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{{Incursions links}}
{{Incursions links}}
{| style="border: 1px solid #582806; margin: 1em; background: black;"
{| style="border: 1px solid #582806; margin: 1em;"
| style="padding: 8px;" | [[image:Incursionlogosmall.png|64px|link=EVE_University_Incursion_Community]]
| style="padding: 8px;" | [[image:Incursionlogosmall.png|64px|link=EVE_University_Incursion_Community]]
| style="padding: 5px;" | This is a page about '''Incursions''' in general. If you are looking to join or just get more information about the [[EVE University Incursion Community]] then follow that link, as we have additional roles that do not require any specific skills (which are perfect for new players) and we do things slightly different from public communities to accommodate new players and to account for the fact that we're sometimes at war.
| style="padding: 5px;" | This is a page about '''Incursions''' in general. If you are looking to join or just get more information about the [[EVE University Incursion Community]] then follow that link, as we have additional roles that do not require any specific skills (which are perfect for new players) and we do things slightly different from public communities to accommodate new players and to account for the fact that we're sometimes at war.
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== What are incursions? ==
== What are incursions? ==
Incursions are automated events introduced with the '''Incursion''' expansion in which the NPC faction known as the [[Sansha's Nation]], led by '''Sansha Kuvakei''', invade space in an attempt to conquer it for themselves. Capsuleers must fight off Sansha's forces in order to return the contested space back into an area which can be more safely occupied.
Incursions are automated events introduced with the '''Incursion''' expansion in which the NPC faction known as the [[Sansha's Nation]], led by '''Sansha Kuvakei''', invade space in an attempt to conquer it for themselves. Capsuleers must fight off Sansha's forces in order to return the contested space back into an area which can be more safely occupied.


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=== Profits ===
=== Profits ===
Incursions in highsec are a very profitable activity for any pilot based in a community that runs continuous fleets. A normal fleet running vanguard sites can make about 100 million ISK per hour running sites; more advanced fleets have the potential of making 170+ million ISK per hour. Some of the public communities who specialize in and exclusively run the larger headquarter sites can easily break 400+ million ISK per hour. Incursions also give you CONCORD loyalty points, which increases your income even more.


Incursions in highsec are a very profitable activity for any pilot based in a community that runs continuous fleets. A normal fleet running vanguard sites can make about 100 million ISK per hour running sites; more advanced fleets have the potential of making 170+ million ISK per hour. Some of the public communities who specialize in and exclusively run the larger headquarter sites can easily break 400+ million ISK per hour. Incursions also give you CONCORD loyalty points, which increases your income even more.
{{Important note box|CONCORD LP will only be paid out '''IF AND ONLY IF''' the mother ship is killed before end of the incursion}}


See [[Incursion sites]] for more details about payouts and about how these sites differ from each other. See [[Loyalty Points]] for more information on how to turn loyalty points into items to use or sell.
See [[Incursion sites]] for more details about payouts and about how these sites differ from each other. See [[Loyalty Points]] for more information on how to turn loyalty points into items to use or sell.


=== Nomadic in nature ===
=== Nomadic in nature ===
Incursions are nomadic by nature, with focus areas lasting anywhere from a day up to over a week, forcing the incursion community to move near-constantly to continue taking part of the content. See [[#Spawning and duration|Spawning and duration]] below for more information on the spawn mechanics, or [[How to find Incursions]] for more information on how to find and safely move between incursions.
Incursions are nomadic by nature, with focus areas lasting anywhere from a day up to over a week, forcing the incursion community to move near-constantly to continue taking part of the content. See [[#Spawning and duration|Spawning and duration]] below for more information on the spawn mechanics, or [[How to find Incursions]] for more information on how to find and safely move between incursions.


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Examples of incursion communities include:
Examples of incursion communities include:
 
* [https://everookies.com/eve-rookies-incursions/ EVE Rookies Incursions (ER)] - Newbro friendly armor tank incursion community.  In-game chat channel:  '''Eve Rookies Incursions'''.
* [https://everookies.com/eve-rookies-incursions/ EVE Rookies Incursions] - Newbro friendly incursions community.  In-game chat channel:  '''Eve Rookies Incursions'''.
* [https://forums.warptome.net/ Warp To Me Incursions (WTM)] - Shield tank incursion community. In-game chat channel:  '''Warp To Me Incursions'''.
* [https://forums.warptome.net/ Warp To Me Incursions (WTM)] - Shield tank incursion community. In-game chat channel:  '''Warp To Me Incursions'''.
* [https://t-d-f.one/ The Ditanian Fleet (TDF)] - Armour tank incursion community. In-game chat channel: '''TDF-Official'''.
* [https://newgalaxyage.ru/ New Galaxy Age (NGA)] - Russian incursion community. In-game chat channel:  '''New Galaxy Age'''.
* [https://newgalaxyage.ru/ New Galaxy Age (NGA)] - Russian incursion community. In-game chat channel:  '''New Galaxy Age'''.
* [https://www.tlaincursions.com/ TLA Incursions (TLA)] - Mixed Armor/shield community.  In-game chat channel: '''TLA Incursions'''.
* [https://www.tlaincursions.com/ TLA Incursions (TLA)] - Mixed Armor/shield community.  In-game chat channel: '''TLA Incursions'''.
Closed:
* [https://42outunis.com/?wl=1/ The Outuni Project (TOP)] - Armor tank incursion community. In-game chat channel: '''The Outuni Project'''.
* [https://42outunis.com/?wl=1/ The Outuni Project (TOP)] - Armor tank incursion community. In-game chat channel: '''The Outuni Project'''.
* '''Contingency Incursions (CI)''' - Armor tank incursion community. In-game chat channel: '''Contingency Incursions'''. Merged into EVE Rookies Incursions in 2024.
* [https://t-d-f.one/ The Ditanian Fleet (TDF)] - Armour tank incursion community. In-game chat channel: '''TDF-Official'''.


== Lore ==
== Lore ==
{|
[[image:CDIA_Files_Sansha.png|thumb|CCP has released both the [http://www.youtube.com/watch?v=ejX0Rym0NZw&list=PLF614A7A6461E61E1 Incursion trailer] and the [http://www.youtube.com/watch?v=nJKcK-Fv80I&list=PLF614A7A6461E61E1 CDIA Files: Sansha Incursions] videos concerning Sansha Kuvakei and Incursions. They also made a more cinematic version of Incursions, called [http://www.youtube.com/watch?v=YezGrLuosg0 Incursion - Cinema Cut].]]
|- style="vertical-align: top;"
From the EVE Chronicle [https://universe.eveonline.com/chronicles/uplifted Uplifted]:
| From the EVE Chronicle [https://universe.eveonline.com/chronicles/uplifted Uplifted]:<br><br>
{{quote
{{quote|Then the wormhole let out a searing burst of white light, and they came through, bulbous metallic vessels covered in wicked, uneven spines. Hundreds poured from the shimmering portal, covering light years of distance in a single instant to cloud the skies above the helpless planet. Almost fishlike, darting in loose formation and changing direction simultaneously, they spread out in all directions. With synchronized releases of focused electromagnetic blasts, they smoothly wiped all defensive structures and communications satellites from orbit. For many people on the surface, the sudden glare of golden laser beams lancing across the night sky was the first sign that Sansha’s Nation had arrived.
|Then the wormhole let out a searing burst of white light, and they came through, bulbous metallic vessels covered in wicked, uneven spines. Hundreds poured from the shimmering portal, covering light years of distance in a single instant to cloud the skies above the helpless planet. Almost fishlike, darting in loose formation and changing direction simultaneously, they spread out in all directions. With synchronized releases of focused electromagnetic blasts, they smoothly wiped all defensive structures and communications satellites from orbit. For many people on the surface, the sudden glare of golden laser beams lancing across the night sky was the first sign that Sansha’s Nation had arrived.


When it had secured the entire lower orbital altitude, the armada held position until a second wave of ships emerged from the wormhole. These new vessels were different, though, lacking the bulky warp drives that took up so much space in the combat vessels; instead, their cavernous cargo holds had a very specific purpose, housing rows and rows, layer upon layer of holding cells designed to store humanoid “passengers”. The ships dropped through the atmosphere unimpeded, by squadrons, a perfectly orchestrated meteor shower.}}
When it had secured the entire lower orbital altitude, the armada held position until a second wave of ships emerged from the wormhole. These new vessels were different, though, lacking the bulky warp drives that took up so much space in the combat vessels; instead, their cavernous cargo holds had a very specific purpose, housing rows and rows, layer upon layer of holding cells designed to store humanoid “passengers”. The ships dropped through the atmosphere unimpeded, by squadrons, a perfectly orchestrated meteor shower.
| [[image:CDIA_Files_Sansha.png|thumb|CCP has released both the [http://www.youtube.com/watch?v=ejX0Rym0NZw&list=PLF614A7A6461E61E1 Incursion trailer] and the [http://www.youtube.com/watch?v=nJKcK-Fv80I&list=PLF614A7A6461E61E1 CDIA Files: Sansha Incursions] videos concerning Sansha Kuvakei and Incursions. They also made a more cinematic version of Incursions, called [http://www.youtube.com/watch?v=YezGrLuosg0 Incursion - Cinema Cut].]]
}}
|}


== Effects ==
== Effects ==
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Once the Sansha forces withdraw from the constellation or the [[Incursion sites#Mothership sites|mothership site]] is finished, the incursion is over; the information panel will then disappear, and things immediately return to normal.
Once the Sansha forces withdraw from the constellation or the [[Incursion sites#Mothership sites|mothership site]] is finished, the incursion is over; the information panel will then disappear, and things immediately return to normal.
{{Clear}}
 
=== Constellation Penalties ===
=== Constellation Penalties ===
During an incursion there are constellation-wide penalties. The strength of the tank and weapon penalties are tied to both the level of activity and how much influence Sansha's forces have in the constellation. As players run sites, the Sansha's influence drops, and most of the penalties drop along with it until they are effectively cancelled at zero influence.
During an incursion there are constellation-wide penalties. The strength of the tank and weapon penalties are tied to both the level of activity and how much influence Sansha's forces have in the constellation. As players run sites, the Sansha's influence drops, and most of the penalties drop along with it until they are effectively cancelled at zero influence.
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=== Normal NPC spawns replaced ===
=== Normal NPC spawns replaced ===
Whenever a constellation suffers an incursion, the normal "rats"--NPC enemies found at asteroid belts--and the rats that spawn in ice belts will be replaced by Sansha Incursion rats. These NPCs will be much stronger, tougher, and deadlier than your run-of-the-mill Sansha Mission rats and mining ships; weaker combat ships will stand no chance against them. The rats that spawn in ice belts tend to be larger cruiser- or even battlecruiser-sized ships.
Whenever a constellation suffers an incursion, the normal "[[belt rat]]s"--NPC enemies found at asteroid belts--and the rats that spawn in ice belts will be replaced by Sansha Incursion rats. These NPCs will be much stronger, tougher, and deadlier than your run-of-the-mill Sansha Mission rats and mining ships; weaker combat ships will stand no chance against them. The rats that spawn in ice belts tend to be larger cruiser- or even battlecruiser-sized ships.


All rats in missions and exploration sites rats will remain the same, but if you linger in a completed site or a cleared-out mission pocket for a long time, incursion rats will spawn there.
All rats in missions and exploration sites rats will remain the same, but if you linger in a completed site or a cleared-out mission pocket for a long time, incursion rats will spawn there.


Due to the normal rat spawns being replaced and the constellation penalties added, certain activities are disincentivized. For example, it's very inefficient to run [missions]], because your income from bounties is cut in half. [[Mining]] is also unwise, as the belts are now haunted by powerful Sansha's rats, and all static belts in the staging system are turned into [[Nation Industrial Proxy]] Staging sites. [[Exploration]] however, can often be done without much trouble; just don't linger too long in a finished site as Sansha's rats will eventually spawn there too.
Due to the normal rat spawns being replaced and the constellation penalties added, certain activities are disincentivized. For example, it's very inefficient to run [[missions]], because your income from bounties is cut in half. [[Mining]] is also unwise, as the belts are now haunted by powerful Sansha's rats, and all static belts in the staging system are turned into [[Nation Industrial Proxy]] Staging sites. [[Exploration]] however, can often be done without much trouble; just don't linger too long in a finished site as Sansha's rats will eventually spawn there too.


The [[Constellation layouts for Incursions]] page contains a list of all <b>known</b> Incursion Constellations and third-party pages such as [https://evemaps.dotlan.net/incursions dotlan] and [http://incursions.shadowlauch.de/ Shadowlauch] show active incursions. Although incursions move at random, it is fairly easy to avoid them.
The [[Constellation layouts for Incursions]] page contains a list of all <b>known</b> Incursion Constellations and third-party pages such as [https://evemaps.dotlan.net/incursions dotlan] show active incursions. Although incursions move at random, it is fairly easy to avoid them.


=== Gate camps in lowsec and nullsec ===
=== Gate camps in lowsec and nullsec ===
In low and null security space, incursion constellations have Sansha "gate camps". Groups of Sansha Incursion rats linger at gates in these systems, catching unaware pilots. It is easy to mistake these for normal rats and underestimate how tough they are, and how much of a punch they pack. See the anatomy page for a list of [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|warp disruptor-capable]] incursion rats, or the [[Sansha's Manual]] for more information about all of them.
In low and null security space, incursion constellations have Sansha "gate camps". Groups of Sansha Incursion rats linger at gates in these systems, catching unaware pilots. It is easy to mistake these for normal rats and underestimate how tough they are, and how much of a punch they pack. See the anatomy page for a list of [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|warp disruptor-capable]] incursion rats, or the [[Sansha's Manual]] for more information about all of them.


Since Sansha rats are much tougher than normal rats and may prove difficult for lone ships or poorly equipped fleets to handle, inexperienced pilots should avoid incursion systems in low- and null-security space.
Since Sansha rats are much tougher than normal rats and may prove difficult for lone ships or poorly equipped fleets to handle, and many of them possess near-instalocking and tackling capabilities, inexperienced pilots should avoid incursion systems in low- and null-security space.


== Spawning and duration ==
== Spawning and duration ==
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Incursions can theoretically last close to eight days, but practically last less long. They go through three different stages; {{co|lightgreen|Established}}, {{co|coral|Mobilized}} and {{co|crimson|Withdrawing}}.
Incursions can theoretically last close to eight days, but practically last less long. They go through three different stages; {{co|lightgreen|Established}}, {{co|coral|Mobilized}} and {{co|crimson|Withdrawing}}.
{| class="wikitable"
{| class="wikitable"
|- style="background: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Stage
! Stage
! Explanation
! Explanation
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=== Mothership sightings ===
=== Mothership sightings ===
The mothership site can occur as early as within the first {{co|lightgreen|established}} stage; all that is needed is that the influence falls to 0% and a single headquarters site is run. Once the mothership has been sighted, the incursion can be ended by destroying the mothership at any time. As such, there is no guaranteed longevity for incursions, other than the brief period before the mothership site is unlocked (which can be mere hours).
The mothership site can occur as early as within the first {{co|lightgreen|established}} stage; all that is needed is that the influence falls to 0% and a single headquarters site is run. Once the mothership has been sighted, the incursion can be ended by destroying the mothership at any time. However, in high and low security space, there is an additional period in the beginning of a focus wherein the mothership can not spawn. In high security space, the duration is three days. In low security, it is one day. This means that a focus in empire space can be guaranteed to last for as long as those periods, while those in null security space have no guaranteed longevity, other than the brief period before the mothership site is unlocked (which can be mere hours).


The mothership mechanic gives players some control over when incursions end. The different groups who run incursions don't always agree on what is the most desirable timing.
The mothership mechanic gives players some control over when incursions end. The different groups who run incursions don't always agree on what is the most desirable timing.


[[Category:Incursions]]
[[Category:Incursions]]