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== Overview: damage types, EWAR, factions == | == Overview: damage types, EWAR, factions == | ||
The following table details the electronic warfare ([[EWAR]]) tactics you’ll face and the primary and secondary damage profiles pilots must defend against. | The following table details the electronic warfare ([[EWAR]]) tactics you’ll face and the primary and secondary damage profiles pilots must defend against. | ||
{| class="wikitable" | {| class="wikitable mw-collapsible" | ||
! colspan="4" |[[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]]Gallente Region | |+ | ||
! colspan="4" style="background-color: #222d23" |[[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]]Gallente Region | |||
! colspan="4" style="background-color: #442a28" |[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]] Minmatar Region | |||
|- | |- | ||
!Site | !Site | ||
!Damage Types | !Damage Types | ||
!EWAR | !EWAR | ||
! | !Weakness | ||
!Site | |||
!Damage types | |||
!EWAR | |||
!Weakness | |||
|- | |- | ||
|[[Suspicious Signal|Suspicious Signal: Stop the Siphon]] | |[[Suspicious Signal|Suspicious Signal: Stop the Siphon]] | ||
|{{Damage to resist|Caldari}} | |{{Damage to resist|Caldari}} | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|EM}} | ||
|[[Suspicious Signal|Suspicious Signal: Stop the Sabotage]] | |||
|{{Damage to resist|Amarr}} | |||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
|[[Dread Assault|Dread Assault: Primacy Base]] | |[[Dread Assault|Dread Assault: Primacy Base]] | ||
|{{Damagetype|ex|em}}<!--Gallentia Primacy--> | |{{Damagetype|ex|em}}<!--Gallentia Primacy--> | ||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts /[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts /[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|TH}} | ||
|[[Dread Assault|Dread Assault: Cartel Racket]] | |||
|{{Damage to resist|Angel}} | |||
|[[File:Icon_target_painter_i.png|16x16px]] Paints/[[File:Icon_target_max.png|16x16px]] ECM | |||
|{{Damagetype|em}} | |||
|- | |- | ||
|[[Raid|Raid: Narcotics Lab]] | |[[Raid|Raid: Narcotics Lab]] | ||
|{{Damage to resist|Serpentis}} | |{{Damage to resist|Serpentis}} | ||
|[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps | |[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps | ||
| | |{{Damagetype|Em}} | ||
|[[Raid|Raid: Deserters Hideout]] | |||
|{{Damagetype|th|em}}<!--Ashes of Turnur--> | |||
|[[File:Icon_target_max.png|16x16px]] ECM | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
|[[Emergency Aid|Emergency Aid: Automated Factory]] | |[[Emergency Aid|Emergency Aid: Automated Factory]] | ||
|{{Damagetype|em|th}}<!--Rogue Drones--> | |{{Damagetype|em|th}}<!--Rogue Drones--> | ||
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs | |[[File:Icon_stasis_webifier_i.png|16x16px]] Webs | ||
| | |{{Damagetype|ex}} | ||
|[[Emergency Aid|Emergency Aid: Clan Holding]] | |||
|{{Damage to resist|Angel}} | |||
|[[File:Icon_target_painter_i.png|16x16px]] Paints | |||
|{{Damagetype|Em}} | |||
|- | |- | ||
|[[Metaliminal Meteoroid|Metaliminal Meteoroid: Gallente Mining]] | |[[Metaliminal Meteoroid|Metaliminal Meteoroid: Gallente Mining]] | ||
|{{Damagetype|em|th}}<!--Rogue Drones--> | |{{Damagetype|em|th}}<!--Rogue Drones--> | ||
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs | |[[File:Icon_stasis_webifier_i.png|16x16px]] Webs | ||
|{{Damagetype|Ex}} | |||
|{{Damagetype| | |||
|[[Metaliminal Meteoroid|Metaliminal Meteoroid: Minmatar Mining]] | |[[Metaliminal Meteoroid|Metaliminal Meteoroid: Minmatar Mining]] | ||
|{{Damagetype|th|em}}<!--Ashes of Turnur--> | |{{Damagetype|th|em}}<!--Ashes of Turnur--> | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|ex}} | ||
|- | |- | ||
| colspan="4" |[[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]] Caldari | | colspan="4" style="background-color: #222222" |[[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]] Caldari Region | ||
| colspan="4" style="background-color: #443719" |[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]] Amarr Region | |||
|- | |- | ||
!Site | !Site | ||
!Damage | !Damage types | ||
!EWAR | |||
!Weakness | |||
!Site | |||
!Damage types | |||
!EWAR | !EWAR | ||
! | !Weakness | ||
|- | |- | ||
|[[Suspicious Signal|Suspicious Signal: Block the Broadcast]] | |[[Suspicious Signal|Suspicious Signal: Block the Broadcast]] | ||
|{{Damage to resist|Gallente}} | |{{Damage to resist|Gallente}} | ||
|[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps | |[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps | ||
| | |{{Damagetype|EM}} | ||
|[[Suspicious Signal|Suspicious Signal: Secure the Intel]] | |||
|{{Damage to resist|Minmatar}} | |||
|[[File:Icon_target_painter_i.png|16x16px]] Paints | |||
|{{Damagetype|Em}} | |||
|- | |- | ||
|[[Dread Assault|Dread Assault: Occupied Industry]] | |[[Dread Assault|Dread Assault: Occupied Industry]] | ||
|{{Damagetype|ex|em}}<!--United Champions of Freedom--> | |{{Damagetype|ex|em}}<!--United Champions of Freedom--> | ||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts /[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts /[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|TH}} | ||
|[[Dread Assault|Dread Assault: Blood Raider Temple]] | |||
|{{Damage to resist|Blood raiders}} | |||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption / [[File:Icon_target_max.png|16x16px]] ECM | |||
|{{Damagetype|ex}} | |||
|- | |- | ||
|[[Raid|Raid: Black Market]] | |[[Raid|Raid: Black Market]] | ||
|{{Damage to resist|Guristas}} | |{{Damage to resist|Guristas}} | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|Em}} | ||
|[[Raid|Raid: Hall of Sacrifice]] | |||
|{{Damage to resist|Blood raiders}} | |||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption | |||
|{{Damagetype|ex}} | |||
|- | |- | ||
|[[Emergency Aid|Emergency Aid: Convoy]] | |[[Emergency Aid|Emergency Aid: Convoy]] | ||
|{{Damage to resist|Guristas}} | |{{Damage to resist|Guristas}} | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|Em}} | ||
|[[Emergency Aid|Emergency Aid: Holy Mission]] | |||
|{{Damagetype|th|ex}}<!--Disciples of Purity--> | |||
|[[File:Icon_target_max.png|16x16px]] ECM | |||
|{{Damagetype|em}} | |||
|- | |- | ||
|[[Homefront operation#Metaliminal Meteoroid|Metaliminal Meteoroid: Caldari Mining]] | |[[Homefront operation#Metaliminal Meteoroid|Metaliminal Meteoroid: Caldari Mining]] | ||
|{{Damage to resist|Guristas}} | |{{Damage to resist|Guristas}} | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
|{{Damagetype|em}} | |||
|{{Damagetype| | |||
|[[Metaliminal Meteoroid|Metaliminal Meteoroid: Amarr Mining]] | |[[Metaliminal Meteoroid|Metaliminal Meteoroid: Amarr Mining]] | ||
|{{Damagetype|th|ex}}<!--Disciples of Purity--> | |{{Damagetype|th|ex}}<!--Disciples of Purity--> | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|em}} | ||
|- | |- | ||
| colspan=" | | colspan="8" style="background-color: #111111" |[[File:4factions_logo.png|64x64px]] All Empires | ||
|- | |- | ||
!Site | ! colspan="2" |Site | ||
!Damage Types | !Damage Types | ||
!EWAR | ! colspan="4" |EWAR | ||
! | !Weakness | ||
|- | |- | ||
|[[Abyssal Artifact Recovery]] | | colspan="2" |[[Abyssal Artifact Recovery]] | ||
|{{Damage to resist|Triglavians}} | |||
| colspan="4" | [[File:Icon_warp_disruptor_i.png|16px]] Warp bubble / [[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption / [[File:Icon_stasis_webifier_i.png|16px]] Webs / [[File:Icon_target_painter_i.png|16px]]Paints / [[File:Icon_remote_sensor_dampening.png|16px]]Damps | |||
|{{Damage to resist|Triglavians}} | |{{Damage to resist|Triglavians}} | ||
|- | |- | ||
|[[Salvage Research]] (3 pilots) | | colspan="2" |[[Salvage Research]] (3 pilots) | ||
|{{Damagetype| | |{{Damagetype|th|em}}<!--Ashes of Turnur--> | ||
|[[File:Icon_target_max.png|16x16px]] ECM | | colspan="4" |[[File:Icon_target_max.png|16x16px]] ECM | ||
| | |{{Damagetype|Ex}} | ||
|- | |- | ||
|[[Traffic Stop]] (3 pilots) | | colspan="2" |[[Traffic Stop]] (3 pilots) | ||
|[[File:Icon_damage_em.png|16x16px|Electromagnetic damage]] EM | |[[File:Icon_damage_em.png|16x16px|Electromagnetic damage]] EM | ||
|None | | colspan="4" |None | ||
| | |{{Damagetype|EM}}{{Damagetype|ex}} | ||
|- | |- | ||
|[[Stabilize Rift]] (3 pilots) | | colspan="2" |[[Stabilize Rift]] (3 pilots) | ||
|{{Damage to resist|Sleepers}} | |{{Damage to resist|Sleepers}} | ||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / Enemies Cap Transfer Arrays | | colspan="4" |[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / [[File:Icon_remote_capacitor_transmitter_i.png|16px]] Enemies Cap Transfer Arrays | ||
| | |{{Damage to resist|Triglavians}} | ||
|} | |} | ||
| Line 209: | Line 195: | ||
{{Main|Suspicious Signal}} | {{Main|Suspicious Signal}} | ||
[[File:Suspicious_Signal-_Vexor_Cruiser_.jpg|left|thumb|Suspicious Signal: Secure the Intel]] | [[File:Suspicious_Signal-_Vexor_Cruiser_.jpg|left|thumb|Suspicious Signal: Secure the Intel]] | ||
This mission focuses on bringing down an enemy structure. At first it cannot be harmed, and only becomes vulnerable once three | This mission focuses on bringing down an enemy structure. At first it cannot be harmed, and only becomes vulnerable once three arrays on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible. | ||
The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported. The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes. | The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported. The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes. | ||
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=== Stabilize Rift === | === Stabilize Rift === | ||
{{Main|Stabilize Rift}} | {{Main|Stabilize Rift}} | ||
[[File:Stabilize_Rift-_Dragoon.png|thumb| | [[File:Stabilize_Rift-_Dragoon.png|thumb|Stabilize Rift]] | ||
The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | ||
Destroyer-class vessels equipped with energy neutralizer modules and combat drones are advised. Sleeper reinforcements may attempt to neutralize your capacitor or restore power to the arrays, forcing a prolonged engagement. This mission demands strict coordination and precise execution. Success will stabilize the rift and | Destroyer-class vessels equipped with energy neutralizer modules and combat drones are advised. Sleeper reinforcements may attempt to neutralize your capacitor or restore power to the arrays, forcing a prolonged engagement. This mission demands strict coordination and precise execution. Success will stabilize the rift and allow free passage for the Triglavian caravan. | ||
=== Traffic Stop === | === Traffic Stop === | ||
{{Main|Traffic Stop}} | {{Main|Traffic Stop}} | ||
[[File:Homefronts_Traffic_Stop.jpg|left|thumb|Traffic Stop]] | [[File:Homefronts_Traffic_Stop.jpg|left|thumb|Traffic Stop]] | ||
The mission requires your fleet to scan incoming | The mission requires your fleet to scan incoming haulers as they try to reach the local market. Any ship carrying illicit data must be stopped and destroyed, webifier modules are recommended. Once an enemy hauler is caught, it will deploy attack drones to engage your ship and greatly increase its speed in an attempt to reach its destination. | ||
At the same time, pilots must avoid harming civilians. Attacking more than two civilians or allowing five contraband ships to dock will fail the mission. Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes. | At the same time, pilots must avoid harming civilians. Attacking more than two civilians or allowing five contraband ships to dock will fail the mission. Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes. | ||