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<noinclude> | <noinclude>{{NPCTableCSS}} {{MinmatarEpicArcNav|chapter 3}}</noinclude> | ||
{{Missiondetails | |||
|Level= 4 | |||
|Type= Security | |||
{{ | |||
|Level= | |||
|Type= | |||
|Objective= Retrieve 1x Blood Obsidian Orb (0.1 m3) | |Objective= Retrieve 1x Blood Obsidian Orb (0.1 m3) | ||
|Faction1=Ammatar | |Faction1=Ammatar | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= Elite frigates | |WebPoint= Elite frigates | ||
|EWAR= | |EWAR= Web | ||
|ShipSizeLimit= | |ShipSizeLimit= Battleship | ||
|ShipSuggestion= | |ShipSuggestion= Fast ship or Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer | ||
|Rewards= | |Rewards= 7M ISK + 1M ISK (6h) | ||
|Extra= Requires | |Extra= Requires Archeology III; a Relic Analyzer is given to you by the Agent; Amarr Empire Standing loss (despite being Ammatar ships) | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
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Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb. | Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb. | ||
}} | }} | ||
[[ | [[File:Minmatar_epic_13.jpg|thumb|192px]] | ||
{{MessageBox|Warp in message | |||
|We know what you are here for. You are not allowed on the church grounds. Leave now or face the consequences. | |||
|collapsed=yes}} | |||
Two deadspace pockets up to three jumps away from Tanoo. | |||
'''Blitz:''' kill all Frigates, lure them away or rush through the Ancient Acceleration Gate. Rush for the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out. | |||
'''Alternative Blitz:''' lure ships 150 km away in the second room, turn around and approach enemy at a 45-degree angle; at the enemy fleet midpoint turn towards the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out. | |||
Tips: | |||
* | * You cannot warp inside either room | ||
* Destroy Warp Scrambling Frigates if you cannot avoid them. They are positioned around the gate and do not aggro on warp-in, but they will still tackle you before you get to the gate unless you're cloaked | |||
* The frigates in the first room will instantly move back to the acceleration gate if you warp out, so you can only avoid them solo with a Micro Jump Drive or fast ship | |||
* Armor tanked Battlecruisers such as Prophecies, Myrmidons and Hurricanes can ignore the incoming DPS and go straight for the Chapel of the Obsidian | |||
=== | === Warp-in === | ||
Ships appear when you are 15 km away from the Ancient Acceleration Gate. | |||
[[File:Minmatar_epic_13_warp_in.jpg|thumb|320px]] | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Elite Frigate|7|Ammatar Navy Delta I/ | {{NPCTableRow|Elite Frigate|7|Ammatar Navy Delta I/Gamma II|ewar= Web|point= yes}} | ||
{{NPCTableRow|Battleship|3|Ammatar Navy Armageddon/Apocalypse}} | {{NPCTableRow|Battleship|3|Ammatar Navy Armageddon/Apocalypse}} | ||
|} | |} | ||
= | {{NPCTableHead|Structures (20 km)}} | ||
{{NPCTableRow|Acceleration Gate|1|Ancient Acceleration Gate|note= Unlocked}} | |||
|} | |||
=== Room 1 === | |||
Apocalypse Battleships use short range weapons and try to approach you within 6 km. | |||
{{NPCTableHead|30-49 km}} | {{NPCTableHead|30-49 km}} | ||
| Line 68: | Line 63: | ||
{{NPCTableRow|Cruiser|5|Ammatar Navy Maller}} | {{NPCTableRow|Cruiser|5|Ammatar Navy Maller}} | ||
{{NPCTableRow|Battleship|10|Ammatar Navy Armageddon/Apocalypse}} | {{NPCTableRow|Battleship|10|Ammatar Navy Armageddon/Apocalypse}} | ||
|}<noinclude> | |} | ||
[[Category: | |||
{{NPCTableHead|Structures (30 km)}} | |||
{{NPCTableRow|Hackable|1|Chapel of the Obsidian|cargo=Blood Obsidian Orb}} | |||
|} | |||
<noinclude> | |||
[[Category:Epic arc missions]] | |||
</noinclude> | </noinclude> | ||