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  • '''Propulsion modules''' (sometimes just "'''prop mods'''") are a group of active [[modul Afterburners ("AB") and microwarpdrives ("MWD") are the most common propulsion modules, and appear in almost all ship fittings. These are active modules,
    21 KB (3,154 words) - 16:51, 27 May 2023
  • #redirect [[Skills:Electronic Systems#Propulsion Jamming]]
    58 bytes (6 words) - 19:57, 13 February 2017
  • #redirect [[Skills:Science#Propulsion Subsystem Technology]]
    60 bytes (6 words) - 21:22, 13 February 2017

Page text matches

  • #REDIRECT[[Propulsion equipment]]
    33 bytes (3 words) - 01:45, 23 January 2017
  • #redirect [[Propulsion equipment]]
    34 bytes (3 words) - 00:24, 23 January 2017
  • #redirect [[Propulsion equipment]]
    34 bytes (3 words) - 00:40, 23 January 2017
  • #redirect [[Propulsion equipment]]
    34 bytes (3 words) - 00:40, 23 January 2017
  • #Redirect [[Propulsion equipment#Afterburners]]
    47 bytes (4 words) - 23:33, 22 January 2017
  • #redirect [[Skills:Science#Propulsion Subsystem Technology]]
    60 bytes (6 words) - 21:22, 13 February 2017
  • #redirect [[Propulsion equipment#Afterburner and microwarpdrive]]
    65 bytes (6 words) - 16:55, 27 May 2023
  • #redirect [[Propulsion equipment#Afterburner and microwarpdrive]]
    65 bytes (6 words) - 07:40, 12 August 2023
  • #REDIRECT [[Propulsion equipment#Micro Jump Drive]]
    51 bytes (6 words) - 16:45, 27 May 2023
  • #REDIRECT [[Propulsion equipment#Micro Jump Drive]]
    51 bytes (6 words) - 16:50, 27 May 2023
  • #redirect [[Propulsion equipment#Afterburner and microwarpdrive]]
    65 bytes (6 words) - 16:42, 27 May 2023
  • #REDIRECT[[Propulsion equipment#Micro Jump Drive]]
    50 bytes (6 words) - 21:03, 1 April 2017
  • #REDIRECT [[Propulsion equipment#Afterburner and microwarpdrive]]
    65 bytes (6 words) - 16:42, 27 May 2023
  • #redirect [[Propulsion equipment#Afterburner and microwarpdrive]]
    65 bytes (6 words) - 16:58, 27 May 2023
  • #REDIRECT [[Propulsion equipment#Micro Jump Drive]]
    51 bytes (6 words) - 16:53, 27 May 2023
  • #redirect [[Skills:Electronic Systems#Propulsion Jamming]]
    58 bytes (6 words) - 19:57, 13 February 2017
  • #REDIRECT [[Propulsion equipment#Micro Jump Field Generator]]
    61 bytes (7 words) - 08:04, 28 August 2019
  • #REDIRECT [[Propulsion equipment#Micro Jump Field Generator]]
    61 bytes (7 words) - 16:49, 27 May 2023
  • |{{sk|Amarr Propulsion Systems|mult=yes}} |Bonus to effectiveness of Amarr Propulsion Subsystems.
    8 KB (1,037 words) - 11:02, 17 March 2023
  • ...he C-86 thermal epoxy resin used on engine housings and other parts of the propulsion systems; I want you to take this batch over to <Station> for application an ...atings help to reduce the effect and prevent expansion of the parts within propulsion systems, helping them to operate much more efficiently.
    2 KB (231 words) - 09:42, 25 February 2024
  • •&nbsp;<u>''Propulsion Mode''</u> <br> 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled <br>
    5 KB (705 words) - 18:31, 4 April 2023
  • |notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> ...he [[Micro jump drive|MJD]], and for command destroyers, who can fit the [[Propulsion equipment#Micro jump drive field generator|MJFG]].<br>
    10 KB (1,443 words) - 09:14, 16 October 2023
  • •&nbsp;<u>''Propulsion Mode''</u><br> 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled<br>
    5 KB (737 words) - 18:22, 4 April 2023
  • ...to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and
    1 KB (178 words) - 18:26, 15 January 2023
  • * Propulsion Mode, which increases velocity and agility. This agility improvement allows * {{sh|Hecate}} - The fastest in Propulsion, and the highest-damage in Sharpshooter, but also inescapably fragile. Very
    4 KB (594 words) - 08:49, 11 December 2021
  • ...cceleration gate to the first pocket. So best fit a [[Propulsion equipment|propulsion module]]. The acceleration gate in the first pocket requires a gate key whi
    4 KB (491 words) - 18:38, 20 June 2023
  • * Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules were doubled. * Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules were doubled.
    4 KB (481 words) - 21:32, 9 December 2022
  • Propulsion Jamming, which lets you operate tackling modules, is in a sense the corners |{{sk|Propulsion Jamming|mult=yes}}
    10 KB (1,507 words) - 10:46, 29 November 2023
  • ...icitly stated in-game, Industrial Command ships as a group are immune to [[Propulsion equipment#Micro Jump Field Generator|Micro Jump Field Generators]].
    2 KB (273 words) - 21:04, 30 July 2023
  • ...erally, mid slots contain activatable modules that may assist in tackling, propulsion, or generally improve the ships behavior. [[Shield tanking]] modules occupy ==Propulsion==
    11 KB (1,650 words) - 15:44, 8 April 2024
  • •&nbsp;<u>''Propulsion Mode''</u> <br> ...arpdrive speed boost and reduction in Microwarpdrive capacitor use while ''Propulsion Mode'' is enabled <br>
    10 KB (1,334 words) - 17:46, 3 December 2023
  • ...us to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> ...gate]]. The Atron's high speed, agility, and bonus to the capacitor use of propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) mak
    6 KB (847 words) - 18:21, 4 April 2023
  • ...to overheat, manually pilot, create bookmarks, use long range weapons and propulsion modules to defeat them. Consider asking a friend for help.'''}} * Warp at 100 km and use propulsion modules to keep away from Elite Battleships
    5 KB (697 words) - 02:16, 29 December 2023
  • Propulsion Jamming II Propulsion Jamming III
    11 KB (1,776 words) - 12:45, 18 January 2024
  • •&nbsp;<u>''Propulsion Mode''</u> <br> 33.3% bonus to max velocity while Propulsion Mode is active <br>
    6 KB (902 words) - 01:50, 17 November 2023
  • ...r slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.
    5 KB (588 words) - 18:27, 4 April 2023
  • ...us to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> * {{sk|Propulsion Jamming|III}}
    8 KB (971 words) - 18:31, 4 April 2023
  • ...ld require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Ship count vary as indicated.
    2 KB (262 words) - 13:22, 7 October 2023
  • ...us to Small Energy Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> * Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
    6 KB (793 words) - 18:23, 4 April 2023
  • ==Propulsion==
    9 KB (1,356 words) - 11:55, 24 June 2021
  • ...ld require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are trig
    2 KB (279 words) - 13:19, 7 October 2023
  • |"''Hey, could you give me a hand, here? The damn things took out my propulsion; I'm dead in the water!''"
    2 KB (314 words) - 16:30, 23 July 2023
  • ...s limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It ...local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor b
    7 KB (916 words) - 18:30, 4 April 2023
  • |Skill at producing & inventing propulsion, command, and industrial ship-related items. |{{sk|Propulsion Subsystem Technology|mult=yes}}
    32 KB (4,362 words) - 12:54, 29 February 2024
  • 80% reduction in Propulsion Jamming systems activation cost<br> * {{sk|Propulsion Jamming|II/III}} Reduces capacitor burden of running points, scrams, and we
    7 KB (831 words) - 18:31, 4 April 2023
  • ...ir amount, the [[Capacitor|capacitor usage]], tank, [[Propulsion equipment|propulsion]], DPS and [[Electronic Warfare|E-war]]. ===== Propulsion =====
    12 KB (2,016 words) - 08:09, 21 May 2023
  • ...pulsion Systems bonuses (per skill level):'''<br>•&nbsp;bonus to all Amarr Propulsion Systems effectiveness<br> * {{RequiredSkill|Amarr Propulsion Systems|I}}
    14 KB (1,914 words) - 18:26, 4 April 2023
  • * [[Propulsion equipment|Microwarpdrives]] * [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]]
    8 KB (1,427 words) - 13:49, 17 December 2023
  • ...ld require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    3 KB (334 words) - 13:22, 7 October 2023
  • ...us to Small Energy Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> ...ck Frigate]]. The Executioner's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) mak
    8 KB (1,209 words) - 09:01, 25 January 2024

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