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= During War = | = During War = | ||
The Default SOP applies to all members when the [[DEFCON]] level listed in the [[ | The Default SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime if required. | ||
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is '''not''' an official rule. | The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is '''not''' an official rule. | ||
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== You must not be undocked unless you are... == | == You must not be undocked unless you are... == | ||
=== ...in a combat fleet === | === ...in a combat fleet === | ||
Combat fleets are three or more combat fitted ships<ref>War targets tend to want to pick off members flying solo, and will typically avoid a fight they may not be able to win.</ref>, who are | Combat fleets are three or more combat fitted ships<ref>War targets tend to want to pick off members flying solo, and will typically avoid a fight they may not be able to win.</ref>, who are seeking to engage war-targets or other hostiles<ref>Combat is always allowed in the Uni, as long as it follows our [[Rules of Engagement|RoE]]</ref> in [[LowSec]] and [[NullSec]]. | ||
=== ...travelling === | === ...travelling === | ||
Travelling is moving with no cargo (opposed to hauling) and is only<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref> allowed in [[ | Travelling is moving with no cargo (opposed to hauling) and is only<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref> allowed in [[Frigate#Fast Frigates|'Fast Frigate']] class ships, [[Shuttle]]s and [[Starter Frigate]]s<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>. There is no requirement that you must travel toward HQ. | ||
=== ...at the E-UNI POS === | === ...at the E-UNI POS === | ||
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Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> can be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you must still be careful</ref>. | Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> can be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you must still be careful</ref>. | ||
<br> | === ...logged in to a non E-UNI character === | ||
This counts for your characters in E-UNI; for those not in corp<ref>This should be fairly obvious, but we do not have any restrictions on what you do on any alts during wartime, as long as it does not reflect badly on the Uni.</ref>, it doesn't count. | |||
<br> | |||
== You cannot fly any... == | == You cannot fly any... == | ||
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This is any ship which can fit a [[Covert Ops Cloak]]<ref>Which in the case of frigates is worth more than the rest of the ship put together, and a nice loot present.</ref>, such as: | This is any ship which can fit a [[Covert Ops Cloak]]<ref>Which in the case of frigates is worth more than the rest of the ship put together, and a nice loot present.</ref>, such as: | ||
*[[Covert Ops Frigate]]s<ref>These are very expensive for what they do, and need some practice and knowledge to avoid being decloaked.</ref> | *[[Frigate#Covert_Ops_Frigate|Covert Ops Frigate]]s<ref>These are very expensive for what they do, and need some practice and knowledge to avoid being decloaked.</ref> | ||
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> | *[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> | ||
*[[Force Recon]]s<ref>Like both the [[Stealth Bomber]] and [[Covert Ops Frigate]], these are expensive and need practice to use well.</ref> | *[[Force Recon]]s<ref>Like both the [[Stealth Bomber]] and [[Covert Ops Frigate]], these are expensive and need practice to use well.</ref> | ||
Individual certifications are available from the [[ILN]]. | Individual certifications are available from the [[ILN]]. | ||
=== ...Tech 2 BattleCruisers or Battleships === | === ...Tech 2 BattleCruisers or Battleships === | ||
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=== ...Mining Ships === | === ...Mining Ships === | ||
This is any ship which has a | This is any ship which has a bonusses related to [[Mining|mining]], barring the cruiser class<ref>The cruiser class of mining ships are dual-role, and therefore can be used for PvP and Mining.</ref>, such as: | ||
*[[Mining Frigate]]s<ref>These are not designed for PvP at all, and in some cases are not even a match for the typical belt rat.</ref> | *[[Mining Frigate]]s<ref>These are not designed for PvP at all, and in some cases are not even a match for the typical belt rat.</ref> | ||
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> | *[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> | ||
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref> | *[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref> | ||
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref> | |||
=== ...Haulers === | === ...Haulers === | ||
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*[[Deep Space Transport]]s<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> | *[[Deep Space Transport]]s<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> | ||
*[[Freighter]]s<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> | *[[Freighter]]s<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> | ||
*[[Jump Freighter]]s<ref>Even worse than a freighter, far more expensive and not even as big. Avoid! | *[[Jump Freighter]]s<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref> | ||
=== ...faction ships === | === ...faction ships === | ||
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=== ...your ship for PvP === | === ...your ship for PvP === | ||
This depends greatly on the ship, but means no Mining lasers, cargo expanders or exploration modules, with a | This depends greatly on the ship, but means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref> | ||
=== ...your guns and launchers efficiently === | === ...your guns and launchers efficiently === | ||
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=== ...no faction, officer or deadspace modules === | === ...no faction, officer or deadspace modules === | ||
This is any module with a [[Meta Level]] above 5 | This is any module with a [[Meta Level]] above 5<ref>These are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref>, however scouts with the Covert Ops certification may fit a faction probe launcher at their discretion. | ||
=== ...a Tech 2 tank on BattleCruisers and Battleships === | === ...a Tech 2 tank on BattleCruisers and Battleships === | ||
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, | This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref> | ||
=== ...your ship for its role === | === ...your ship for its role === | ||
This should go without saying, but it means the modules on your ship should not cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, | This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>. | ||
=== ...appropriate rigs === | === ...appropriate rigs === | ||
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*No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref> | *No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref> | ||
*Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref> | *Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref> | ||
*Rigs on [[ | *Rigs on [[Battlecruisers]] and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> | ||
*Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | *Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | ||
*No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | *No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | ||
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If not in a fleet<ref>Hopefully that should go without saying, but if you are in a fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. | If not in a fleet<ref>Hopefully that should go without saying, but if you are in a fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. | ||
=== ...avoid Trade Hubs | === ...avoid Trade Hubs when travelling === | ||
Where possible, you should avoid Trade hubs<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them | Where possible, you should avoid [[Trade hubs]] when traveling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without being docked there. | ||
<br> | <br> | ||
== You must ''never''... == | == You must ''never''... == | ||
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=== ...speak to a War-Target === | === ...speak to a War-Target === | ||
Apart from a "GF" (good fight) in local, we use our guns to communicate with war targets<ref>A casual comment can lead to a war turning very nasty, and you may end up accidentally passing intel.</ref>. Only Directors are allowed to talk to them, so just ignore them and report any attempts to contact you to the [[Director of Public Relations]] or another [[Director]].<ref>We have a lot of practice in dealing with them, and speak on behalf of the whole University.</ref> | Apart from a "GF" (good fight) in local, we use our guns to communicate with war targets<ref>A casual comment can lead to a war turning very nasty, and you may end up accidentally passing intel.</ref>. Only Directors are Diplomats allowed to talk to them, so just ignore them and report any attempts to contact you to the [[Director of Public Relations]] or another [[Director]].<ref>We have a lot of practice in dealing with them, and speak on behalf of the whole University.</ref> | ||
=== ...discuss the war in public === | === ...discuss the war in public === | ||
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=== ...use the Autopilot === | === ...use the Autopilot === | ||
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres must be done manually.<ref>The Autopilot is dangerous even in peacetime | Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref> | ||
=== ...mine, anywhere at all === | === ...mine, anywhere at all === | ||
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This means moving anything in your cargo other than ammo, charges or modules to swap out with current fit.<ref>A massive percentage of our war-targets declare war on E-UNI specifically to kill people hauling items, so providing them free stuff as a reward is a very bad idea.</ref> | This means moving anything in your cargo other than ammo, charges or modules to swap out with current fit.<ref>A massive percentage of our war-targets declare war on E-UNI specifically to kill people hauling items, so providing them free stuff as a reward is a very bad idea.</ref> | ||
=== ...run Agent Missions | === ...run Agent Missions or Incursions === | ||
This includes any mission which requires you to move items, such as Distribution or Mining and also includes Epic Arc missions. Missions which require you to kill NPCs, such as Security Missions<ref>PvE fits are totally different to PvP fits, and tend to be both very expensive and set to tank and deal a specific type of damage.</ref>, may ''only'' be run during the [[Relaxed SOP]], and then only as part of a fleet while PvP fit<ref>War targets tend to be looking for solo kills, and mission runners are almost always solo.</ref>. | This includes any mission which requires you to move items, such as Distribution or Mining and also includes Epic Arc missions. | ||
Missions which require you to kill NPCs, such as Security Missions<ref>PvE fits are totally different to PvP fits, and tend to be both very expensive and set to tank and deal a specific type of damage.</ref> and Incursions, may ''only'' be run during the [[Relaxed SOP]], and then only as part of a fleet while PvP fit<ref>War targets tend to be looking for solo kills, and mission runners are almost always solo.</ref>. | |||
=== ...run any PvE in known space === | === ...run any PvE in known space === | ||
This means [[Exploration|exploration sites]], [[COSMOS]] | This means [[Exploration|exploration sites]], [[COSMOS]] or [[Static Complex|static complexes]]<ref>All of these are pretty similar to running normal missions, but are easier to find you.</ref>. Exploration sites are allowed '''only''' in wormhole space<ref>It's unlikely a wartarget would follow a Uni fleet to [[w-space]] where they could be killed by anyone, otherwise they would be in nullsec or lowsec.</ref>. | ||
=== ...go AFK in space | === ...go AFK in space === | ||
Never leave your ship unattended when in space<ref>Being AFK, even cloaked at a safe-spot or sitting at the POS simply isn't worth the risk.</ref>. Always dock up if you have to leave. | Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back. | ||
<br> | <br> | ||
== Fleets... == | == Fleets... == | ||
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=== ...must have at least three E-UNI members === | === ...must have at least three E-UNI members === | ||
These are individual people who are current EVE University members, so people running multiple accounts or | These are individual people who are current EVE University members, so people running multiple accounts or alts don't count toward this.<ref>You need to be able to defend yourself and potentially kill any hostiles in the event you encounter a hostile target, and not present a nice easy kill. If the situation is not well in their favour, most hostiles will avoid combat.</ref> | ||
=== ...should have a covert scout if possible === | === ...should have a covert scout if possible === | ||
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=== ...members must not be impaired === | === ...members must not be impaired === | ||
This means in PvP, you have one account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref> | This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref> | ||
=== ...must hand all war loot over to the Uni === | === ...must hand all war loot over to the Uni === | ||
Loot from E-UNI wrecks should be collected and given back to the owner where possible, with any war-target loot placed into the "Ivy League Navy" Hangar at [[PTS]] or [[CBT]] in Aldrat<ref>Wartime loot is sold and pays for things such as the [[Ship Replacement Program|ship replacement program]].</ref>. Fleets during peacetime may set their own loot policy or donate it to the ILN, with donations during peacetime '''not''' required. | Loot from E-UNI wrecks should be collected and given back to the owner where possible, with any war-target loot placed into the "Ivy League Navy" Hangar at [[PTS]] or [[CBT]] in Aldrat<ref>Wartime loot is sold and pays for things such as the [[Ship Replacement Program|ship replacement program]].</ref>. Fleets during peacetime may set their own loot policy or donate it to the ILN, with donations during peacetime '''not''' required. | ||
<br> | |||
== You can... == | == You can... == | ||
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You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require its very close to normal PvP, and are a good way to practice command.</ref>. All the other rules are in effect however, so fleets must be PvP fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require its very close to normal PvP, and are a good way to practice command.</ref>. All the other rules are in effect however, so fleets must be PvP fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | ||
If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[ | If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[Battlecruisers]] or a [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. This is the ONLY exception. | ||
=== ...station trade === | === ...station trade === | ||
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=== ...leave E-UNI until the war ends === | === ...leave E-UNI until the war ends === | ||
If you want to, [[ | If you want to, [[Leaving EVE University#Leaving for the war|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked when returning. | ||
<br> | <br> | ||
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The "Relaxed SOP" is a modification to the normal SOP which allows E-UNI members to engage in limited [[PvE]] activity without dropping from the corporation. [[EVE University Management|E-UNI Directors]] will notify members when Relaxed SOP is in effect via the Message of the Day [[Chat Channels and Mailing Lists|Chat.E-UNI]] and an EVE-mail to the alliance. | The "Relaxed SOP" is a modification to the normal SOP which allows E-UNI members to engage in limited [[PvE]] activity without dropping from the corporation. [[EVE University Management|E-UNI Directors]] will notify members when Relaxed SOP is in effect via the Message of the Day [[Chat Channels and Mailing Lists|Chat.E-UNI]] and an EVE-mail to the alliance. | ||
=== ...Security missions may be run in a fleet | === ...Security missions may be run in a fleet === | ||
These are the agent missions, not incursions, exploration, etc. As long as the fleet has at least three E-UNI members, then you may have as many out-of-corp people in the fleet as you want. | |||
=== ...Incursions may be run with an E-UNI fleet === | |||
Incursions are allowed, but fleets must only be comprised of E-UNI members<ref>Anyone assisting will flag themselves to the hostiles</ref>. Joining a public Incursion fleet is therefore prohibited, as it risks out status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>. | |||
In other words, everyone must be in the same mission space. | === ...mission & incursion fleets must stay together === | ||
In other words, everyone must be in the same mission space so they can engage the hostiles if they appear. | |||
=== ...ships are still fit for PvP === | === ...ships are still fit for PvP === | ||
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All ships must still be fitted for [[PvP]] combat, and be ready to engage a hostile target. | All ships must still be fitted for [[PvP]] combat, and be ready to engage a hostile target. | ||
=== ...Distribution and Mining missions are | === ...Distribution and Mining missions are prohibited === | ||
Use an out-of-corp alt for these if you have to. | Use an out-of-corp alt for these if you have to. | ||
=== ...all other rules are the same === | === ...all other rules are the same === | ||
Everything else in the SOP is as normal wartime. | Everything else in the SOP is as normal wartime. | ||
<br> | |||
= Lockdowns = | = Lockdowns = | ||
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*[[Wartime Checklist]] | *[[Wartime Checklist]] | ||
*[[ | *[[Do's and Don'ts During War]] | ||