Difference between revisions of "Creating an Alt Hauler"

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{{Update|Redo parts involving EVE-Central. EVE-central does not exist anymore}}
{{related class|Hauling 101}}
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{{main|Alternate characters}}{{Skillplan Navbar}}
 
Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class.
 
Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class.
  
== Why Use an Alt Hauler? ==
+
== Why use an alt hauler? ==
  
Since the Crius patch, no training is needed to fit a pilot's racial Industrial with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic industrial to carry goods across star systems.  
+
Since the Crius patch, no training is needed to fit a pilot's racial hauler with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic hauler to carry goods across star systems.  
  
 
Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.  
 
Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.  
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{{euninote|See [[EVE University Rules]] for EVE University's Rules of Engagement}}
 
{{euninote|See [[EVE University Rules]] for EVE University's Rules of Engagement}}
  
EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found [[Standings request|here]]. If you want to use an Alt-hauler in Uni controlled space, you must be a part of a player corporation, in order to apply for NAP protection.
+
EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found [[Diplomacy Department#Standings Request|here]]. If you want to use an Alt-hauler in Uni controlled space, you must be a part of a player corporation, in order to apply for NAP protection.
  
== Hauler Table ==
+
== Hauler table ==
 
{{tocright}}
 
{{tocright}}
 
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> with no additional training.  All low slots should be filled with Expanded Cargohold IIs, and with Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).
 
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> with no additional training.  All low slots should be filled with Expanded Cargohold IIs, and with Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).
  
The industrial rebalance Odyssey 1.1 patch (Ody-1.1)  gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
+
The industrial rebalance Odyssey 1.1 patch (Ody-1.1)  gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref>
  
<br>
+
  
{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;"
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{| cellspacing="1" cellpadding="5" border="0" style="height: 230px; background: #333333; text-align: center;"
! bgcolor="#000000" align="center" |
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|- style="background: black;"
'''Ship'''  
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! '''Ship'''
 
+
! '''Race'''  
! bgcolor="#000000" align="center" |
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! style="width: 30em; " | '''Cargo m<sup>3</sup> with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs'''  
'''Race'''  
 
 
 
! bgcolor="#000000" align="center" |  
 
'''Cargo m<sup>3</sup> with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs'''  
 
  
 +
|-
 +
| style="text-align: left;" | [[Bestower]]
 +
| Amarr
 +
| 32,929
 
|-
 
|-
| bgcolor="#333333" | [[Bestower]]<br>  
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| style="text-align: left;" | [[Tayra]]<br>  
| bgcolor="#333333" align="center" | Amarr<br>
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| Caldari
| bgcolor="#333333" align="center" | 32,929<br>
+
| 30,807
 
|-
 
|-
| bgcolor="#333333" | [[Tayra]]<br>
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| style="text-align: left;" | [[Mammoth]]
| bgcolor="#333333" align="center" | Caldari<br>
+
| Minmatar
| bgcolor="#333333" align="center" | 30,807<br>
+
| 28,184
 
|-
 
|-
| bgcolor="#333333" | [[Mammoth]]<br>
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| style="text-align: left;" | [[Iteron Mark V]]
| bgcolor="#333333" align="center" | Minmatar<br>
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| Gallente
| bgcolor="#333333" align="center" | 28,184<br>
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| 31,208
|-
 
| bgcolor="#333333" | [[Iteron Mark V]]<br>
 
| bgcolor="#333333" align="center" | Gallente<br>
 
| bgcolor="#333333" align="center" | 31,208<br>
 
 
|}
 
|}
<br><br>
 
  
== Weighing Training Time Against How Much You Want to Haul ==
 
  
The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the [[Kryos]] and [[Miasmos]]. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.  
+
== Weighing training time against how much you want to haul ==
 +
 
 +
The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the [[Kryos]] and [[Miasmos]]. The Bestower is also a good choice if you want to use the hauler with the highest possible general cargo capacity in the game.  
  
Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[https://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship.
+
Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million ISK in value per 1,000 of ehp. Another recommendation is the 50 million ISK maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[https://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship.
  
 
(See also [[Hauling#Hauling Craft|Hauling ships]])
 
(See also [[Hauling#Hauling Craft|Hauling ships]])
  
== Preparing for Training ==
+
== Preparing for training ==
  
It is important to read about [[Hauling]] as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.  
+
It is important to read about [[hauling]] as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.  
  
=== Racial Characters ===
+
=== Racial characters ===
  
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a [[Bestower]]. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
+
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Hauler I. A character of any race can train to Amarr Hauler III and get a [[Bestower]]. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
  
=== Creating an Alt on an Existing Account ===
+
=== Creating an alt on an existing account ===
  
 
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.  
 
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.  
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Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX.  That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training.  For more info see [[Dual Character Training]]
 
Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX.  That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training.  For more info see [[Dual Character Training]]
  
=== Neural Remaps ===
+
=== Neural remaps ===
  
 
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
 
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ Large T1 Haulers
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|+ Large T1 haulers
 
|-
 
|-
 
! Ship
 
! Ship
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|}
 
|}
  
== Fitting Haulers ==
+
== Fitting haulers ==
  
 
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.  
 
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.  
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There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 m<sup>3</sup> in your cargo hold. The interesting thing is that you can actually put 3,900 m<sup>3</sup> of stuff in a GSC - which means you get a 30% space bonus.  
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 m<sup>3</sup> in your cargo hold. The interesting thing is that you can actually put 3,900 m<sup>3</sup> of stuff in a GSC - which means you get a 30% space bonus.  
  
Note&nbsp;: Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.  
+
Note&nbsp;: Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.  
  
== Advanced Hauling and earning ISK via Hauling ==
+
== Advanced hauling and earning ISK via hauling ==
  
 
The next step after mastering industrial hauling are Freighters and Transports. [[Advanced Hauling|This section]] will discuss training toward flying these sorts of ships, including how fastest to train toward them.  
 
The next step after mastering industrial hauling are Freighters and Transports. [[Advanced Hauling|This section]] will discuss training toward flying these sorts of ships, including how fastest to train toward them.  
 
 
You can use outside databases, such as [[Using_EVE-Central_to_haul_profitably|EVE Trade]], to find profitable trade routes.   
+
You can use outside databases, such as [[Using EVE-Central to haul  profitably|EVE Trade]], to find profitable trade routes.   
  
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading#Hauling|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
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*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.  
 
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.  
  
==See also==
+
== See also ==
*[[Hauling 101]]
+
* [[Advanced Hauling]]
*[[Advanced Hauling]]
+
* [[Using EVE-Central to haul profitably|Using Eve-Central to haul profitably]]
*[[Using_EVE-Central_to_haul_profitably|Using Eve-Central to haul profitably]]
+
* [[Making Money with Hauling - Level 4 Cargo Missions]]
*[[Making Money with Hauling - Level 4 Cargo Missions]]
 
  
==References==
+
== References ==
 
<references/>
 
<references/>
*[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]
+
* [https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]
*[http://community.eveonline.com/news/dev-blogs/rebalancing-and-renaming-industrials/ Dev Blog - Rebalancing and renaming industrials]
+
* [https://www.eveonline.com/news/view/rebalancing-and-renaming-industrials Dev blog: Rebalancing and renaming industrials]
*[http://community.eveonline.com/news/dev-blogs/28-ships-later/ Dev blog - 28 ships later]
+
* [https://www.eveonline.com/news/view/28-ships-later Dev blog: 28 ships later]
 +
* [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]
  
 
[[Category:Hauling]]
 
[[Category:Hauling]]

Revision as of 08:47, 6 April 2022

This page should be updated due to game changes.
Reason: Redo parts involving EVE-Central. EVE-central does not exist anymore
Main article: Alternate characters

Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

Why use an alt hauler?

Since the Crius patch, no training is needed to fit a pilot's racial hauler with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic hauler to carry goods across star systems.

Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.

In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an NBSI (Not Blue, Shoot It) policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.

E-UNI Emblem.png See EVE University Rules for EVE University's Rules of Engagement

EVE University has a NAP Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found here. If you want to use an Alt-hauler in Uni controlled space, you must be a part of a player corporation, in order to apply for NAP protection.

Hauler table

Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 with no additional training. All low slots should be filled with Expanded Cargohold IIs, and with Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).

The industrial rebalance Odyssey 1.1 patch (Ody-1.1) gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.[1]


Ship Race Cargo m3 with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs
Bestower Amarr 32,929
Tayra
Caldari 30,807
Mammoth Minmatar 28,184
Iteron Mark V Gallente 31,208


Weighing training time against how much you want to haul

The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the hauler with the highest possible general cargo capacity in the game.

Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million ISK in value per 1,000 of ehp. Another recommendation is the 50 million ISK maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[2] If you carry too much cargo value often enough, you will lose your ship.

(See also Hauling ships)

Preparing for training

It is important to read about hauling as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial characters

Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Hauler I. A character of any race can train to Amarr Hauler III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.

Creating an alt on an existing account

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX. That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training. For more info see Dual Character Training

Neural remaps

You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.

Large T1 haulers
Ship Cargohold High Medium Low Notes
Isis amarr.pngBestower 4800 2 3 6 Can haul over 21 652 m3 with 6 Cargo Expenders
Isis caldari.pngTayra 7300 2 5 4 Largest base cargohold
Isis gallente.pngIteron Mark V 5800 2 4 5 Jack of all trades, master of none
Isis minmatar.pngMammoth 5500 2 4 5 Has the fastest travel time

Fitting haulers

Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertial Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.

Note : Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.

Advanced hauling and earning ISK via hauling

The next step after mastering industrial hauling are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE Trade, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.

Credits

  • Raddick Tseng for suggesting this, and giving some interesting statistics.

See also

References