Difference between revisions of "Core Skills"
From EVE University Wiki
Line 69: | Line 69: | ||
* [[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions | * [[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions | ||
− | == | + | == Mining and Refining == |
* [[Skills:Industry#Mining|Mining]] - Bonus to mining yield. Allows use of mining turrets. | * [[Skills:Industry#Mining|Mining]] - Bonus to mining yield. Allows use of mining turrets. | ||
* [[Skills:Science#Astrogeology|Astrogeology]] - Bonus to mining turret yield. | * [[Skills:Science#Astrogeology|Astrogeology]] - Bonus to mining turret yield. |
Revision as of 20:58, 24 January 2011
This pages lists some of the more fundamental skills in eve for the given categories. It serves as an overview to show some "core" skills that are likely trained sooner or later by every pilot. These need to be trained to use common modules or increase basic attributes of ships or piloting attributes (e.g. targeting). It leaves many of the more specialized skills that are either depended on specific weapon types or used later in your eve career as well as all the skill needed to fly specific ship classes out.
For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult Skills and Learning.
For a list of skills you would want to learn as a beginner see Basic Skills.
Ship Attributes
- Electronics - 5% Bonus to CPU output per level.
- Engineering - 5% Bonus to powergrid output per level.
- Energy Management - 5% Bonus to capacitor capacity per level.
- Energy Systems Operation - 5% Reduction in capacitor recharge time per level.
- Shield Management - 5% Bonus to shield capacity per level
- Shield Operation - 5% Reduction in shield recharge time per level. Allows use of shield boosters.
- Hull Upgrades - 5% Bonus to armor hit points per level. Allows use of expanded cargoholds.
- Mechanic - 5% Bonus to structure hit points per level.
Ship Handling
- Navigation - 5% Bonus to sub-warp velocity.
- Warp Drive Operation - Decreases capacitor needed to warp.
- Evasive Maneuvering - 5% Bonus to ship agility.
- Spaceship Command - 2% Bonus to all ship agility.
Targeting
- Signature Analysis - Reduction in targeting time.
- Targeting - Increases maximum number of targets.
Nonremote Shield/Armor Repairs
- Repair Systems - 5% Reduction in repair systems duration per level. Allows use of armor/hull repair modules.
- Shield Compensation - 2% Reduction of capacitor use in shield boosters.
Cap/CPU Resource Reduction Modules
- Energy Grid Upgrades - Reduces CPU use of capacitor batteries and power diagnostic units
- Electronics Upgrades - Reduces CPU use of signal amplifier, Co-Processors and backup sensor array.
- Weapon Upgrades - Reduces CPU use of turrets and launchers.
- Mining Upgrades - Reduces CPU use of mining upgrade modules.
- Shield Upgrades - Reduces Powergrid use of shield extenders and shield rechargers. Allows use of shield upgrade modules.
- Advanced Weapon Upgrade - 2% Reduction of powergrid usage for turret and missile systems. Requires Weapon Upgrades V.
Skills for Common Items and Tasks
- Anchoring - Allows to anchor containers in space.
- Cloaking - Allows use of cloaking devices.
- Cybernetics - Allows use of advanced implants
- Salvaging - Allows use of salvagers.
- Science - Allows use of tractor beams.
- Infomorph Psychology - Allows use of jump clones.
Turret Based Skills
- Gunnery - Bonus to turret rate of fire.
- Motion Prediction - Bonus to turret tracking.
- Rapid Firing - Bonus to turret rate of fire.
- Sharpshooter - Bonus to turret optimal range.
- Surgical Strike - Bonus to turret damage.
Missile Based Skills
- Missile Bombardment - Bonus to missile flight time (increases range).
- Missile Launcher Operation - Bonus to rate of fire. Allows use of Missile Launchers.
- Missile Projection - Bonus to missile velocity (increases range).
- Rapid Launch - Bonus to rate of fire.
- Target Navigation Prediction - More damage against fast moving targets.
- Warhead Upgrades - Bonus to missile damage.
Standings and Mission rewards
- Connections - Boosts NPC standing.
- Fast Talk - Faster security standing increases.
- Negotiation - Increases ISK rewards offered by mission agents
- Social - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions
Mining and Refining
- Mining - Bonus to mining yield. Allows use of mining turrets.
- Astrogeology - Bonus to mining turret yield.
- Refining - Bonus to refinery efficiency.
- Refinery Efficiency - Bonus to refinery efficiency.
production
- Industry - Reduction in manufacturing time.
- Mass Production - Increase of concurrent usable factory slots.
- Production Efficiency - Reduction in materials needed.
research
- Science - Bonus to blueprint copying speed.
- Research - Bonus to blueprint copying speed.
- Metallurgy - Bonus to material efficiency research speed.
- Laboratory Operation - Increase of concurrent usable research slots.
trading and reducing associated costs
- Trade - Increase of market orders possible at the same time.
- Accounting - Reduction of transaction tax when selling items.
- Broker Relations - Reduction of fee to put up market orders.