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Poor Man's Shakedown: Difference between revisions

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<noinclude>{{GallenteEpicArcNav}}</noinclude>
<noinclude>{{NPCTableCSS}} {{GallenteEpicArcNav|chapter 2b}}</noinclude>
 
{{Missiondetails
{{Template:Missiondetails
|Level= 4
|Level=
|Type= Security
|Type= Encounter
|Objective= Enter the colony and track down any information you can about the Pator 6
|Objective= Destroy the Elder to gain intel
|Faction1= Minmatar Republic
|Faction= Independent (minmatar ships)
|DamageToDeal=
|DamageToDeal= {{Damagetype|ex|kin}}
|DamageToResist=
|DamageToResist= {{Damagetype|ex|kin}}
|WebPoint=
|WebPoint=
|EWAR= Neuts
|EWAR=
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=
|ShipSuggestion=
|Rewards= 7,000,000 + time bonus
|Rewards= 7M ISK + 1M ISK (6h)
|Extra=
|Extra= No Standing loss
}}
}}
{{MissionBriefing
{{MissionBriefing
Line 20: Line 19:
Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar.  
Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar.  


Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that. }}
Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that.
}}


The agent sends you to get intel from some Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.
Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.


'''Blitz:''' In first room blow up the micro-colony furthest away, kill its spawn, grab the key and proceed to next room. In second room destroy the furthest micro-colony, kill The Elder and complete the mission.
'''Blitz:''' destroy the furthest Asteroid Micro-Colony Minor Structure, destroy only the Defender Battleships. Last one will drop the Shanty Town Gate Clearance in a Cargo Container, take the Gate while ignoring the Cruisers, again destroy the furthest Asteroid Micro-Colony Minor Structure and kill The Elder.


===First room===
Tips:
* You only need to destroy the farthest Asteroid Micro-Colony Minor Structure in each room
* Shanty Town Gate Clearance is consumed by the Acceleration Gate, so bookmark Room 1. Allies can follow you through the gate for a short time after activating it.
* The Elder's lowest Shield and Armour resistance is 72% Explosive


The pocket conatins 4x Asteroid Micro-Colony Minor. Each of them will trigger defender spawn on death. Each NPC spawn is location of destroyed structure. Each consecutive spawn is a little bit larger than previous spawn.
=== Warp-in ===
{{MessageBox|Shanty Town
|Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it.
|collapsed= yes}}


The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
{{MessageBox|Agent Conversation at landing
|These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate.
|collapsed= yes}}


Using the acceleration gate consumes the key.
{{NPCTableHead|Structures (25 km)}}
{{NPCTableRow|Structure|3|Asteroid Micro-Colony Minor|trigger= Spawns Defenders}}
|}
{{NPCTableHead|Structures (45 km)}}
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Defenders|cargo= Shanty Town Gate Clearance}}
|}


{{NPCTableHead|Spawn (x4)}}
{{NPCTableHead|Defenders}}
{{NPCTableRow|Cruiser|2-3|Independent Green-crewed Bellicose/...}}
{{NPCTableRow|Cruiser|2-3|Independent Green-crewed Bellicose}}
{{NPCTableRow|Battleship|2-3|Independent Green-crewed Typhoon/...}}
{{NPCTableRow|Battleship|2-3|Independent Green-crewed Typhoon}}
|}
|}


===Second room===
{{MessageBox|Defenders begging
|Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.
|collapsed= yes}}


When you arrive in second pocket you should bookmark the location. The key that was used to acces second room is consumed on use so you won't be able to take the gate again.
{{NPCTableHead|Structures (40 km)}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Requires Shanty Town Gate Clearance}}
|}


Various structures at 20 to 40km including target structures: 3x Asteroid Micro-Colony Minor. Each micro-colony triggers a spawn on destruction. The elite battleships will deal very high damage and have long range.
=== Room 1 ===
{{MessageBox|Agent Conversation on landing
|It looks like the Elder is also hiding. Destroy some of those structures to smoke him out.
|collapsed=yes}}


Mission is completed after destroying The Elder. The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.
{{NPCTableHead|Structures (20 km)}}
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Defenders 1}}
|}
{{NPCTableHead|Structures (31 km)}}
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Defenders 2}}
|}
{{NPCTableHead|Structures (32 km)}}
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Elder}}
|}


{{NPCTableHead|Spawn}}
{{NPCTableHead|Defenders 1}}
{{NPCTableRow|Elite Cruiser|2|Independent Veteran Scythe/...|ewar = Neut}}
{{NPCTableRow|Elite Cruiser|2|Independent Veteran Scythe/...|ewar= Neut}}
{{NPCTableRow|Elite Battleship|1|Independent Veteran Tempest}}
{{NPCTableRow|Elite Battleship|1|Independent Veteran Tempest}}
|}
|}


{{NPCTableHead|Spawn}}
{{NPCTableHead|Defenders 2}}
{{NPCTableRow|Cruiser|2|Independent Rupture/...}}
{{NPCTableRow|Cruiser|2|Independent Rupture}}
{{NPCTableRow|Battleship|3|Independent Typhoon/Maelstrom}}
{{NPCTableRow|Battleship|3|Independent Typhoon/Maelstrom}}
|}
|}


{{NPCTableHead|Spawn}}
{{NPCTableHead|Elder}}
{{NPCTableRow|Cruiser|1|The Elder|trigger = Mission objective}}
{{NPCTableRow|Cruiser|1|The Elder|trigger= Destroy to complete the Mission}}
{{NPCTableRow|Battleship|4|Independent Green-crewed Tempest/..}}
{{NPCTableRow|Battleship|4|Independent Green-crewed Tempest}}
|}
|}
{{MessageBox|Mercy, Please!
|I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours.
|collapsed= yes}}
<noinclude>
<noinclude>
[[Category:Mission_reports]]
[[Category:Epic arc missions]]
{{NPCTableCSS}}
</noinclude>
</noinclude>