Difference between revisions of "User:Hirmuolio Pine/sandbox2"
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|[[File:Icon minerals.png|26px|link=|]] | |[[File:Icon minerals.png|26px|link=|]] | ||
− | |'''Minerals''' | + | |'''Minerals''' include materials gained through mining. This includes isotopes from ice mining and minerals from asteroid mining. These materials are the basis of almost all production in New Eden. |
|- | |- | ||
|[[File:Icon salvage2.png|26px|link=|]] | |[[File:Icon salvage2.png|26px|link=|]] | ||
− | |'''Salvage''' | + | |'''Salvage''' is gained by [[salvaging]] wrecks and from [[Data and relic sites|relic sites]]. They are used for product rigs for both ships and upwell structures. |
|- | |- | ||
|[[File:Icon planetary materials.png|26px|link=|]] | |[[File:Icon planetary materials.png|26px|link=|]] | ||
− | |'''Planetary | + | |'''Planetary materials''' are produced through [[planetary interaction]]. They are used in few T1 items but more often they are used for T2 and structure production. |
|- | |- | ||
|[[File:Icon items.png|26px|link=|]] | |[[File:Icon items.png|26px|link=|]] | ||
− | |''' | + | |'''items''' such as R.A.M.s and modules manufactured by players which are used for T2 production, commodities bought from NPCs which are used in certain T1 products and ancient relics found in data sites and COSMOS sites which are used for storyline modules. |
|- | |- | ||
− | |[[File:Icon | + | |[[File:Icon datacores.png|26px|link=|]] |
− | |'''Other materials''' | + | |'''Other materials''' are found in data sites or earned from research agents. They are required for [[invention|inventing]] T2 blueprint copies. |
|- | |- | ||
|[[File:Icon decryptors.png|26px|link=|]] | |[[File:Icon decryptors.png|26px|link=|]] | ||
− | |''' | + | |'''Data decryptors''' are found in data sites. They can be used in invention to improve the chances of success or to improve the attributes of the created T2 blueprint copy. |
|- | |- | ||
− | |[[File:Icon | + | |[[File:Icon reaction materials.png|26px|link=|]] |
− | |''' | + | |'''Reaction materials''' are refined though reactions out of moon ores or gas. They are used as is for T2 production and for manufacturing components. |
|- | |- | ||
− | |[[File:Icon | + | |[[File:Icon components.png|26px|link=|]] |
− | |''' | + | |'''Components''' are manufactured from reaction materials. They are used for T2 production and structure production. |
|- | |- | ||
|[[File:Icon refined materials.png|26px|link=|]] | |[[File:Icon refined materials.png|26px|link=|]] | ||
− | |''' | + | |'''Materials''' include drone components found in destroyed [[Rogue Drone]]commanders and pirate components found in [[Data and relic sites|data sites]] and COSMOS sites. They are used for product faction drones and storyline modules. |
|- | |- | ||
|} | |} |
Revision as of 14:02, 13 October 2018
Industry Portal |
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Production |
Resource Collection |
Trade |
Other |
Other Resources |
Industry is a catch-all term for all the industrial activities within EVE: mining, gas huffing, manufacturing, researching, invention, reprocessing, and reverse engineering.
Industry is vitally important to the EVE economy and activity, as without industrial-minded players building the ships and modules and ammunition required for PvE and PvP combat, combat-minded players could not function. Virtually none of these items are seeded on the market; almost everything in EVE is player-built (you can identify NPC sell orders on the market by their >300 day duration).
This page shows you a general introduction to each aspect of industry, with an overview of the Industry window: what it shows you, how to understand it and how to start a simple job. For further details on mining, manufacturing, research, invention, teams and other aspects of industry, see the links in the box to the right.
Production
Production refers to everything you can do with a blueprint in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering. Production is a vital part of the EVE Online economy, and can be carried out in any security space, in any station with the appropriate facilities or in an upwell structure with the necessary service modules.
Blueprints are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production. | |
Manufacturing Yuo have a blueprint or a blueprint copy. The next step is to manufacture the item. | |
Research allows improving the material efficiency or time efficiency of a T1 blueprint original. This alows you to make the item with fewer materials or in less time. | |
copying is the process of making limited run copies off of a blueprint original. The copies retain the ME and TE research level of the original blueprint. | |
Invention is the process of making T2 blueprint copies off of a T1 blueprint original. | |
Tech 3 Production is the process of making tech 3 ships. | |
Reactions is the process of refining raw moon ore or gas into a form that can be used for manufacturing. |
Resources
All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.
Minerals include materials gained through mining. This includes isotopes from ice mining and minerals from asteroid mining. These materials are the basis of almost all production in New Eden. | |
Salvage is gained by salvaging wrecks and from relic sites. They are used for product rigs for both ships and upwell structures. | |
Planetary materials are produced through planetary interaction. They are used in few T1 items but more often they are used for T2 and structure production. | |
items such as R.A.M.s and modules manufactured by players which are used for T2 production, commodities bought from NPCs which are used in certain T1 products and ancient relics found in data sites and COSMOS sites which are used for storyline modules. | |
Other materials are found in data sites or earned from research agents. They are required for inventing T2 blueprint copies. | |
Data decryptors are found in data sites. They can be used in invention to improve the chances of success or to improve the attributes of the created T2 blueprint copy. | |
Reaction materials are refined though reactions out of moon ores or gas. They are used as is for T2 production and for manufacturing components. | |
Components are manufactured from reaction materials. They are used for T2 production and structure production. | |
Materials include drone components found in destroyed Rogue Dronecommanders and pirate components found in data sites and COSMOS sites. They are used for product faction drones and storyline modules. |