • Hofborn
  • Earl Reneshan
  • Raas Caslo
  • Selara Trondinvale
  • GnI Amatin
  • Mainuser X

--!Category:NSC-- [[--!Category:NSC--]