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Church Of The Obsidian: Difference between revisions

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<noinclude>
<noinclude>{{NPCTableCSS}} {{MinmatarEpicArcNav|chapter 3}}</noinclude>
Minmatar epic arc - [[Wildfire]]<br>
{{Missiondetails
Chapter 3 - [[Wildfire/Chapter 3 - Revelation|Revelation]]<br>
|Level= 4
Previous mission: [[History In The Making]]<br>
|Type= Security
Next mission: [[Heresiology]]</noinclude>
 
{{Template:Missiondetails
|Level=
|Type= Encounter
|Objective= Retrieve 1x Blood Obsidian Orb (0.1 m3)
|Objective= Retrieve 1x Blood Obsidian Orb (0.1 m3)
|Faction1=Ammatar
|Faction1=Ammatar
|Faction2=
|DamageToDeal=  
|DamageToDeal=  
|DamageToResist=
|DamageToResist=
|WebPoint= Elite frigates
|WebPoint= Elite frigates
|EWAR=  
|EWAR= Web
|ShipSizeLimit=  
|ShipSizeLimit= Battleship
|ShipSuggestion= Tanked hacking ship with MJD (BC/BS)
|ShipSuggestion= Fast ship or Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer
|Rewards= 7 million isk + 1 million isk (6h)
|Rewards= 7M ISK + 1M ISK (6h)
|Extra= Requires archeology III and Relic Analyzer module (module provided by agent). Destroying these ships will incur a small Faction Standing loss to Amarr Empire.
|Extra= Requires Archeology III; a Relic Analyzer is given to you by the Agent; Amarr Empire Standing loss (despite being Ammatar ships)
}}
}}
{{MissionBriefing
{{MissionBriefing
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Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb.  
Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb.  
}}
}}
[[Image:Minmatar_epic_13.jpg|thumb|right|192px]]  
[[File:Minmatar_epic_13.jpg|thumb|192px]]
{{MessageBox|Warp in message
|We know what you are here for. You are not allowed on the church grounds. Leave now or face the consequences.
|collapsed=yes}}


Notes:
Two deadspace pockets up to three jumps away from Tanoo.
* Ships are actually Ammatar but Amarr Empire Faction will incur the negative standing hit for any Ship Kill/Aggro.
* Destroying these ships is not required to complete mission.
* If needed destroy any scram Frigates and warp away.


'''Blitz:''' kill all Frigates, lure them away or rush through the Ancient Acceleration Gate. Rush for the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.


Tips (Avoid Negative Standing Hit For Ship Kill)
'''Alternative Blitz:''' lure ships 150 km away in the second room, turn around and approach enemy at a 45-degree angle; at the enemy fleet midpoint turn towards the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.
* At Gate area, lure NPC's away and then quickly double back to access Gate. If you are fast you can use the gate before frigates point you.
* Apply same strategy inside Pocket 1, lure NPC's away from the Chapel, then double back and hack container.
* Fitting a Micro Jump Drive will help a lot.
* Armor tanked battlecruiser such as hurricane (fast), prophecy/myrmidon (tankier) so you can simply ignore the incoming dps and go straight to hack.


'''Blitz:'''
Tips:
* Tanky hacking ship (T3C/battlecruiser). Try and break through the gate. In the pocket burn to the can, hack it and warp out.
* You cannot warp inside either room
* Destroy Warp Scrambling Frigates if you cannot avoid them. They are positioned around the gate and do not aggro on warp-in, but they will still tackle you before you get to the gate unless you're cloaked
* The frigates in the first room will instantly move back to the acceleration gate if you warp out, so you can only avoid them solo with a Micro Jump Drive or fast ship
* Armor tanked Battlecruisers such as Prophecies, Myrmidons and Hurricanes can ignore the incoming DPS and go straight for the Chapel of the Obsidian


===Warpin===
=== Warp-in ===
Ships appear when you are 15 km away from the Ancient Acceleration Gate.


No aggro until within 15km of gate
[[File:Minmatar_epic_13_warp_in.jpg|thumb|320px]]


{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|7|Ammatar Navy Delta I/...|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|7|Ammatar Navy Delta I/Gamma II|ewar= Web|point= yes}}
{{NPCTableRow|Battleship|3|Ammatar Navy Armageddon/Apocalypse}}
{{NPCTableRow|Battleship|3|Ammatar Navy Armageddon/Apocalypse}}
|}
|}


===1st pocket===
{{NPCTableHead|Structures (20 km)}}
{{NPCTableRow|Acceleration Gate|1|Ancient Acceleration Gate|note= Unlocked}}
|}


Tips
=== Room 1 ===
* Apocalypse Battleships use short range weapons and will quickly close in to 6km range.
Apocalypse Battleships use short range weapons and try to approach you within 6 km.
* Mission completed when 1x Blood Obsidian Orb (0.1 m3) is removed from container.
* 2,461,000 units of Veldspar within a radius of 15km.


{{NPCTableHead|30-49 km}}
{{NPCTableHead|30-49 km}}
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{{NPCTableRow|Cruiser|5|Ammatar Navy Maller}}
{{NPCTableRow|Cruiser|5|Ammatar Navy Maller}}
{{NPCTableRow|Battleship|10|Ammatar Navy Armageddon/Apocalypse}}
{{NPCTableRow|Battleship|10|Ammatar Navy Armageddon/Apocalypse}}
|}<noinclude>
|}
[[Category:Mission_reports]]
 
{{NPCTableCSS}}
{{NPCTableHead|Structures (30 km)}}
{{NPCTableRow|Hackable|1|Chapel of the Obsidian|cargo=Blood Obsidian Orb}}
|}
 
<noinclude>
[[Category:Epic arc missions]]
</noinclude>
</noinclude>