Difference between revisions of "From Way Above"

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<noinclude>
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<noinclude>{{NPCTableCSS}} {{MinmatarEpicArcNav|chapter 1}}</noinclude>
Minmatar epic arc - [[Wildfire]]<br>
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{{Missiondetails
Chapter 1 - [[Wildfire/Chapter 1 - The Passage|The Passage]]<br>
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|Level= 4
Previous mission: [[Glowing Embers]]<br>
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|Type= Security
Next mission: [[Friends In High Places]]</noinclude>
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|Objective= Destroy Angel ships and defend the Defiants base.
 
 
{{Template:Missiondetails
 
|Level=
 
|Type= Encounter
 
|Objective= Destroy all Angel ships and defend the Defiants base.
 
 
|Faction1=Angel Cartel
 
|Faction1=Angel Cartel
|Faction2=
 
 
|DamageToDeal=  
 
|DamageToDeal=  
 
|DamageToResist=
 
|DamageToResist=
 
|WebPoint=Elite frigates
 
|WebPoint=Elite frigates
|EWAR= Web, Target painting
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|EWAR= Web, Target Painting
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=  
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|ShipSuggestion= Battleship (sniper)
|Rewards=
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|Rewards= 5M ISK + 1M ISK (6h)
|Extra= No standing lost for destroying these Amarr ships.
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|Extra=
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
|Hirmuolio Pine, you're not gonna like this. Only moments ago the Angel Cartel launched an attack on the Defiant base to recover what was taken from them. Seems they only realized now that they were sitting on something of value. Hell, we barely even know what we're sitting on right now.  
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|'''<Character>''', you're not gonna like this. Only moments ago the Angel Cartel launched an attack on the Defiant base to recover what was taken from them. Seems they only realized now that they were sitting on something of value. Hell, we barely even know what we're sitting on right now.  
  
The Defiants have fled the camp, which has now been converted into a base of operations for the Angel's invasion fleet. The Defiants can easily evade a bunch of Angel thugs, but they have asked that we put this chase to an end quickly and violently. Your task will be to smash the Angel's operational base. That will sever the attacking forces still chasing our brothers from their reinforcements. As soon as that happens, the Defiants can stop running and turn to meet their attackers in a fair fight. They've never lost one, Hirmuolio Pine. Those Angels will drop like sacks of fedo crap once they have their support pulled out from under them.  
+
The Defiants have fled the camp, which has now been converted into a base of operations for the Angel's invasion fleet. The Defiants can easily evade a bunch of Angel thugs, but they have asked that we put this chase to an end quickly and violently. Your task will be to smash the Angel's operational base. That will sever the attacking forces still chasing our brothers from their reinforcements. As soon as that happens, the Defiants can stop running and turn to meet their attackers in a fair fight. They've never lost one, '''<Character>'''. Those Angels will drop like sacks of fedo crap once they have their support pulled out from under them.  
  
You have your orders, Hirmuolio Pine, will you accept them?  
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You have your orders, '''<Character>''', will you accept them?  
 +
}}
 +
{{MessageBox|'''The Republic-Cartel Relationship'''
 +
|The Minmatar Republic and the Angel Cartel have a long and checkered history of locked horns and uneasy handshakes. A century back, when the Angel Cartel was building its reputation as a ruthless mercenary organization but had not yet crossed over into out-and-out piracy, the Republic was rumored to frequently contract the Cartel for operations deemed too politically sensitive for the Republic's armed forces. While these rumors have never been confirmed by either side, certain other occurrences -- such as the Cartel's immediate and unexplained withdrawal from their Skarkon sovereignty bid in YC110 -- seem to corroborate the idea of a nebulous connection between the two giant entities' top levels.
 +
|collapsed= yes}}
 +
[[File:Minmatar_epic_05.jpg|thumb|right|192px]]
  
----
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Accept the Mission remotely.
  
'''The Republic-Cartel Relationship'''<br>
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Ungated semi-deadspace pocket zero jumps away in Todeko. All warps will land you at the same point, but you can warp around freely.
The Minmatar Republic and the Angel Cartel have a long and checkered history of locked horns and uneasy handshakes. A century back, when the Angel Cartel was building its reputation as a ruthless mercenary organization but had not yet crossed over into out-and-out piracy, the Republic was rumored to frequently contract the Cartel for operations deemed too politically sensitive for the Republic's armed forces. While these rumors have never been confirmed by either side, certain other occurrences -- such as the Cartel's immediate and unexplained withdrawal from their Skarkon sovereignty bid in YC110 -- seem to corroborate the idea of a nebulous connection between the two giant entities' top levels.
 
}}
 
[[Image:Minmatar_epic_05.jpg|thumb|right|192px]]
 
  
Tips:
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Complete the Mission remotely.
* Making a Bookmark and warping back in at range works, but you cannot warp to a different bookmark within the mission area.
 
* 2x Gist Domination Saint / Nephilim EWAR (Target Painting) is effective at +100km range.
 
* Destroying 2x Gist Domination Saint / Nephilim asap will help reduce incoming DPS.
 
* Battleships can't hit at close range.
 
  
 +
'''Blitz:''' warp in, then warp to bookmark. Wait for 10 minutes for the final spawn to arrive and destroy the 2x Elite Battleships (Gist Domination Saint/Nephilim).
  
'''Blitz:''' Wait for the final spawn to arrive and destroy the 2x Elite Battleship (Gist Domination Saint / Nephilim).
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Tips:
 
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* A new spawn appears after a minute, then after 2, then after 3 and the final spawns after 4 minutes
Spawns are time based = 1 to 2 minutes
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* 2x Elite Battleships (Gist Domination Saint/Nephilim) Target Painting is effective even at 100KM
 +
* Battleships can't hit at close range due to poor tracking
 +
* Ships spawn around 70 km away from warp-in
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/...|ewar = Web|point=yes}}
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/...|ewar= Web|point= yes}}
 
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Phalanx/...}}
 
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Phalanx/...}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribunus}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribunus}}
Line 52: Line 47:
  
 
{{NPCTableHead|Spawn 1}}
 
{{NPCTableHead|Spawn 1}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian|ewar = Web|point=yes}}
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|ewar= TP}}
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Marauder/...}}
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{{NPCTableRow|Elite Cruiser|3|Arch Gistum Marauder/Liquidator}}
{{NPCTableRow|Battleship|1|Gist Warlord}}
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{{NPCTableRow|Battleship|1|Gist Warlord/Saint}}
 
|}
 
|}
  
 
{{NPCTableHead|Spawn 2}}
 
{{NPCTableHead|Spawn 2}}
{{NPCTableRow|Elite Frigate|1|Arch Gistii Ruffian|ewar = Web|point=yes}}
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{{NPCTableRow|Elite Frigate|1|Arch Gistii Ruffian|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...|ewar = Web}}
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{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/Defeater|ewar= Web}}
 
{{NPCTableRow|Battleship|3|Gist Throne/Cherubim}}
 
{{NPCTableRow|Battleship|3|Gist Throne/Cherubim}}
 
|}
 
|}
  
 
{{NPCTableHead|Spawn 3}}
 
{{NPCTableHead|Spawn 3}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian|ewar = Web|point=yes}}
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian|ewar= Web|point= yes}}
 
{{NPCTableRow|Destroyer|4|Gistior Seizer/Thrasher}}
 
{{NPCTableRow|Destroyer|4|Gistior Seizer/Thrasher}}
 
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
 
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
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{{NPCTableHead|Spawn 4}}
 
{{NPCTableHead|Spawn 4}}
{{NPCTableRow|Elite Cruiser|5|Arch Gistum Breaker/...|ewar = Web}}
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{{NPCTableRow|Elite Cruiser|5|Arch Gistum Breaker/...|ewar= Web}}
 
{{NPCTableRow|Battleship|3|Gistior Seraphim}}
 
{{NPCTableRow|Battleship|3|Gistior Seraphim}}
{{NPCTableRow|Elite Battleship|2|Gist Domination Saint/Nephilim|ewar = TP|trigger = Mission object}}
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{{NPCTableRow|Elite Battleship|2|Gist Domination Saint/Nephilim|ewar= TP|trigger= Mission objective}}
|}<noinclude>
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|}
[[Category:Mission_reports]]
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{{NPCTableCSS}}
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{{MessageBox|Mission Completion Dialogue
 +
|Nice flying out there '''<Character>'''. The Defiants dealt with the remains of the attacking fleet easily once you took out their support.
 +
 
 +
As for the situation with this RSS Agent, we're still discussing our options amongst the tribal leadership, but chances are that this guy was operating on his own. That means basically nobody knew what he was doing or why the Wildfire Khumaak grabbed his attention. You're probably going to have to take that guy's passkey and go in there yourself, if the RSS lets us. We're still talking with them about the situation. Some people are looking at his disappearance in an entirely different light, if you get me. RSS operative shows up and not much later so do a bunch of Angels. Yeah…still a few discussions yet to be had, I reckon.
 +
 
 +
Anyways, get back to me again soon and we'll have a plan ready for you. You've more than proven yourself now, so I'd be more than happy to trust you with whatever comes next.
 +
|collapsed= yes}}
 +
 
 +
<noinclude>
 +
[[Category:Epic arc missions]]
 
</noinclude>
 
</noinclude>

Latest revision as of 02:10, 25 September 2023


Level 4
Type Security
Objective Destroy Angel ships and defend the Defiants base.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Web, Target Painting
Ship suggestion Battleship (sniper)
Rewards 5M ISK + 1M ISK (6h)
Mission briefing
<Character>, you're not gonna like this. Only moments ago the Angel Cartel launched an attack on the Defiant base to recover what was taken from them. Seems they only realized now that they were sitting on something of value. Hell, we barely even know what we're sitting on right now.

The Defiants have fled the camp, which has now been converted into a base of operations for the Angel's invasion fleet. The Defiants can easily evade a bunch of Angel thugs, but they have asked that we put this chase to an end quickly and violently. Your task will be to smash the Angel's operational base. That will sever the attacking forces still chasing our brothers from their reinforcements. As soon as that happens, the Defiants can stop running and turn to meet their attackers in a fair fight. They've never lost one, <Character>. Those Angels will drop like sacks of fedo crap once they have their support pulled out from under them.

You have your orders, <Character>, will you accept them?

The Republic-Cartel Relationship
The Minmatar Republic and the Angel Cartel have a long and checkered history of locked horns and uneasy handshakes. A century back, when the Angel Cartel was building its reputation as a ruthless mercenary organization but had not yet crossed over into out-and-out piracy, the Republic was rumored to frequently contract the Cartel for operations deemed too politically sensitive for the Republic's armed forces. While these rumors have never been confirmed by either side, certain other occurrences -- such as the Cartel's immediate and unexplained withdrawal from their Skarkon sovereignty bid in YC110 -- seem to corroborate the idea of a nebulous connection between the two giant entities' top levels.
Minmatar epic 05.jpg

Accept the Mission remotely.

Ungated semi-deadspace pocket zero jumps away in Todeko. All warps will land you at the same point, but you can warp around freely.

Complete the Mission remotely.

Blitz: warp in, then warp to bookmark. Wait for 10 minutes for the final spawn to arrive and destroy the 2x Elite Battleships (Gist Domination Saint/Nephilim).

Tips:

  • A new spawn appears after a minute, then after 2, then after 3 and the final spawns after 4 minutes
  • 2x Elite Battleships (Gist Domination Saint/Nephilim) Target Painting is effective even at 100KM
  • Battleships can't hit at close range due to poor tracking
  • Ships spawn around 70 km away from warp-in


Initial defenders
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Ambusher/... Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Arch Gistum Phalanx/...
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribunus


Spawn 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Nomad Target Painter
Elite Cruiser 3 x Elite Cruiser Arch Gistum Marauder/Liquidator
Battleship 1 x Battleship Gist Warlord/Saint


Spawn 2
WD EWAR L


Elite Frigate 1 x Elite Frigate Arch Gistii Ruffian Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/Defeater Stasis Webifier
Battleship 3 x Battleship Gist Throne/Cherubim


Spawn 3
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Ruffian Warp Disruptor Stasis Webifier
Destroyer 4 x Destroyer Gistior Seizer/Thrasher
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus


Spawn 4
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Arch Gistum Breaker/... Stasis Webifier
Battleship 3 x Battleship Gistior Seraphim
Elite Battleship 2 x Elite Battleship Gist Domination Saint/Nephilim Mission objective Target Painter
Mission Completion Dialogue
Nice flying out there <Character>. The Defiants dealt with the remains of the attacking fleet easily once you took out their support.

As for the situation with this RSS Agent, we're still discussing our options amongst the tribal leadership, but chances are that this guy was operating on his own. That means basically nobody knew what he was doing or why the Wildfire Khumaak grabbed his attention. You're probably going to have to take that guy's passkey and go in there yourself, if the RSS lets us. We're still talking with them about the situation. Some people are looking at his disappearance in an entirely different light, if you get me. RSS operative shows up and not much later so do a bunch of Angels. Yeah…still a few discussions yet to be had, I reckon.

Anyways, get back to me again soon and we'll have a plan ready for you. You've more than proven yourself now, so I'd be more than happy to trust you with whatever comes next.