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Implants: Difference between revisions

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To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little.  This is done by going to your Character Sheet, Character tab  selecting Augmentations, right-clicking the implant in question, and selecting {{Co|red|!}} Unplug.
To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little.  This is done by going to your Character Sheet, Character tab  selecting Augmentations, right-clicking the implant in question, and selecting {{Co|red|!}} Unplug.


Certain implants require the use of an [[Clone states#Omega clones|Omega clone]] in order to inject.
Certain implants require the use of an [[Clone states#Omega clone|Omega clone]] in order to inject.


== Keeping your Implants safe ==
== Keeping your Implants safe ==
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.


You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]].
You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Korsiki - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]].


== Attribute Enhancers ==
== Attribute Enhancers ==
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{| class="wikitable" style="padding: 5px; text-align: right;"
{| class="wikitable" style="padding: 5px; text-align: right;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! rowspan="2" | Category
! rowspan="2" | Category
! rowspan="2" | Secondary Effect
! rowspan="2" | Secondary Effect
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! rowspan="2" | Attributes
! rowspan="2" | Attributes
! rowspan="2" | Source
! rowspan="2" | Source
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
| 1-5
| 1-5
| 6 (Omega)
| 6 (Omega)
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| -6.01%
| -6.01%
|--
|--
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] Capacitor regeneration speed
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] [[Capacitor]] recharge time <br><span style="padding-left: 28px;">Note: see [[Talk:Implants#Incorrect sum for High-Grade Rapture implant|Talk page]]</span>
| style="text-align:left;" | High-grade Rapture
| style="text-align:left;" | High-grade Rapture
|15%
|15%
|50%
|50%
|1%
| -1%
|2%
| -2%
|3%
| -3%
|4%
| -4%
|5%
| -5%
| 53.63%
| -38.12%
| +4
| +4
|rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point
|rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point<br />LP Store: Sansha's Nation
 
|-
|-
| style="text-align:left;" | Mid-grade Rapture
| style="text-align:left;" | Mid-grade Rapture
|10%
|10%
|25%
|25%
|1%
| -1%
|2%
| -2%
|3%
| -3%
|4%
| -4%
|5%
| -5%
| 33.83%
| -26.93%
| +3
| +3
|-
|-
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|2.5%
|2.5%
|10%
|10%
|1%
| -1%
|2%
| -2%
|3%
| -3%
|4%
| -4%
|5%
| -5%
| 20.03%
| -17.39%
| +2
| +2
|}
|}
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Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain:
Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain:


* A training clone with very expensive attribute enhancers, stored in high-[[System security|security]] space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character
* A training clone with very expensive attribute enhancers, stored in [[high-sec]]urity space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character
* A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles.
* A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles.
* An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped.
* An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped.
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* [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets]
* [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets]
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants]
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants]
* [[The_%2B3_Implants_Program|E-Uni's +3 Implant program]]
* [[The +3 Implants Program|E-Uni's +3 Implant program]]
 


[[Category:Items]]
[[Category:Items]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]