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m Corrected the fact that the poco enters reinforcement at 25% shields, not 0% |
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{{PlanetaryIndustryNav}}'''Player Owned Customs Office''' (aka. POCO) is an orbital infrastructure that is used to transfer products of [[Planetary Industry]] from planet surface to space. As the name suggests these structures are owned by player corporations though there are also customs offices owned by Interbus.[[File:Customs office.jpg|right|thumb|This is a customs office.]] | {{PlanetaryIndustryNav}}'''Player Owned Customs Office''' (aka. POCO) is an orbital infrastructure that is used to transfer products of [[Planetary Industry]] from planet surface to space. As the name suggests these structures are owned by player corporations though there are also customs offices owned by Interbus. | ||
In SovNull space, these services a POCO provides is instead delivered by an [[Orbital Skyhook]][[File:Customs office.jpg|right|thumb|This is a customs office.]] | |||
== Deployment == | == Deployment == | ||
Anchoring a customs office is done by deploying a Customs Office Gantry and then upgrading it with some additional PI materials: Broadcast Nodes, Recursive Computing Nodes, Self-Harmonizing Power Cores, and Wetware Mainframes. In total this takes | Anchoring a customs office is done by deploying a Customs Office Gantry and then upgrading it with some additional PI materials: Broadcast Nodes, Recursive Computing Nodes, Self-Harmonizing Power Cores, and Wetware Mainframes. In total this takes 9,200 {{m3}} of cargo space. Only one customs office can be anchored around a planet at a time. Deploying the gantry takes 30 seconds after which it can be upgraded into a POCO. Onlining the POCO takes 15 minutes. The gantry has 10k shield capacity and it is vulnerable until it has been onlined. | ||
{| class="wikitable" | |||
|Broadcast Node|| 8 | |||
|- | |||
|Recursive Computing Module|| 8 | |||
|- | |||
|Self-Harmonizing Power Core|| 8 | |||
|- | |||
|Wetware Mainframe || 8 | |||
|} | |||
== Utility == | == Utility == | ||
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* Taxes based on standings. | * Taxes based on standings. | ||
The CEO and Directors of the corporation are also able to transfer the ownership of the customs office. To do this they need to be physically next to the POCO they want to transfer. While at war, the customs offices can only be transferred to other corporations in the same alliance. This makes it impossible to simply move a POCO out of a war for protection | The CEO and Directors of the corporation are also able to transfer the ownership of the customs office. To do this they need to be physically next to the POCO they want to transfer. While at war, the customs offices can only be transferred to other corporations in the same alliance. This makes it impossible to simply move a POCO out of a war for protection. | ||
== POCO warfare == | == POCO warfare == | ||
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The reinforcement will end 24-48 hours after reinforcement, depending on the time chosen by the POCO's owner, ±1 hour. | The reinforcement will end 24-48 hours after reinforcement, depending on the time chosen by the POCO's owner, ±1 hour. | ||
Once the reinforcement timer ends, the POCO becomes | Once the reinforcement timer ends, the POCO becomes vulnerable to damage again and can be destroyed by simply shooting it until the structure is gone. If the POCO is not attacked, it will slowly regenerate health. After approximately 1 hour and 55 minutes<ref>[https://chatgpt.com/share/68638d14-da04-800b-8280-355805fe528c Derivation of shield recharge time for POCO from 0% to 25% (ChatGPT)]))</ref>, it will reach 25% shield and return to its normal state, requiring it to be reinforced again. | ||
It is important to note that when the POCO is not reinforced, it can be repaired with remote repair modules. Often, defenders will use shield logistic ships to repair vulnerable POCO back to 25% shields (putting it back into normal state) and higher, to discourage hostiles from reinforcing it again. | It is important to note that when the POCO is not reinforced, it can be repaired with remote repair modules. Often, defenders will use shield logistic ships to repair vulnerable POCO back to 25% shields (putting it back into normal state) and higher, to discourage hostiles from reinforcing it again. | ||
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== Interbus owned customs offices == | == Interbus owned customs offices == | ||
If a planet has no customs office on it, an Interbus-owned customs office will eventually be placed on it. These customs offices do not enter reinforcement so they can be destroyed in single attack. | If a planet has no customs office on it, an Interbus-owned customs office will eventually be placed on it. These customs offices do not enter reinforcement so they can be destroyed in single attack. | ||
== References == | |||
<references /> | |||
== External links == | == External links == | ||
* [https://support.eveonline.com/hc/en-us/articles/203269921-Customs-Offices EVE helpdesk: Customs Offices] | * [https://support.eveonline.com/hc/en-us/articles/203269921-Customs-Offices EVE helpdesk: Customs Offices] | ||
{{Structure_Links}} | |||
[[Category:Planetary Industry]][[Category:Structures]] | [[Category:Planetary Industry]][[Category:Structures]] | ||