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User:Arrek Lemmont/Tech II and Tech III resistances: Difference between revisions

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still trying to get the CSS right on the 2nd table
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m Rayanth moved page User:Arrek lemmont/Tech II and Tech III resistances to User:Arrek Lemmont/Tech II and Tech III resistances: Automatically moved page while merging the account "Arrek lemmont" to "Arrek Lemmont"
 
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Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. Pirate and other factions' ships will share one of the Empire faction's resist profiles.
Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. Pirate and other factions' ships will share one of the Empire faction's resist profiles.


===Assault Frigates, Heavy Assault Cruisers, Heavy Interdictors, Command Ships, Logistics Cruisers===
{| class="wikitable shipBonusTable" style="float:right; margin-left: 25px;"
These ships get bonuses to two damage types; they have the strongest natural resists of all ships.
 
====Shield====
For a ship of one of these classes, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Ishtar]]. Start with 0/20/40/50. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance.
 
====Armor====
For its armor resistance profile, start with it's racial T1 profile, such as 60/35/25/10 for Minmatar. (Remember Minmatar get a 10% bonus to Amarr's primary damage type, EM.) Then, as for shields, reduce its remaining vulnerability to EM by 75%, and its remaining vulnerability to the secondary damage type, kinetic, by 50%. This gives a 90/67.5/25/10 armor resist profile for Minmatar HACs, HICs, etc. Resists for the other Empire factions are set the same way.
 
=== Electronic Attack Ships, Logistics Frigates, Interdictors, Command Destroyers, Tactical Destroyers, Strategic Cruisers ===
These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.
 
For both armor and shield, their racial T1 resist profile is augmented with a 50% bonus to their enemy's primary damage type and a 25% bonus to the secondary damage type.
 
=== Stealth Bombers, Marauders ===
+25% +12.5%
 
=== Recon Ships ===
+62.5% +37.5%
 
=== Tech II and III resist bonuses by class of ship ===
{| class="wikitable shipBonusTable" style=""
|+ Tech II and III resist bonuses by class of ship
|+ Tech II and III resist bonuses by class of ship
|-
|-
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| +25% || +12.5%
| +25% || +12.5%
|}
|}
===Assault Frigates, Heavy Assault Cruisers, Heavy Interdictors, Command Ships, Logistics Cruisers===
These ships get bonuses to two damage types; they have the strongest natural resists of all ships.
====Shield====
For a ship of one of these classes, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Ishtar]]. Start with 0/20/40/50. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance.
====Armor====
For its armor resistance profile, start with it's racial T1 profile, such as 60/35/25/10 for Minmatar. (Remember Minmatar get a 10% bonus to Amarr's primary damage type, EM.) Then, as for shields, reduce its remaining vulnerability to EM by 75%, and its remaining vulnerability to the secondary damage type, kinetic, by 50%. This gives a 90/67.5/25/10 armor resist profile for Minmatar HACs, HICs, etc. Resists for the other Empire factions are set the same way.
=== Recon Ships ===
These ships get the second-strongest bonus resists.
=== Electronic Attack Ships, Logistics Frigates, Interdictors, Command Destroyers, Tactical Destroyers, Strategic Cruisers ===
These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.
=== Stealth Bombers, Marauders ===
Smaller bonus resists


=== Black Ops ===
=== Black Ops ===
Empire-faction [[Black Ops]] ships get smaller natural resistance bonuses than other T2 hulls.
Empire-faction [[Black Ops]] ships get smaller natural resistance bonuses than other T2 hulls. The Amarr [[Redeemer]] gets two bonuses, a 10% bonus to its shield and armor resistances to explosive damage and a 5% bonus to kinetic damage. The Minmatar [[Panther]] gets the same bonuses, to EM and thermal. The Caldari [[Widow]] and the Gallente [[Sin]], however, get a single flat 10% bonus to their primary resisted damage type.


===Interceptors and Covert Ops===
===Interceptors and Covert Ops===
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=== ORE ships ===
=== ORE ships ===
T2 [[ORE]] ships start with a Minmatar resist profile. The [[Exhumers]] and the [[Endurance]] then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively.


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