Difference between revisions of "Industrialist (Entrepreneur)"

From EVE University Wiki
Jump to: navigation, search
(Recategorized.)
(→‎Balancing the Books (5 of 10): re-add Overdrive Injector System, a fresh Gallente toon was rewarded with these instead)
 
(74 intermediate revisions by 12 users not shown)
Line 1: Line 1:
The '''Business Career Agent''' is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Business career agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  
+
The '''Industrialist - Entrepreneur''' (previously known as the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.
  
 
== Balancing the Books (1 of 10) ==
 
== Balancing the Books (1 of 10) ==
'''{{co|#9ef37c|Objective:}}''' [[hauling|Move]] a small item from one station to another.
 
  
Don't forget to put the item into your ship's cargo hold (you can use any ship you like) before you undock. You can click the "set a destination" button (from the Info Panel drop-down menu) to [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission. If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).  
+
{{Missiondetails
+
|Level=
== Balancing the Books (2 of 10) ==
+
|Type= Courier
'''{{co|#9ef37c|Objective:}}''' Use a [[salvaging|salvager module]] to salvage useful components from a wreck.
+
|Objective= [[hauling|Move]] Data Sheets(1 m³) to another station.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
  
[[File:Warp-to-mission-location.png|thumb|right|Warp to the mission location through the drop-down menu in the Info Panel.]]
+
* Don't forget to put the mission item into your ship's cargohold before you undock.
You are given a Civilian Salvager module; fit it to your ship (depending on what ship you're using, you may have to remove another high-slot module to make room for the Salvager. Make sure to keep at least one weapon fitted to your ship). The objective wreck is located in a [[deadspace]] area, warp to the deadspace location (right-click in space or on the drop-down menu from the Info Panel) and activate the acceleration gate. There will be some very weak [[rat]]s in the deadspace pocket; destroy them, then target the wreck, approach to within your Salvager's range (5000 m) and activate the Salvager. After a few cycles the Salvager will be successful, and you can open the wreck in space and retrieve the item. Return to your agent's station and deposit the item into your Item Hangar on the station to complete the mission.  
+
* Clicking the "set destination" button will [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
 +
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
 +
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "Contacts" button on the NeoCom).
  
Note that normal [[salvaging]] in EVE (outside the Career Agent missions) works slightly differently - you still target wrecks and activate your Salvager module, but any salvaged components are automatically deposited in your ship's cargo bay (no need to manually open a container in space). If you want, you can try this out on the wreck of the rat in the deadspace pocket.
+
== Balancing the Books (2 of 10) ==
  
'''{{co|#9ef37c|Reward:}}''' A [[Venture]] mining frigate, which you can find (along with all your other ships) in the Ship Hangar in the station.  
+
{{Missiondetails
+
|Name=
== Balancing the Books (3 of 10) ==
+
|Level=
'''{{co|#9ef37c|Objective:}}''' [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it into at least 333 Tritanium minerals.
+
|Type= Encounter
 +
|Objective= Use a salvager module to [[salvage]] useful components from a wreck.  
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=  
 +
|EWAR=
 +
|ShipSizeLimit=  
 +
|ShipSuggestion=
 +
|Rewards= Civilian Salvager (granted upon acceptance); [[Venture]]
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
The ''actual'' objective is to turn in 333 units of Tritanium to the agent - therefore, if you want, you could just buy the Tritanium off the [[trading|market]] (or, if you did the Tutorial, use some of the Tritanium you received as a reward). The price of Tritanium on the local market will fluctuate based on supply and demand, but will usually be around 5-6 ISK per unit (so 333 units will cost you around 2000 ISK, which is a negligible amount of money).
+
[[File:Warp-to-mission-location.png|thumb|Warp to the mission location through the drop-down menu in the Info Panel.]]
  
If you want to do this mission the "normal" way, fit a mining module (e.g. a Miner I from the Tutorial, or the Civilian Miner you received when you accepted the mission) to a ship (the Venture you received from the last mission is ideal, as it's a mining frigate, but you could also use most any other ship). You can go to any asteroid belt in the system and find an asteroid with [[Reprocessing#Ore|an ore which can be reprocessed into Tritanium]] (which, in [[high-sec|high security space]], is virtually any kind of asteroid) - alternatively, the mission has created a beacon with a single large "private" Veldspar asteroid. Given the competition for asteroids in newbie star systems, the beacon is probably the safer bet.  
+
* Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
 +
* The objective wreck is located in a [[deadspace]] area - warp to the location and activate the acceleration gate.
 +
* After destroying some weak [[rat]]s, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
 +
* It might take a few cycles for the salvaging to be successful, at which point the 'Black Box' required for mission completion will automatically appear in your ship's cargo hold.
 +
* Salvage drones will not be able to salvage the mission wreck.
 +
{{Clear}}
  
Warp to the beacon, target the asteroid, and turn on your mining module. There is a weak rat near the asteroid - you can either destroy it (if you brought a combat ship), or ignore it, as it doesn't do enough damage to seriously threaten your Venture.
+
== Balancing the Books (3 of 10) ==
  
[[File:Career-missions-reprocess-veldspar.jpg|thumb|right|Reprocessing 200 units of Veldspar into Tritanium.]]
+
{{Missiondetails
100 units of Veldspar ore reprocess into 415 units of Tritanium (you can find this out by either looking at the [[Reprocessing#Ore|reprocessing table on the wiki]], or by right-clicking on the Veldspar in-game, selecting "Show Info", and looking at the "Industry" tab) under ideal conditions (100% reprocessing yield). Particularly as a beginner character you will typically have around 50% reprocessing yield (which can be improved by training skills), so you will need at mine at least 200 units of Veldspar in order to get the required 333 Tritanium. Return to the station, move the ore from your ship into your Item Hangar on the station (note that, if you were using your Venture, the ore is in the Venture's special Ore Hold as opposed to the normal Cargo Hold), right-click on the ore and select "Reprocess". Note that you pay a small fee for reprocessing.  
+
|Name=
 +
|Level=
 +
|Type= Mining
 +
|Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals.  
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion= [[Venture]]
 +
|Rewards= Miner I (granted upon acceptance); {{sk|Reprocessing}} skillbook.
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' A {{sk|Reprocessing}} skillbook. Training this skill will improve your reprocessing yield.  
+
[[File:Career-missions-reprocess-veldspar.jpg|thumb|Reprocessing 200 units of Veldspar into Tritanium.]]
 +
* Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
 +
* While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
 +
* Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
 +
* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
 +
* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
 +
* You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
 +
{{Clear}}
  
 
== Balancing the Books (4 of 10) ==
 
== Balancing the Books (4 of 10) ==
'''{{co|#9ef37c|Objective:}}''' [[Hacking|Hack]] a structure with a Data Analyser module.
 
  
Fit the Civilian Data Analyser module to a ship (with at least a modicum of combat ability, e.g. your Corvette). Warp to the mission's deadspace pocket and activate the acceleration gate. Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach the Data Storage Device, target it, and activate your Data Analyzer module. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot its contents.
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Exploration
 +
|Objective= [[Hacking|Hack]] a structure with a Data Analyzer.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Civilian Data Analyzer (granted upon acceptance)
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
Return to your agent and hand in the Encoded Data Chip. You will also have looted a Datacore - but it's not used for anything, you can leave it in your Item Hangar in the station.  
+
* Fit the Civilian Data Analyzer and some weapons to your ship.
 +
* Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the [[hacking]] minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot the Encoded Data Chip.
  
 
== Balancing the Books (5 of 10) ==
 
== Balancing the Books (5 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Move a small item from one station to another.
 
  
The agent gives you an Overdrive Injector System module, which increases your ship's speed - if you want, you can fit it on your ship (although it won't make much of a difference for this mission). To use an Overdrive Injector System module you need to have trained the {{sk|Hull Upgrades}} skill, which is the case for every new pilot. As usual for hauling missions, don't forget to put the item you're meant to transport into your ship's cargo hold and undock. This journey is a bit longer than the one from the first Business mission, so you will want to use the [[Autopilot]] to plot the shortest course to your destination (click on "Set Destination" in the Info Panel). As usual, don't get into the habit of using the Autopilot to actually ''fly'' your ship - the trip will be much faster if you manually warp from gate to gate.
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Courier
 +
|Objective=  Move Encoded Data Chip(0.1 m³) to another station.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Inertial Stabilizers I ''or'' Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
When you have arrived at your destination, talk to your agent to complete the mission, then return to them.  
+
Whether you get Inertial Stabilizers or an Overdrive Injector System depends on the faction of your career agent.
  
'''{{co|#9ef37c|Reward:}}''' An Expanded Cargohold module (increases the size of your ship's cargo bay). You receive this module at your agent's station.  
+
* As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
 +
* Inertial Stabilizers I decreases the ship's [[Acceleration|Inertia]] (increasing its agility), at the expense of increased [[Signature radius]].
 +
* Overdrive Injector System I increases the ship's maximum velocity at the expense of reduced cargohold capacity.
 +
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
  
 
== Balancing the Books (6 of 10) ==
 
== Balancing the Books (6 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Acquire a Tracking Computer module.
 
  
[[File:Market-buy-tracking-computer.png|thumb|right|400px|Buying a Tracking Computer from the market.]]
+
{{Missiondetails
How you acquire the Tracking Computer module is up to you. The fastest way is to buy it from another player through the [[trading|market]] (the module usually costs around 60-70k ISK), although make sure you either buy it in the current station (in the Market window, sort by the "Jumps" column, and see if there is a module being sold in your station at a reasonable price), or else buy it somewhere else (it may be cheaper?) and fly to the station where you bought it to pick it up.
+
|Name=
 +
|Level=
 +
|Type= Industry
 +
|Objective= Acquire a Civilian Armor Repairer
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= {{Sk|Broker Relations}} skillbook (granted upon acceptance); Nanofiber Internal Structure I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
Alternatively, you can use this mission to learn about basic manufacturing. When you accepted the mission you received a {{sk|Mass Production}} skillbook, which, when trained, allows to manufacture multiple items at once. It's not necessary to train the skill to complete the mission (as you'll only be manufacturing one thing at a time), but training the skill is vital if you want to go deeper into manufacturing.
+
<!--[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]-->
* First, you need to buy a [[blueprint]] for the Tracking Computer module. Blueprint Originals (BPOs) are sold on the market (by NPCs, so the prices are fixed - this particular blueprint costs around 100k ISK). It's likely that the closest seller is in another star system, so you will need to fly to their station in order to pick up the blueprint you bought.
 
* Once you have the blueprint, return it to your station (or, for that matter, to any nearby station with an Industry facility) and open the Industry window (right-click on the Blueprint, select "Use Blueprint"). This will tell you what materials you need to manufacture the Tracking Computer (Tritanium and Megacyte minerals).
 
* You then need to acquire these minerals. Right-click on the minerals and open the "Show Info" window, which will tell you what ores can be reprocessed to obtain these minerals. Tritanium is extremely common, while Megacyte can only be obtained from rare [[nullsec]] ores. While you ''could'' fly to nullsec and mine the ores yourself, it's probably easier to buy the minerals directly from the market.
 
* Once you have the minerals, you can start the manufacturing job, which takes about half an hour for this particular module. Once it's done, open the Industry window (from the Station Services window), open the "Jobs" tab at the bottom, and click on "Deliver".
 
  
'''{{co|#9ef37c|Reward:}}''' A Mining module.
+
* While it doesn't matter how or where you acquire the Civilian Armor Repairer from, the fastest way to acquire a Civilian Armor Repairer is to simply buy it from the [[market]]. Career Agent stations has specifically this item "seeded" with sell orders, meaning it will always be available for purchase from there.
 +
{{Clear}}
  
 
== Balancing the Books (7 of 10) ==
 
== Balancing the Books (7 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Hack a structure with a Relic Analyser module.
 
  
This mission is very similar to [[#Balancing the Books (4 of 10)|mission 4]], except that you need to fit the Civilian Relic Analyser module (instead of the Data Analyser you used earlier). Also, after the first acceleration gate, there will be two rats that you need to destroy, before activating a second acceleration gate, which will take you to a second deadspace pocket. Kill the two rats in the second pocket, approach, lock, and hack the container (called an "Ancient Ship Structure"), and loot the contents.
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Exploration
 +
|Objective= Hack a structure with a Relic Analyzer.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Civilian Relic Analyzer (granted upon acceptance); 1MN Afterburner I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' An Afterburner module.  
+
* This mission is very similar to [[#Balancing the Books (4 of 10)|mission 4]], except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier).
 +
* Ignore the two rats in the first pocket and activate the warp gate
 +
* Kill the two rats in the second pocket, approach, target-lock, and hack the container (called an "Ancient Ship Structure") using your Relic Analyzer and loot the contents.
  
 
== Balancing the Books (8 of 10) ==
 
== Balancing the Books (8 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Move a small item from one station to another.
 
  
Another very simple hauling mission, just like [[#Balancing the Books (1 of 10)|mission 1]].
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Courier
 +
|Objective= Move Central Data Core(5&nbsp;m³) to another station.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Limited Social Adaptation Chip
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' A Limited Social Adaptation Chip [[Implant#Attribute_Enhancers|implant]], which you can "plug in" to your character's head to increase their [[Skills_and_Learning#Attributes|Charisma attribute]] by 1 point, which slighly increases your training speed for skills which use the Charisma attribute. You should plug the implant into your head (right-click on it and select "Plug in"). Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed too. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character --&gt; Augmentations tab.  
+
* As always, be sure to put the mission item in your ship's cargohold before setting out.
 +
* The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Charisma]] attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.
  
 
== Balancing the Books (9 of 10) ==
 
== Balancing the Books (9 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Acquire 2 Afterburner modules.
 
  
When you accept the mission your agent gives you an Expanded Cargohold module (although it's not really relevant to completing the mission).
+
{{Missiondetails
 +
|Name=
 +
|Level=
 +
|Type= Industry
 +
|Objective= Acquire 2 units of 1MN Afterburner I.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Expanded Cargohold I (granted upon acceptance); {{sk|Mass Production}} skillbook
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
Similar to [[#Balancing the Books (6 of 10)|mission 6]], now you need to acquire two 1MN Afterburner I modules. Again, the easiest way is to buy them from the market (keeping in mind that you received one as a reward from mission 7); a 1MN Afterburner costs about 30k ISK. Alternatively you can manufacture one - even though it requires a larger variety of minerals (all of which can be reprocessed from ores mined in [[highsec|high-security space]]) to manufacture than the Tracking Computer from mission 6. The agent also mentions that you could loot a module from a destroyed ship: player ships in EVE drop about half of their cargo and modules when they are destroyed (the other half is lost). So while you ''could'', in theory, fit a combat ship, go into [[low-sec|low-]] or [[nullsec|null-security]] space, and fight other players until you destroy one who happened to use a 1MN Afterburner module, it's probably not a reasonable path for a new player.  
+
* Since [[#Balancing the Books (7 of 10)|mission 7]] already gave you one of the modules to be handed in, you only need to acquire one more.
 +
* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
 +
* You can also buy one from the market.
 +
* You may need to right click on one of the 1MN Afterburner I and select Repackage, if this option is available.
 +
* Alternatively, you can [[Manufacturing|manufacture]] one with a 1MN Afterburner I Blueprint, assuming you have the minerals available.
  
'''{{co|#9ef37c|Reward:}}''' An {{sk|Advanced Industry}} skillbook, which, when trained, speeds up your manufacturing speed. Note that only [[Clone States|Omega characters]] can use this skill - you can tell by the orange border around the icon, and by the letter &Omega; which appears when you mouse over the icon.
+
== Balancing the Books (10 of 10) ==
  
== Balancing the Books (10 of 10) ==
+
{{Missiondetails
'''{{co|#9ef37c|Objective:}}''' Manufacture ammunition.  
+
|Name=
 +
|Level=
 +
|Type= Industry
 +
|Objective= Manufacture (or otherwise acquire) a faction-based turret.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= BPC for turret ([[File:isis_amarr.png|22px|link=|Amarr Empire]]Gatling Pulse Laser I ([[Turrets#Energy turrets|Energy Turret]]) /[[File:isis caldari.png|22px|link=|Caldari]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis gallente.png|22px|link=|Gallente Federation]]75mm Gatling Rail I ([[Turrets#Hybrid turrets|Hybrid Turret]]) /[[File:isis minmatar.png|22px|link=|Minmatar Republic]]125mm Gatling Autocannon I) ([[Turrets#Projectile turrets|Projectile Turret]]) (granted upon acceptance); [[Haulers#Fast transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}})
 +
|StandingLoss=  
 +
|Extra=
 +
}}
 +
 
 +
* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
 +
<!--* If you are doing this mission for [[File:isis gallente.png|22px|link=|Gallente Federation]]Gallente or [[File:isis minmatar.png|22px|link=|Minmatar Republic]]Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, [[File:isis_amarr.png|22px|link=|Amarr Empire]]Amarr and [[File:isis caldari.png|22px|link=|Caldari]]Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.-->
 +
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
 +
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 5% material efficiency as given by the agent):
 +
 
 +
{| class="wikitable" style="text-align:center; vertical-align:middle;"
 +
|+ Minerals Required for Manufacturing Objectives
 +
 
 +
|-
 +
! Turret
 +
! Batch per Cycle
 +
! Required Cycles
 +
! [[File:Mineral tritanium.png|24px|link=]]<br>Tritanium
 +
! [[File:Mineral pyerite.png|24px|link=]]<br>Pyerite
 +
! [[File:Mineral mexallon.png|24px|link=]]<br>Mexallon
 +
! [[File:Mineral isogen.png|24px|link=]]<br>Isogen
 +
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocxium
 +
 
 +
|-
 +
| style="text-align: left;" | [[File:isis_amarr.png|22px|link=|Amarr Empire]] ''Gatling Pulse Laser I''
 +
| 1
 +
| 1
 +
| 220
 +
| 209
 +
|
 +
|
 +
 +
 
 +
|-
 +
| style="text-align: left;" | [[File:isis caldari.png|22px|link=|Caldari]] ''75mm Gatling Rail I''
 +
| 1
 +
| 1
 +
| 220
 +
| 209
 +
|
 +
|
 +
|
 +
 
 +
|-
 +
| style="text-align: left;" | [[File:isis gallente.png|22px|link=|Gallente Federation]] ''75mm Gatling Rail I''
 +
| 1
 +
| 1
 +
| 220
 +
| 209
 +
|
 +
|
 +
|
 +
 
 +
|-
 +
| style="text-align: left;" | [[File:isis minmatar.png|22px|link=|Minmatar Republic]] ''125mm Gatling Autocannon I''
 +
| 1
 +
| 1
 +
| 220
 +
| 209
 +
|
 +
|
 +
|
  
Your agent gives you a Blueprint Copy ([[BPC]]) for some race-specific ammunition (e.g. hybrid rounds, laser crystals), and even though the mission text says that you must manufacture them, there (yet again) nothing stopping you from buying them from other players on the market.
+
|}
  
If you do decide to manufacture them yourself, follow the same steps as for any other kind of basic [[manufacturing]] (see also [[#Balancing the Books (6 of 10)|mission 6]]). Keep in mind that you need to produce a moderate quantity of ammunition (e.g. 5000 rounds of hybrid ammunition, or 50 laser crystals), increase the value of the "job runs" field in the Industry window until you get the desired outcome. As manufacturing jobs run sequentially  the total manufacturing time can take several hours - but you can do other things (including other missions) during this time if you want. Once the manufacturing job is complete, open the Industry window again, select the "Jobs" tab, and click on "Deliver".  
+
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
  
'''{{co|#9ef37c|Reward:}}''' Your race's [[Industrial|Fast Industrial]] ship. These ships are very weak in combat, but can carry large amounts of cargo.  
+
* The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
  
 
[[Category:Career Agents]]
 
[[Category:Career Agents]]

Latest revision as of 14:05, 26 March 2024

The Industrialist - Entrepreneur (previously known as the Business Career Agent) is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The Industrialist - Entrepreneur agent missions teach you about hauling, salvaging, mining, hacking, and manufacturing. In total these missions pay about 1.1M ISK in rewards.

Balancing the Books (1 of 10)

Type Courier
Objective Move Data Sheets(1 m³) to another station.


  • Don't forget to put the mission item into your ship's cargohold before you undock.
  • Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
  • Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
  • If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "Contacts" button on the NeoCom).

Balancing the Books (2 of 10)

Type Encounter
Objective Use a salvager module to salvage useful components from a wreck.
Rewards Civilian Salvager (granted upon acceptance); Venture


Warp to the mission location through the drop-down menu in the Info Panel.
  • Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
  • The objective wreck is located in a deadspace area - warp to the location and activate the acceleration gate.
  • After destroying some weak rats, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
  • It might take a few cycles for the salvaging to be successful, at which point the 'Black Box' required for mission completion will automatically appear in your ship's cargo hold.
  • Salvage drones will not be able to salvage the mission wreck.

Balancing the Books (3 of 10)

Type Mining
Objective Mine some Veldspar ore and reprocess it to 333 Tritanium minerals.
Ship suggestion Venture
Rewards Miner I (granted upon acceptance); Reprocessing skillbook.


Reprocessing 200 units of Veldspar into Tritanium.
  • Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
  • While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
  • Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
  • Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
  • If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
  • You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.

Balancing the Books (4 of 10)

Type Exploration
Objective Hack a structure with a Data Analyzer.
Rewards Civilian Data Analyzer (granted upon acceptance)


  • Fit the Civilian Data Analyzer and some weapons to your ship.
  • Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the hacking minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot the Encoded Data Chip.

Balancing the Books (5 of 10)

Type Courier
Objective Move Encoded Data Chip(0.1 m³) to another station.
Rewards Inertial Stabilizers I or Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I


Whether you get Inertial Stabilizers or an Overdrive Injector System depends on the faction of your career agent.

  • As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
  • Inertial Stabilizers I decreases the ship's Inertia (increasing its agility), at the expense of increased Signature radius.
  • Overdrive Injector System I increases the ship's maximum velocity at the expense of reduced cargohold capacity.
  • Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.

Balancing the Books (6 of 10)

Type Industry
Objective Acquire a Civilian Armor Repairer
Rewards Broker Relations skillbook (granted upon acceptance); Nanofiber Internal Structure I


  • While it doesn't matter how or where you acquire the Civilian Armor Repairer from, the fastest way to acquire a Civilian Armor Repairer is to simply buy it from the market. Career Agent stations has specifically this item "seeded" with sell orders, meaning it will always be available for purchase from there.

Balancing the Books (7 of 10)

Type Exploration
Objective Hack a structure with a Relic Analyzer.
Rewards Civilian Relic Analyzer (granted upon acceptance); 1MN Afterburner I


  • This mission is very similar to mission 4, except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier).
  • Ignore the two rats in the first pocket and activate the warp gate
  • Kill the two rats in the second pocket, approach, target-lock, and hack the container (called an "Ancient Ship Structure") using your Relic Analyzer and loot the contents.

Balancing the Books (8 of 10)

Type Courier
Objective Move Central Data Core(5 m³) to another station.
Rewards Limited Social Adaptation Chip


  • As always, be sure to put the mission item in your ship's cargohold before setting out.
  • The Limited Social Adaptation Chip is an implant that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their Charisma attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your pod be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.

Balancing the Books (9 of 10)

Type Industry
Objective Acquire 2 units of 1MN Afterburner I.
Rewards Expanded Cargohold I (granted upon acceptance); Mass Production skillbook


  • Since mission 7 already gave you one of the modules to be handed in, you only need to acquire one more.
  • If you completed Industrialist - Producer mission 5 and/or Enforcer mission 4 beforehand, then they would have given you the remaining 1MN Afterburner I required.
  • You can also buy one from the market.
  • You may need to right click on one of the 1MN Afterburner I and select Repackage, if this option is available.
  • Alternatively, you can manufacture one with a 1MN Afterburner I Blueprint, assuming you have the minerals available.

Balancing the Books (10 of 10)

Type Industry
Objective Manufacture (or otherwise acquire) a faction-based turret.
Rewards BPC for turret (Amarr EmpireGatling Pulse Laser I (Energy Turret) /Caldari75mm Gatling Rail I (Hybrid Turret) /Gallente Federation75mm Gatling Rail I (Hybrid Turret) /Minmatar Republic125mm Gatling Autocannon I) (Projectile Turret) (granted upon acceptance); Fast Hauler ship (AmarrSigil /CaldariBadger /GallenteNereus /MinmatarWreathe)


  • Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
  • Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
  • The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 5% material efficiency as given by the agent):
Minerals Required for Manufacturing Objectives
Turret Batch per Cycle Required Cycles Mineral tritanium.png
Tritanium
Mineral pyerite.png
Pyerite
Mineral mexallon.png
Mexallon
Mineral isogen.png
Isogen
Mineral nocxium.png
Nocxium
Amarr Empire Gatling Pulse Laser I 1 1 220 209
Caldari 75mm Gatling Rail I 1 1 220 209
Gallente Federation 75mm Gatling Rail I 1 1 220 209
Minmatar Republic 125mm Gatling Autocannon I 1 1 220 209
  • Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
  • The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for CaldariBadger, 5 for GallenteNereus and MinmatarWreathe, and 6 for AmarrSigil), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.