Difference between revisions of "User:Erwin Madelung/Sandbox2"

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==Jump Portal==
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==Covert Cynosural Fields==
  
A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a [[Titan]] and the covert version only to a [[Black Ops Battleship|black ops battleship]]. They are  high-slot passive modules which enable the bridge function of the ship.
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Covert Cynosural Fields are a special variant of 'normal' Cynosural Fields which were discussed above. In a context where you might speak of either version the not covert cynos are often called hard cynos. A Covert Cynosural Field is only visible on the overview if you are on grid and can be generated in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships: Those are [[Black Ops Battleship|Black Ops Battleship]], [[Blockade Runners]], [[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]], [[Cruiser#Recon Ships|Force Recon Ships]], [[Stealth_Bomber|Stealth Bombers]], and [[Strategic_Cruiser|Strategic Cruisers]] (with the covert subsystem). Further, the single hulls [[Etana]], [[Prospect]], and [[Rabisu]]. As a rule all ships which can fit a covert cloak (except the [[Sisters of EVE]] ships) can fit a covert cyno.
This allows them to transport other ships to a cynosural field or beacon.
 
Titans can bridge non capital ships while black ops battleship can bridge ships which have the ability to fit the Covert Ops Cloaking Device II but it is not necessary to have it fitted.
 
Using the module requires {{sk|Jump Portal Generation|icon=yes}} skill at level one.
 
The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet.
 
Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet.
 
The jump bridge stays open for one minute, and immobilizes the ship holding it open.
 
The act of opening a Titan bridge costs 500 units of Strontium Clathrates (there is no cost for opening a Black Ops bridge), modified by {{sk|Jump Portal Generation|icon=yes}}, and when ships jump across the bridge, they consume fuel from the bridging ship's fuel bay.
 
If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold. Titan bridges last for 60 seconds and have ''huge'' fuel bays (60000m3).  
 
  
For other ships to be able to jump through, they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up, the Generator pilot should announce it. The pilot that wants to jump then clicks on the jump bridge ship in space or in the overview. Either method opens a box with the the option "Jump through to [SYSTEM NAME]". If clicked too soon, these two options do not automatically update and require you to click again. Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. The symbol you click on is at 12:00 o’clock and is a stick-figure person. This symbol highlights and becomes active when the jump bridge is up.
 
  
Ships that jump through a jump portal use up isotopes from the bridger's fuel hold. The formula to calculate how much fuel is used is:
 
  
{{code|Mass × Portal Consumption Mass Factor × Base Cost × Skill Mod × Distance in LY}}
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* Activating the module requires the [[Skills:Navigation#Cynosural_Field_Theory|Cynosural Field Theory]] skill to be trained to V
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* The fuel cost and duration are a tenth of that of a normal cynosural field.
  
{| class="wikitable"
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The module still immobilizes the ship generating the field. When the module is used by a [[Cruiser#Recon Ships|Force Recon Cruiser]], the covert cyno (and immobilization) lasts only 30 seconds.
|
 
!Titan
 
!Black Ops
 
|-
 
|Base Cost
 
|3000 Isotopes
 
|700 Isotopes
 
|-
 
|Portal Consumption Mass Factor
 
|0.000000001
 
|0.000000135
 
|-
 
|Skill Modifier
 
|colspan="2" |1 - (0.1 x Generator's {{sk|Jump Fuel Conservation|icon=yes}} level)
 
|}
 
  
For example, a Manticore jumping through a Black Ops bridge will consume 69 isotopes per LY with {{sk|Jump Fuel Conservation|V|icon=yes}}:
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Only one class of ship has a jump drive capable of locking onto covert cynosural fields: the [[Battleship#Black_Ops|Black Ops Battleship]]. Luckily, this class of ship can also fit a Covert Jump Portal Generator (requiring [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]]), which creates a ''covert jump bridge'' to the battleship's destination. Any ship that can fit a Covert Ops Cloaking Device, does not have to be fit just has to be able to fit it, (Covert Ops, Stealth Bombers, Force Recons, Blockade Runners) and T3 cruisers with the Covert Reconfiguration subsystem installed can jump across the bridge, as long as it is in the same fleet as the ship opening the bridge. The bridge lasts for 20 seconds, and ships jumping through consume fuel from the fuel bay of the Black Ops ship. The bridge allows groups of stealthy ships to sneak behind enemy lines.
 
 
{{code|<nowiki>1,470,000kg mass x 0.000000135 x 700 isotope base cost x 0.5 JFC V modifier x 1LY = 69.4575</nowiki>}}
 
 
 
Both Titans and Black Ops can bridge and jump to Cynosural Fields, but only Black Ops can bridge and jump to Covert Cynosural Fields.
 
 
 
A bridge can be activated if the host ship is in a warp disruption bubble, but ships inside the warp disruption bubble cannot take the bridge, only those outside a warp disruption bubble and who are not warp disrupted below a warp core strength of 0.
 

Revision as of 14:05, 24 July 2019

Covert Cynosural Fields

Covert Cynosural Fields are a special variant of 'normal' Cynosural Fields which were discussed above. In a context where you might speak of either version the not covert cynos are often called hard cynos. A Covert Cynosural Field is only visible on the overview if you are on grid and can be generated in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships: Those are Black Ops Battleship, Blockade Runners, Covert Ops Frigates, Force Recon Ships, Stealth Bombers, and Strategic Cruisers (with the covert subsystem). Further, the single hulls Etana, Prospect, and Rabisu. As a rule all ships which can fit a covert cloak (except the Sisters of EVE ships) can fit a covert cyno.


  • Activating the module requires the Cynosural Field Theory skill to be trained to V
  • The fuel cost and duration are a tenth of that of a normal cynosural field.

The module still immobilizes the ship generating the field. When the module is used by a Force Recon Cruiser, the covert cyno (and immobilization) lasts only 30 seconds.

Only one class of ship has a jump drive capable of locking onto covert cynosural fields: the Black Ops Battleship. Luckily, this class of ship can also fit a Covert Jump Portal Generator (requiring Jump Portal Generation), which creates a covert jump bridge to the battleship's destination. Any ship that can fit a Covert Ops Cloaking Device, does not have to be fit just has to be able to fit it, (Covert Ops, Stealth Bombers, Force Recons, Blockade Runners) and T3 cruisers with the Covert Reconfiguration subsystem installed can jump across the bridge, as long as it is in the same fleet as the ship opening the bridge. The bridge lasts for 20 seconds, and ships jumping through consume fuel from the fuel bay of the Black Ops ship. The bridge allows groups of stealthy ships to sneak behind enemy lines.