Difference between revisions of "User:Drebin 679/Sandbox 2"
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Drebin 679 (talk | contribs) (Swapped to Loki modules. Added T3C subsystem icons, colored & bolded subsystem names, and added Role Bonus column.) |
Drebin 679 (talk | contribs) m (→Defensive: Missed a break.) |
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| [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity | ||
|- | |- | ||
− | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners || || +2 Mid Slots, +2 Low Slots+600 Shield HP, +600 Armor HP<br>+10m Signature Radius | + | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius |
|- | |- | ||
| [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity | | [[File:Icon_defensive_subsystem.png|32px|link=]] '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity |
Revision as of 07:55, 27 September 2019
Drebin 679 Sandbox 2 - T3C Subsystem stat tables (Loki, Legion, Proteus)
Loki
Subsystems
Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
Core
Name | Minmatar Core Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Augmented Nuclear Reactor | 5% bonus to capacitor recharge time 3% bonus to energy warfare resistance |
20% bonus to ship power output | +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity |
Dissolution Sequencer | 15% bonus to ship sensor strength 5% bonus to max targeting range 15% bonus to scan resolution |
+2 Mid Slots, +2 Low Slots +1 max locked target | |
Immobility Drivers | 25% bonus to Stasis Webifier optimal range 10% bonus to the benefits of overheating Stasis Webifier modules 5% reduction in module damage from overheating |
+3 Mid Slots, +1 Low Slot |
Defensive
Name | Minmatar Defensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Adaptive Defense Node | 10% bonus to Armor Repairer and Shield Booster effectiveness 10% bonus to the benefits of overheating Armor Repairers and Shield Boosters |
+2 Mid Slots, +2 Low Slots +300 Shield HP, +300 Armor HP, +100 Hull HP +300GJ Capacitor Capacity | |
Augmented Durability | 5% bonus to all armor and shield hitpoints 5% bonus to the benefits of overheating armor and shield hardeners |
+2 Mid Slots, +2 Low Slots +600 Shield HP, +600 Armor HP +10m Signature Radius | |
Covert Reconfiguration | 10% bonus to Core and Combat Scanner Probe strength 7.5% bonus to Armor Repairer and Shield Booster effectiveness 7.5% bonus to the benefits of overheating Armor Repairers and Shield Boosters |
100% reduction in Cloaking Devices CPU requirement 10+ bonus to Relic and Data Analyzer virus strength Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds |
+1 High Slot, +2 Mid Slots, +1 Low Slot +1000 Hull HP +200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity |
Offensive
Name | Minmatar Offensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Launcher Efficiency Configuration | 10% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile velocity 5% bonus to missile explosion velocity |
25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers | +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints +150 PWG, +150 CPU +40mbit Drone Bandwidth, +40m3 Drone Bay |
Projectile Scoping Array | 17.5% bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret optimal range and falloff 7.5% bonus to Medium Projectile Turret tracking speed |
25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets | +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints +300 PWG, +30 CPU +25mbit Drone Bandwidth, +25m3 Drone Bay |
Support Processor | 2% bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration 5% reduction in Remote Armor Repairer and Remote Shield Booster activation cost 10% bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules |
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules 95% reduction in the PWG and CPU fitting costs of Command Burst modules 20% bonus to Remote Armor Repairer optimal range 1150% bonus to Remote Armor Repairer falloff 475% bonus to Remote Shield Booster falloff Can use one Command Burst module 50% bonus to Command Burst area of effect range |
+7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +50m3 Drone Bay +1 max locked target |
Propulsion
Name | Minmatar Propulsion Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Intercalated Nanofibers | 5% bonus to ship agility 5% bonus to max velocity |
+2 Low Slots | |
Interdiction Nullifier | 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp |
Immunity to non-targeted interdiction | +1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
Wake Limiter | 10% bonus to Afterburner velocity bonus 10% reduction in Microwarpdrive signature radius penalty |
+2 Mid Slots |