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Accounts: Difference between revisions

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m Text replacement - "trade hub" to "trade hub"
 
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* Buying [[#PLEX|PLEX]] with in-game money (ISK)  
* Buying [[#PLEX|PLEX]] with in-game money (ISK)  


Game time can be bought either from CCP directly, or from an [https://secure.eveonline.com/thirdpartyretailers authorised third-party retailer]. It can be paid as either a recurring payment, or by buying a "block" of game time (e.g. 6 months) in advance, which is usually cheaper on a per-month basis. Depending on your local currency it may be worth shopping around to get the best deal on game time.  
Game time can be bought either from CCP directly, or from a [https://secure.eveonline.com/thirdpartyretailers authorised third-party retailer]. It can be paid as either a recurring payment, or by buying a "block" of game time (e.g. 6 months) in advance, which is usually cheaper on a per-month basis. Depending on your local currency it may be worth shopping around to get the best deal on game time.  


Subscriptions are paid for per account (not per character); any character on an account with an active subscription are considered to have [[Clone States|Omega status]]. If your subscription runs out, you can continue to play the game (with the limitations of [[Clone States|Alpha status]]), or renew your subscription to regain Omega status.  
Subscriptions are paid for per account (not per character); any character on an account with an active subscription are considered to have [[Clone States|Omega status]]. If your subscription runs out, you can continue to play the game (with the limitations of [[Clone States|Alpha status]]), or renew your subscription to regain Omega status.  
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* Buy 30 days of ([[Clone States|Omega]]) game time for 500 PLEX
* Buy 30 days of ([[Clone States|Omega]]) game time for 500 PLEX
* Buy 360 days of ([[Clone States|Omega]]) game time for 5.500 PLEX
* Add 30 days of [[#Multiple Character Training|Multiple Character Training]] time for 450 PLEX  
* Add 30 days of [[#Multiple Character Training|Multiple Character Training]] time for 450 PLEX  
* Shop in the [[New Eden Store]]
* Shop in the [[New Eden Store]]
* Sell it to another player for ISK
* Sell it to another player for ISK


Just like all other player-traded items on the market, the <!--[https:-->//eve-central.com/home/quicklook.html?typeid=44992 price of PLEX]<ref group="note"name="BadCertificate" /> fluctuates with supply and demand.  
Just like all other player-traded items on the market, the [https://evetycoon.com/market/44992 price of PLEX] fluctuates with supply and demand.  


==== Acquiring PLEX ====
==== Acquiring PLEX ====
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[[File:Activate-PLEX.png|thumb|Activate a PLEX.]]
[[File:Activate-PLEX.png|thumb|Activate a PLEX.]]
[[File:Multi-char-training.png|thumb|Select what to do with the PLEX.]]
[[File:Multi-char-training.png|thumb|Select what to do with the PLEX.]]
While PLEX bought in-game is a normal in-game item, PLEX bought from out-of-game sources appear in your [[redeeming window]], and must first be redeemed (i.e. transferred) to one of the characters on that account, where it will appear as an item at that character's location (in the station's item hangar or the ship's cargo bay). It can then be moved, transported, and sold like any other in-game item. It's highly recommended that you only redeem PLEX when your character is either at a [[Trade hubs|trade hub]] or if you intend to use it immediately (see [[#PLEX safety|below]]).  
While PLEX bought in-game is a normal in-game item, PLEX bought from out-of-game sources appear in your [[redeeming window]], and must first be redeemed (i.e. transferred) to one of the characters on that account, where it will appear as an item at that character's location (in the station's item hangar or the ship's cargo bay). It can then be moved, transported, and sold like any other in-game item. It's highly recommended that you only redeem PLEX when your character is either at a [[trade hub]] or if you intend to use it immediately (see [[#PLEX safety|below]]).  


Once redeemed, you can right-click on the PLEX item to add 30 days of game time, exchange it for Aurum, etc - note that these actions consume the PLEX.  
Once redeemed, you can right-click on the PLEX item to add 30 days of game time, exchange it for Aurum, etc - note that these actions consume the PLEX.  
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Activating Multiple Character Training (MCT) opens up an additional character skill training queue for 30 days; if you want a longer period or a third training queue you have to buy multiple instances of MCT.  
Activating Multiple Character Training (MCT) opens up an additional character skill training queue for 30 days; if you want a longer period or a third training queue you have to buy multiple instances of MCT.  


It doesn't matter ''which'' characters are training simultaneously, as long as the simultaneous limit is not reached. For example, you could have 3 characters named Anna, Bob and Charlie on the same account. If you have one MCT queue active on that account, you can train any combination of two characters (Anna and Bob, Anna and Charlie, or Bob and Charlie) at the same time time for a period of 30 days. This provides extra flexibility if you want to train up several alternate characters. If you would like to train all three characters at once, you would have to buy an additional MCT queue.  
It doesn't matter ''which'' characters are training simultaneously, as long as the simultaneous limit is not reached. For example, you could have 3 characters named Anna, Bob and Charlie on the same account. If you have one MCT queue active on that account, you can train any combination of two characters (Anna and Bob, Anna and Charlie, or Bob and Charlie) at the same time for a period of 30 days. This provides extra flexibility if you want to train up several alternate characters. If you would like to train all three characters at once, you would have to buy an additional MCT queue.  


The 30 days of MCT starts ticking from the moment you buy/activate it; you have to manually log into each additional character and start their training queues. Should their training queues run out or be paused, MCT will continue to tick down, irrespective of whether your characters are actively training or not; there is no way to "pause" MCT once it's been activated. Once the MCT queue runs out, the skill training for the character with the lowest number of skill points will be paused.  
The 30 days of MCT starts ticking from the moment you buy/activate it; you have to manually log into each additional character and start their training queues. Should their training queues run out or be paused, MCT will continue to tick down, irrespective of whether your characters are actively training or not; there is no way to "pause" MCT once it's been activated. Once the MCT queue runs out, the skill training for the character with the lowest number of skill points will be paused.  
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=== Biomassing ===
=== Biomassing ===


You can permanently delete a character (this is referred to as "biomassing") from the character selection screen. When you first select a character for biomassing, you then have to wait 10 hours (this "biomassing queue" is to prevent you from deleting the wrong character by accident). Note that you cannot biomass a character who is the [[CEO]] of a [[corporation]] - the CEO must first resign or otherwise close the corporation before they can be added to the biomassing queue. Once the 10 hours are up, you can then biomass the character (accompanied by some mechanical sounds and an appropriate scream), deleting it permanently from the game.  
You can permanently delete a character (this is referred to as "biomassing") from the character selection screen. When you first select a character for biomassing, you then have to wait 10 hours (this "biomassing queue" is to prevent you from deleting the wrong character by accident). Note that you cannot biomass a character who is the [[CEO]] of a [[corporation]] - the CEO must first resign or otherwise close the corporation before they can be added to the biomassing queue. Once the 10 hours are up, you can then biomass the character (accompanied by some mechanical sounds and an appropriate scream, which is more high pitched for female characters than for male characters), deleting it permanently from the game.  


If the character was a member of a player-run corporation, the following will happen:  
If the character was a member of a player-run corporation, the following will happen:  


* All assets (ships, modules, etc) owned by the pilot, including their [[capsule]], are transferred to their corporation and moved to the corporation's first hangar division. If the corporation does not have any offices, then the assets are destroyed.  
* All assets (ships, modules, etc) owned by the pilot, including their [[capsule]], are transferred to their corporation and moved to the corporation's first hangar division. If the corporation does not have any offices, then the assets are destroyed. If the character is a member of an NPC corporation, all assets will be lost irrecoverably.  
* Any ISK in the pilot's wallet is transferred to the corporation (into the first wallet division). This is listed in the corporation wallet journal as "Inheritance".
* Any ISK in the pilot's wallet is transferred to the corporation (into the first wallet division). This is listed in the corporation wallet journal as "Inheritance".
* All members of the corporation receive an EVE-mail message, notifying them of the character's "permanent death".  
* All members of the corporation receive an [[EVE Mail]] message, notifying them of the character's "permanent death".  


For characters in an [[NPC Corporations|NPC corporation]], all their assets and ISK are destroyed when they are biomassed.  
For characters in a [[NPC Corporations|NPC corporation]], all their assets and ISK are destroyed when they are biomassed.  


While it's possible for [[CCP]] to recover biomassed characters, it is unlikely they would be able to recover or return any lost/transferred assets. If a character is "reanimated" in this way, it occasionally leaves anomalies in the character's employment history (such as showing that they left a corporation and joined it again immediately without being in another corporation, which is not possible under normal conditions). Internally, biomassed characters have their corporation set as [[Doomheim]] though cannot be searched in-game.
While it's possible for [[CCP]] to recover biomassed characters, it is unlikely they would be able to recover or return any lost/transferred assets. If a character is "reanimated" in this way, it occasionally leaves anomalies in the character's employment history (such as showing that they left a corporation and joined it again immediately without being in another corporation, which is not possible under normal conditions). Internally, biomassed characters have their corporation set as [[Doomheim]] though it cannot be searched in-game.
 
== Notes ==
<references group="note">
<ref name="BadCertificate">Link deactivated because of a bad certificate</ref>
</references>


== External links ==  
== External links ==