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  • ...uild their dreadnought ships and deploy them immediately, with devastating effect on the battle field. If we take it out, it will seriously cripple their war ...ught Manufacturing Facility (8 of 8) Defensive Barrier Positions.png|thumb|NPC distribution room 2]]
    5 KB (606 words) - 14:10, 8 October 2022
  • ...em that is in [[System_Security#Claimable_NullSec|sovereign nullsec]] (not NPC-controlled) that does not currently have a TCU deployed. ...with other structures or ships. When first deployed a TCU is owned by the NPC Secure Commerce Commission. You'll have to capture it through an Entosis Li
    3 KB (578 words) - 00:07, 14 August 2021
  • ...rporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the co Faction standing is the strongest NPC standing. Faction standing gives access to agents from all corporations bel
    20 KB (3,155 words) - 11:50, 18 December 2023
  • ...r ship has the capacity. Once that is settled, a more tanky ship will make NPC attacks less bothersome. ...running that same mission in Null Security could result in a fight with an NPC battleship.
    5 KB (788 words) - 14:32, 31 January 2024
  • * 200% bonus to Command Burst area of effect range * 50% bonus to Stasis effect resistance
    5 KB (791 words) - 00:50, 31 March 2023
  • ...ys, the player/corporation can choose to have their assets delivered to an NPC station, outpost, or Upwell Structure in the same system where the assets w ...the assets will be automatically delivered to the nearest (measured in AU) NPC station, and the player/corporation must pay 15% of the assets' value to re
    6 KB (1,007 words) - 08:47, 25 January 2024
  • ...ch as achieving a certain goal, to pragmatic reasons, such as avoiding the NPC [[Tax#Corporation_tax|corporation tax]]. Before you start, you should consi ...to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals; but, if you intend to [[Rec
    15 KB (2,586 words) - 12:12, 21 September 2022
  • Triglavian systems are similar to wormholes with additional NPC stations and stargates. !Effect 1
    17 KB (2,490 words) - 17:23, 4 April 2024
  • ...al compressor. The skill "Fleet Compression Logistics" increase compressor effect range by 10% each level, up to 50% at level 5. ...allows the ship with actived compressor or fleet member within compressor effect range to compress their uncompressed ore in their mining hold, by simply ri
    6 KB (859 words) - 02:25, 18 February 2024
  • ...ted on [[Tranquility]], planetary districts have been set to belong to the NPC faction that traditionally owned the Factional Warfare solar system before * Districts have been set to the NPC faction that historically and traditionally owned the solar system before p
    9 KB (1,387 words) - 11:10, 20 June 2021
  • |Reduces Customs Office NPC tax rate by 10% per level. This skill has no effect on contracts you make personally.
    10 KB (1,619 words) - 13:49, 3 March 2024
  • |notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side eff ...ns so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
    6 KB (858 words) - 09:14, 17 March 2023
  • ...: Cloaked ships and scanner probes do not decloak cloaked ships. As a side-effect of this, multiple cloaked ships in the same spot will not collide with one ...eted will prevent a ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box.
    8 KB (1,272 words) - 19:39, 14 August 2023
  • Practically, ORE is an NPC faction that mainly has bases in 0.0 systems of Outer Ring. They have a num The Elder War and the Second Gallente-Caldari War had no direct effect on ORE, though the corporation did make money from the empires that require
    4 KB (666 words) - 20:34, 3 December 2023
  • * None of the standing skills have any effect. Rats (NPC's) can be found on stargates, stations, planets, moons, POCOs and cosmic an
    13 KB (2,131 words) - 14:29, 1 August 2023
  • |+ style="margin-bottom:10px;" | Sleeper NPC Lock Times ...inimum to clear the frigates in a wormhole system without Red Giant system effect. All Sleeper NPCs have self repair and the frigates tend to repair more oft
    11 KB (1,759 words) - 13:55, 11 January 2023
  • Note that all NPC ships are either T2 or Faction types (e.g Kirin or Raven Navy Issue). ...site contained Dazh Liminality Locus and applied a system wide Triglavian effect. The roaming Triglavian rats also became more intense. One Major Conduit wi
    26 KB (3,859 words) - 08:02, 28 August 2023
  • ...utomated events introduced with the '''Incursion''' expansion in which the NPC faction known as the [[Sansha's Nation]], led by '''Sansha Kuvakei''', inva ...tanks]] with high damage resistances and supported by logistics ships. The NPC enemies in incursions use [[electronic warfare]] and [[capacitor warfare]].
    18 KB (2,768 words) - 14:31, 13 April 2024
  • ...ty point store]]s of various corporations, storyline mission rewards, rare NPC loot drops, PvP loot during [[The Hunt]], and of course the Marketplace. ...lant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be ha
    19 KB (2,428 words) - 15:31, 21 November 2023
  • ...e target. While it's technically visible, it's extremely hard to spot this effect unless you're zoomed in and actively looking for it. Which means it's very * Scan down NPC ships and structures for potential loot.
    5 KB (885 words) - 10:02, 14 April 2024

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