Difference between revisions of "Right to Rule"
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* [[User:Jeb_hataska|Jeb Hataska]] | * [[User:Jeb_hataska|Jeb Hataska]] | ||
− | + | =The Missions= | |
{| | {| | ||
|- | |- | ||
− | | valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, | + | | valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]] | | valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]] | ||
|} | |} | ||
+ | ===Aiding an Investigator=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Kandus Sandar.jpg|thumb|left| | + | | valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Courier |
+ | |||
Destination: Nahyeen (3 jumps) | Destination: Nahyeen (3 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 976,000 (Bonus) | Reward: 1,000,000 + 976,000 (Bonus) | ||
Line 54: | Line 54: | ||
|} | |} | ||
− | + | ==Chapter 1: Interference== | |
− | + | This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time. | |
+ | |||
+ | ===Late Reports=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Annad (2 jumps) | Destination: Annad (2 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,060,000 (Bonus) | Reward: 1,000,000 + 1,060,000 (Bonus) | ||
Line 73: | Line 74: | ||
|} | |} | ||
+ | ===The Outclassed Outpost=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Polfaly (2 jumps) | Destination: Polfaly (2 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,340,000 (Bonus) | Reward: 1,000,000 + 1,340,000 (Bonus) | ||
Line 88: | Line 89: | ||
|} | |} | ||
+ | ===Raging Sansha=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Chaktaren (1 jump from Polfaly) | Destination: Chaktaren (1 jump from Polfaly) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,330,000 (Bonus) | Reward: 1,000,000 + 1,330,000 (Bonus) | ||
Line 104: | Line 105: | ||
|} | |} | ||
+ | ===Cowardly Commander=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire) |
− | |||
− | + | Destination: Annad | |
Reward: 1,000,000 + 1,290,000 (Bonus) | Reward: 1,000,000 + 1,290,000 (Bonus) | ||
Line 127: | Line 128: | ||
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers. | **Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers. | ||
*Deadspace stage 3 (Amarr Empire) | *Deadspace stage 3 (Amarr Empire) | ||
− | **Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave. | + | **Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave. |
|} | |} | ||
− | + | ==Chapter 2: Spiderweb Politics== | |
+ | ===Aralin Jick=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left| | + | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Courier |
+ | |||
Destination: Nishah (4 jumps) | Destination: Nishah (4 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,110,000 (Bonus) | Reward: 1,000,000 + 1,110,000 (Bonus) | ||
Line 144: | Line 145: | ||
|} | |} | ||
+ | ===Background Check=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Nishah | Destination: Nishah | ||
− | |||
− | |||
Reward: 1,000,000 + 1,260,000 (Bonus) | Reward: 1,000,000 + 1,260,000 (Bonus) | ||
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|} | |} | ||
+ | ===Longing Leman=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (no combat) |
+ | |||
Destination: Amdonen | Destination: Amdonen | ||
− | |||
− | |||
Reward: 1,000,000 + 1,810,000 (Bonus) | Reward: 1,000,000 + 1,810,000 (Bonus) | ||
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Summary: Retrieve the Communications Logs (0.1 m3) | Summary: Retrieve the Communications Logs (0.1 m3) | ||
*You need a Codebreaker module to hack the Encrypted Communications Array. | *You need a Codebreaker module to hack the Encrypted Communications Array. | ||
− | *Enemies are 90k away. If you keep your distance, they won't attack. | + | *Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack. |
|} | |} | ||
+ | ===Languishing Lord=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (no combat) |
− | |||
− | + | Destination: Nishah | |
− | |||
− | |||
Reward: 1,000,000 + 577,000 (Bonus) | Reward: 1,000,000 + 577,000 (Bonus) | ||
Line 190: | Line 189: | ||
|} | |} | ||
+ | ===Razing the Outpost=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Mercenaries - Caldari ships) |
+ | |||
Destination: Nishah | Destination: Nishah | ||
− | |||
− | |||
Reward: 1,000,000 + 1,850,000 (Bonus) | Reward: 1,000,000 + 1,850,000 (Bonus) | ||
Line 210: | Line 209: | ||
|} | |} | ||
+ | ===Ascending Nobles=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Mercenaries - Amarr ships) |
+ | |||
Destination: Reteka (7 jumps) | Destination: Reteka (7 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,820,000 (Bonus) | Reward: 1,000,000 + 1,820,000 (Bonus) | ||
Line 224: | Line 223: | ||
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k). | *The Veteran battleships do heavy damage if you let them get close (They orbit ~49k). | ||
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k. | *Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k. | ||
− | *Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps | + | *Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all. |
*Destroying the Green-Crewed battleships triggers another wave of battleships. | *Destroying the Green-Crewed battleships triggers another wave of battleships. | ||
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave. | *Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave. | ||
|} | |} | ||
+ | ===Hunting the Hunter=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Sehmy (3 jumps) | Destination: Sehmy (3 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,910,000 (Bonus) | Reward: 1,000,000 + 1,910,000 (Bonus) | ||
Line 246: | Line 245: | ||
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave. | **Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave. | ||
**You must destroy the Sansha Battletower structure to use the gate. | **You must destroy the Sansha Battletower structure to use the gate. | ||
− | *Deadspace stage 2: Destroy the battleship | + | *Deadspace stage 2: Destroy the battleship and loot Rahsa from it. |
|} | |} | ||
+ | ===Fate of a Madman=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left| | + | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Branch |
− | Type: Branch | ||
Reward: 18,000 + 13,000 | Reward: 18,000 + 13,000 | ||
Line 262: | Line 261: | ||
|} | |} | ||
− | + | ==Chapter 3: The Old Guard== | |
+ | ===Catching the Scent=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Amdonen (1 jump) | Destination: Amdonen (1 jump) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,610,000 (Bonus) | Reward: 1,000,000 + 1,610,000 (Bonus) | ||
Line 278: | Line 277: | ||
|} | |} | ||
+ | ===Falling into Place=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Mercenaries - Amarr ships) |
+ | |||
Destination: Shaha (13 jumps) | Destination: Shaha (13 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,890,000 (Bonus) | Reward: 1,000,000 + 1,890,000 (Bonus) | ||
Line 291: | Line 290: | ||
|} | |} | ||
+ | ===Making an Arrest=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Terrus Harkan.jpg|thumb|left| | + | | valign="top" | [[Image:Terrus Harkan.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Courier |
+ | |||
Destination: Masanuh (13 jumps from Shaha) | Destination: Masanuh (13 jumps from Shaha) | ||
− | |||
− | |||
Reward: 1,000,000 + 838,000 (Bonus) | Reward: 1,000,000 + 838,000 (Bonus) | ||
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|} | |} | ||
+ | ===An Unfortunate End=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Riff Hebian.jpg|thumb|left| | + | | valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Courier |
+ | |||
Destination: Palas (6 jumps) | Destination: Palas (6 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 668,000 (Bonus) | Reward: 1,000,000 + 668,000 (Bonus) | ||
− | Summary: Travel 6 jumps | + | Summary: Travel 6 jumps - no cargo. |
|} | |} | ||
+ | ===Panic Response=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Molea (2 jumps) | Destination: Molea (2 jumps) | ||
− | |||
− | |||
Reward: 1,000,000 + 1,000,000 (Bonus) | Reward: 1,000,000 + 1,000,000 (Bonus) | ||
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Summary: Destroy the Amarr Energy Neutralizer Sentry III. | Summary: Destroy the Amarr Energy Neutralizer Sentry III. | ||
*Enemy ships will warp off when the Neutralizer Sentry is destroyed. | *Enemy ships will warp off when the Neutralizer Sentry is destroyed. | ||
− | *Incoming damage is not bad, but the | + | *Incoming damage is not bad, but the Neutralizer Sentry has a lot of HP. It may empty your capacitor before you destroy it if your dps isn't really high. |
|} | |} | ||
+ | ===The Right to Rule=== | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left| | + | | valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]] |
− | | valign="top" | | + | | valign="top" | Type: Encounter (Sansha's Nation) |
+ | |||
Destination: Choga (4 jumps) | Destination: Choga (4 jumps) | ||
− | |||
− | |||
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) | Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) |
Revision as of 18:51, 5 April 2012
|
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III.
This is not meant to be a comprehensive guide. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.
The following people have posted some comments on their personal experience and/or fittings on their user pages:
The Missions
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Aiding an Investigator
Type: Courier
Destination: Nahyeen (3 jumps) Reward: 1,000,000 + 976,000 (Bonus) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Late Reports
Type: Encounter (Sansha's Nation)
Destination: Annad (2 jumps) Reward: 1,000,000 + 1,060,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
|
The Outclassed Outpost
Type: Encounter (Sansha's Nation)
Destination: Polfaly (2 jumps) Reward: 1,000,000 + 1,340,000 (Bonus) Summary: Destroy all enemy ships.
|
Raging Sansha
Type: Encounter (Sansha's Nation)
Destination: Chaktaren (1 jump from Polfaly) Reward: 1,000,000 + 1,330,000 (Bonus) Summary: Destroy all enemy ships.
|
Cowardly Commander
Type: Encounter (Sansha's Nation, Amarr Empire)
Destination: Annad Reward: 1,000,000 + 1,290,000 (Bonus) Summary: Destroy all enemy ships.
|
Chapter 2: Spiderweb Politics
Aralin Jick
Type: Courier
Destination: Nishah (4 jumps) Reward: 1,000,000 + 1,110,000 (Bonus) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Destination: Nishah Reward: 1,000,000 + 1,260,000 (Bonus) Summary: Destroy all enemy ships.
|
Longing Leman
Type: Encounter (no combat)
Destination: Amdonen Reward: 1,000,000 + 1,810,000 (Bonus) Summary: Retrieve the Communications Logs (0.1 m3)
|
Languishing Lord
Type: Encounter (no combat)
Destination: Nishah Reward: 1,000,000 + 577,000 (Bonus) Summary: No combat.
|
Razing the Outpost
Type: Encounter (Mercenaries - Caldari ships)
Destination: Nishah Reward: 1,000,000 + 1,850,000 (Bonus) Summary: Destroy all enemy ships and The Outpost.
|
Ascending Nobles
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Reward: 1,000,000 + 1,820,000 (Bonus) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
|
Hunting the Hunter
Type: Encounter (Sansha's Nation)
Destination: Sehmy (3 jumps) Reward: 1,000,000 + 1,910,000 (Bonus) Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
|
Fate of a Madman
Type: Branch
Reward: 18,000 + 13,000 Summary: You must choose your path.
|
Chapter 3: The Old Guard
Catching the Scent
Type: Encounter (Sansha's Nation)
Destination: Amdonen (1 jump) Reward: 1,000,000 + 1,610,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
|
Falling into Place
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Reward: 1,000,000 + 1,890,000 (Bonus) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Type: Courier
Destination: Masanuh (13 jumps from Shaha) Reward: 1,000,000 + 838,000 (Bonus) Summary: Travel to destination, and watch the explosion. Alternative Destination Seen: Jeni (13 jumps from Shaha in Low Sec) |
An Unfortunate End
Type: Courier
Destination: Palas (6 jumps) Reward: 1,000,000 + 668,000 (Bonus) Summary: Travel 6 jumps - no cargo. |
Panic Response
Type: Encounter (Sansha's Nation)
Destination: Molea (2 jumps) Reward: 1,000,000 + 1,000,000 (Bonus) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
|
The Right to Rule
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
|