Difference between revisions of "Archive:NSC Skill Recommendations"

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==Basic Skills==
 
==Basic Skills==
The basic skill plan below is a broad collection of skills from all areas, designed to round off a pilots skills to allow them to fly both T1 [[Frigates]] and [[Destroyers]], of their own race, comfortably. This is to allow pilots to comfortably run Syndicate L1 and L2 missions for ISK, as well as NullSec belt ratting. It does not need to be completed in any particular order, however it is recommended that all the skills are completed before moving onto T1 [[Cruisers]] to aid in your survivability. T1 [[Cruisers]] can be costly to the newbro, so we want to ensure that campus members have a solid skillset before progressing into them.
 
  
All of these Basic Skills can be train by Alpha Clones, however the time taken to complete the plan will be twice as long due to the accelerated training that Omega Clones receive.
+
After Completion of the [[Short Skill Plan]] the next recommendation is to move on to the [[Pyramid Skill Plan]]. This will vastly improve your ability to sit in various ships from the multiple doctrines currently employed by the University.
 
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:Icon shield glow.png|32px|link=]] Tanking skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:Icon missiles.png|32px|link=]] Missile skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ 5 days and 21 hours
 
| ~ 3 days and 6 hours
 
| ~ 3 days and 13 hours
 
| ~ 6 days and 7 hours
 
| ~ 2 days and 20 hours
 
| ~ 3 days and 18 hours
 
| ~ 9 days and 9 hours
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Advanced Weapon Upgrades I<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Energy Grid Upgrades III<br>
 
Weapon Upgrades IV
 
| style="padding:8px;" nowrap |
 
Electronic Warfare IV<br>
 
Long Range Targeting III<br>
 
Propulsion Jamming III<br>
 
Signature Analysis III<br>
 
Target Management III
 
| style="padding:8px;" nowrap |
 
Mechanics IV<br>
 
Shield Compensation III<br>
 
Shield Management III<br>
 
Shield Operation IV<br>
 
Tactical Shield Manipulation III
 
| style="padding:8px;" nowrap |
 
Acceleration Control III<br>
 
<racial> Destroyer III<br>
 
Evasive Maneuvering III<br>
 
<racial> Frigate IV<br>
 
High Speed Maneuvering III<br>
 
Navigation IV<br>
 
Spaceship Command IV<br>
 
Warp Drive Operation III
 
| style="padding:8px;" nowrap |
 
Controlled Bursts III<br>
 
Motion Prediction III<br>
 
Rapid Firing III<br>
 
Sharpshooter III<br>
 
Surgical Strike III<br>
 
Trajectory Analysis III
 
| style="padding:8px;" nowrap |
 
Light Missiles III<br>
 
Missile Bombardment III<br>
 
Missile Launcher Operation IV<br>
 
Missile Projection II<br>
 
Rapid Launch III<br>
 
Rockets III<br>
 
Target Navigation Prediction III<br>
 
Warhead Upgrades III<br>
 
| style="padding:8px;" nowrap |
 
Drone Avionics III<br>
 
Drone Durability III<br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Sharpshooting III<br>
 
Drones V<br>
 
Light Drone Operation IV
 
|- valign="top" style="background:#222222;"
 
| colspan=7 | ~ 34 days, 21 hours and 40 minutes worth of training in total {{co|grey|(~ 1.5 million skillpoints)}}
 
|}
 
  
 
==Recommended Skills==
 
==Recommended Skills==

Revision as of 15:35, 28 January 2021

Icon timer capsuleer.png The EVE University NullSec Campus does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page is to serve as a reference for new members to the Campus and to inform them on the recommended skills to conduct Fleet roles or activities safely within Syndicate


There are no Mandated Skills!

Main article: Support Skills

On the off chance you did not notice the banner at the top of the page, THERE ARE NO MANDATED SKILLS required to join the NSC. Anyone in E-Uni can join the NSC, at any time. What this page seeks to do is to provide a road map for players, many of which are new to the game, to train the appropriate skills to fly T1 Frigates, Destroyers and Cruisers within NSC fleets so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly and it is highly likely that the majority of players will already have most of these skills trained.

There are three parts to this plan

  • The Complete Newbro - This short train will get you into a well fit, solid Fleet Tackle role allowing members to take part in any and every NSC fleet.
  • The Basic Skills - These skills will round off a pilot's skill set and allow them to competently fly T1 Frigates and Destroyers.
  • The Recommended Skills - These skills will move the pilot into T1 cruisers with an appropriate T2 tank.

Again, these skills are NOT MANDATED. They are a guideline for those pilots who are unsure of how to train their skills effectively.

Complete Newbro

Please see the Short Skill Plan

Basic Skills

After Completion of the Short Skill Plan the next recommendation is to move on to the Pyramid Skill Plan. This will vastly improve your ability to sit in various ships from the multiple doctrines currently employed by the University.

Recommended Skills

The Recommended Skill plan builds on the Basic Skills allowing pilots to fly Heavy Tackle, EWAR, Logistics and DPS roles with T1 Cruisers in every NSC Fleet. Beginning to move away from the Alpha skillset, it features fitting and capacitor skills which are useful to any and every ship that you will ever fly, as well as the skills to fit both a T2 Armor and Shield tank. Navigation and Gunnery skills are also rounded off, just short of acquiring T2 weapons. Missile skills are included but are not a priority for those races that do not use missiles heavily (Amarr and Gallente) until you are ready to cross train into another race. Drones on the other hand begin to see use in almost every ship from Cruisers and above, and also feature heavily in NullSec PvE, therefore everyone should now complete the drone skills too. Again, like the Basic Skills, there are no priorities over which skills to train as this is intended purely as a guide, however you should look to complete all the skills featured to squeeze the most out of your ships.

Icon cogs.png Core skills Icon cog.png Utility skills Icon shield glow.png Tanking skills Icon ship.png Ship skills Icon gunnery turret.png Gunnery skills Icon missiles.png Missile skills Icon drones.png Drone skills
~ 34 days and 2 hours ~ 10 days and 6 hours ~ 47 days and 1 hours ~ 27 days and 22 hours ~ 20 days and 23 hours ~ 22 days and 3 hours ~ 20 days and 17 hours

Advanced Weapon Upgrades IV
Capacitor Systems Operation V
CPU Management V
Electronics Upgrades IV
Energy Grid Upgrades IV
Power Grid Management V
Weapon Upgrades V

Capacitor Emission Systems III
Long Range Targeting IV
Propulsion Jamming IV
Sensor Linking IV
Signature Analysis IV
Target Management IV
Target Painting III
Weapon Disruption III

Armor Layering III
EM Armor Compensation III
EM Shield Compensation III
Explosive Armor Compensation III
Explosive Shield Compensation III
Hull Upgrades V
Kinetic Armor Compensation III
Kinetic Shield Compensation III
Mechanics V
Remote Armor Repair Systems III
Repair Systems IV
Shield Compensation IV
Shield Emission Systems III
Shield Management V
Shield Operation V
Tactical Shield Manipulation IV
Thermal Armor Compensation III
Thermal Shield Compensation III

Acceleration Control IV
Afterburner IV
<racial> Cruiser IV
<racial> Destroyer IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Navigation V
Spaceship Command V
Warp Drive Operation IV

Controlled Bursts IV
Gunnery V
<racial> Medium Turret III
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
<racial> Small Turret IV
Surgical Strike IV
Trajectory Analysis IV

Heavy Assault Missiles III
Heavy Missiles III
Light Missiles IV
Missile Bombardment IV
Missile Launcher Operation V
Missile Projection IV
Rapid Launch IV
Rockets IV
Target Navigation Prediction IV
Warhead Upgrades IV

Advanced Drone Avionics III
Amarr Drone Specialization I
Caldari Drone Specialization I
Drone Avionics IV
Drone Durability IV
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Gallente Drone Specialization I
Heavy Drone Operation III
Light Drone Operation V
Medium Drone Operation IV
Minmatar Drone Specialization I
Repair Drone Operation III

~ 183 days, 12 hours and 52 minutes worth of training in total (~ 8 million skillpoints)

So what now?

The answer is.... it is completely up to you. With a solid foundation of skills behind you, there are a number of different directions you could go.

  • The move from Cruisers to Battlecruisers is a short train with Battlecruisers currently offering the best value in terms of ISK/damage ratio.
  • T2 Small and Medium weapon systems will allow access to T2 ammo types, often greatly improving a ships DPS.
  • Cross training to another set of racial ships will open many options regarding which ships and roles a pilot can fly.
  • Sentry Drones and T2 Medium Drones are a great way to improve blitzing times for missions or belt ratting.
  • Covert Ops and Interceptors will vastly improve your freedom of travel around NullSec.

The choice is yours.