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Deep Space Transports: Difference between revisions

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'''Deep Space Transports''' ('''DST''') are the [[Techs, Tiers and Meta levels#Ships|Tech 2]] variants of bulk transports a subgroup of the T1 [[haulers]]. As such, they are meant to [[haul]] relatively bulky goods. For that they have a fleet hangar with a base capacity of 50k {{m3}} which goes up to 62.5k with {{sk|Transport Ships|icon=yes}} trained to five. Note that, fleet hangars are not affected by modules such as expanded cargoholds or rigs such as cargohold optimization. At the same time, a fleet hangar can carry all sorts of cargo including assembled ships and you can also open it up to fleet and corp members.
{{ShipTypes}}
'''Deep Space Transports''' ('''DST''') are the [[Techs, Tiers and Meta levels#Ships|Tech 2]] variants of bulk transports a subgroup of the T1 [[haulers]]. As such, they are meant to [[haul]] relatively bulky goods. For that they have a fleet hangar with a base capacity of 50k{{m3}} which goes up to 62.5k with {{sk|Transport Ships|icon=yes}} trained to five. Note that, fleet hangars are not affected by modules such as expanded cargoholds or rigs such as cargohold optimization. At the same time, a fleet hangar can carry all sorts of cargo including assembled ships and you can also open it up to fleet and corp members.


Further, DSTs have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial tanks. Finally, they get a role bonus of 100% to [[overheating]] benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules.
Further, DSTs have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial tanks. Finally, they get a role bonus of 100% to [[overheating]] benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules.


They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or [[HIC]]s. Further they can fit an [[Interdiction nullifier]].
They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or [[HIC]]s. Further they can fit an [[interdiction nullifier]].


Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one.
Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one.


Each empire has one DST:
Each empire along with Upwell has one DST:
* {{Sh|Impel}}
* {{Sh|Impel}}
* {{Sh|Bustard}}
* {{Sh|Bustard}}
* {{Sh|Occator}}
* {{Sh|Occator}}
* {{Sh|Mastodon}}
* {{Sh|Mastodon}}
* {{Sh|Torrent}}




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As already mentioned, you cannot increase the DSTs' fleet hangar's capacity through fitting. Thus an important fitting aspect for hauling ships is already taken out of the equation. The other important aspects are travel speed and safety. Safety can be achieved by being tanky or slippery.
As already mentioned, you cannot increase the DSTs' fleet hangar's capacity through fitting. Thus an important fitting aspect for hauling ships is already taken out of the equation. The other important aspects are travel speed and safety. Safety can be achieved by being tanky or slippery.


DSTs struggle with the [[Cloak trick|MWD + cloak trick]] due to their long align time. You either have to heat the MWD or improve your align time through fittings. Warp core stabs work especially well on DSTs due to their already increased warp core strength. [[Interdiction nullification]] modules are very useful if you want to take it to space where [[Tackling#Warp disruption fields|bubbles]] are allowed (i.e. nullsec, wormhole space, and Pochven). Note that [[Electronic_warfare#Burst_Jammers|burst jammers]] disable nullification. Still if you don't need nulli, you might want to fit a burst jammer to shake off tackle in case you get caught.
DSTs struggle with the [[Cloak trick|MWD + cloak trick]] due to their long align time. You either have to heat the MWD or improve your align time through fittings. Nevertheless, a MWD + cloak trick oriented fit is doable and should be prioritized. Warp core stabs work especially well on DSTs due to their already increased warp core strength. [[Interdiction nullifier]] modules are very useful if you want to take it to space where [[Tackling#Warp disruption fields|bubbles]] are allowed (i.e. nullsec, wormhole space, and Pochven). Note that [[Electronic warfare#Burst jammers|burst jammers]] disable nullification. Still if you don't need nulli, you might want to fit a burst jammer to shake off tackle in case you get caught.


In highsec, you might rather go down a buffer tank route so you are simply not worth to suicide gank. The DSTs' bonus to overheating resistance modules (shield and armor hardeners) helps to fit a strong buffer tank. But you also have to make sure that you actually turn them on and overheat them.
In highsec, you might rather go down a buffer tank route so you are simply not worth to suicide gank. The DSTs' bonus to overheating resistance modules (shield and armor hardeners) helps to fit a strong buffer tank. But you also have to make sure that you actually turn them on and overheat them.
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The {{sh|Impel}} has the most low slots. This allows it to fit a good armor tank. Those also allow it easily go for slippery fits. This ability isn't as strong as it used to be though as you used to be able to fit multiple warp core stabs (see history section).
The {{sh|Impel}} has the most low slots. This allows it to fit a good armor tank. Those also allow it easily go for slippery fits. This ability isn't as strong as it used to be though as you used to be able to fit multiple warp core stabs (see history section).
The {{Sh|Torrent}} has a specialized cargo hold that allows it to carry a base of 60,000 m3 worth of Infrastructure (IE: Structures,PI Command Centers, and Fuel Blocks just to name a few). This combined with the base 30,000 m3 of Fleet Hanger gives it the highest base cargo capacity of the DSTs, though some of it is locked to certain types of items.


To summarize and repeat: Depending which way you want to fit your DST, one or the other might be best. But all are able to pull off the typical approaches. Thus you might mostly decide depending on your surroundings so that you may utilize them together with your friends.
To summarize and repeat: Depending which way you want to fit your DST, one or the other might be best. But all are able to pull off the typical approaches. Thus you might mostly decide depending on your surroundings so that you may utilize them together with your friends.
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== See also ==
== See also ==
* [[Hauling]]
* [[Hauling]]
* The blog Ashy in Space featured a [https://ashyin.space/fit-kitchen-transport-ships/ discussion of transport ship fittings].
* The blog Ashy in Space (taken down July 2023) featured a [https://web.archive.org/web/20230202210759/https://ashyin.space/fit-kitchen-transport-ships/ discussion of transport ship fittings].


== References ==
== References ==