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Incursions: Difference between revisions

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{{Incursions links}}
{{Incursions links}}
{| style="border: 1px solid #582806; margin: 1em; background: black;"
{| style="border: 1px solid #582806; margin: 1em;"
| style="padding: 8px;" | [[image:Incursionlogosmall.png|64px|link=EVE_University_Incursion_Community]]
| style="padding: 8px;" | [[image:Incursionlogosmall.png|64px|link=EVE_University_Incursion_Community]]
| style="padding: 5px;" | This is a page about '''Incursions''' in general. If you are looking to join or just get more information about the [[EVE University Incursion Community]] then follow that link, as we have additional roles that do not require any specific skills (which are perfect for new players) and we do things slightly different from public communities to accommodate new players and to account for the fact that we're sometimes at war.
| style="padding: 5px;" | This is a page about '''Incursions''' in general. If you are looking to join or just get more information about the [[EVE University Incursion Community]] then follow that link, as we have additional roles that do not require any specific skills (which are perfect for new players) and we do things slightly different from public communities to accommodate new players and to account for the fact that we're sometimes at war.
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=== Profits ===
=== Profits ===
Incursions in highsec are a very profitable activity for any pilot based in a community that runs continuous fleets. A normal fleet running vanguard sites can make about 100 million ISK per hour running sites; more advanced fleets have the potential of making 170+ million ISK per hour. Some of the public communities who specialize in and exclusively run the larger headquarter sites can easily break 400+ million ISK per hour. Incursions also give you CONCORD loyalty points, which increases your income even more.
Incursions in highsec are a very profitable activity for any pilot based in a community that runs continuous fleets. A normal fleet running vanguard sites can make about 100 million ISK per hour running sites; more advanced fleets have the potential of making 170+ million ISK per hour. Some of the public communities who specialize in and exclusively run the larger headquarter sites can easily break 400+ million ISK per hour. Incursions also give you CONCORD loyalty points, which increases your income even more.
{{Important note box|CONCORD LP will only be paid out '''IF AND ONLY IF''' the mother ship is killed before end of the incursion}}


See [[Incursion sites]] for more details about payouts and about how these sites differ from each other. See [[Loyalty Points]] for more information on how to turn loyalty points into items to use or sell.
See [[Incursion sites]] for more details about payouts and about how these sites differ from each other. See [[Loyalty Points]] for more information on how to turn loyalty points into items to use or sell.
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Examples of incursion communities include:
Examples of incursion communities include:
* [https://everookies.com/eve-rookies-incursions/ EVE Rookies Incursions] - Newbro friendly incursions community.  In-game chat channel:  '''Eve Rookies Incursions'''.
* [https://everookies.com/eve-rookies-incursions/ EVE Rookies Incursions (ER)] - Newbro friendly armor tank incursion community.  In-game chat channel:  '''Eve Rookies Incursions'''.
* [https://forums.warptome.net/ Warp To Me Incursions (WTM)] - Shield tank incursion community. In-game chat channel:  '''Warp To Me Incursions'''.
* [https://forums.warptome.net/ Warp To Me Incursions (WTM)] - Shield tank incursion community. In-game chat channel:  '''Warp To Me Incursions'''.
* [https://newgalaxyage.ru/ New Galaxy Age (NGA)] - Russian incursion community. In-game chat channel:  '''New Galaxy Age'''.
* [https://newgalaxyage.ru/ New Galaxy Age (NGA)] - Russian incursion community. In-game chat channel:  '''New Galaxy Age'''.
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Closed:
Closed:
* [https://42outunis.com/?wl=1/ The Outuni Project (TOP)] - Armor tank incursion community. In-game chat channel: '''The Outuni Project'''.
* [https://42outunis.com/?wl=1/ The Outuni Project (TOP)] - Armor tank incursion community. In-game chat channel: '''The Outuni Project'''.
* [https://contingencyinc.com/?wl=1 Contingency Incursions (CI)] - Armor tank incursion community. In-game chat channel: '''Contingency Incursions'''. Merged into EVE Rookies Incursions in 2024.
* '''Contingency Incursions (CI)''' - Armor tank incursion community. In-game chat channel: '''Contingency Incursions'''. Merged into EVE Rookies Incursions in 2024.
* [https://t-d-f.one/ The Ditanian Fleet (TDF)] - Armour tank incursion community. In-game chat channel: '''TDF-Official'''.
* [https://t-d-f.one/ The Ditanian Fleet (TDF)] - Armour tank incursion community. In-game chat channel: '''TDF-Official'''.


== Lore ==
== Lore ==
{|
[[image:CDIA_Files_Sansha.png|thumb|CCP has released both the [http://www.youtube.com/watch?v=ejX0Rym0NZw&list=PLF614A7A6461E61E1 Incursion trailer] and the [http://www.youtube.com/watch?v=nJKcK-Fv80I&list=PLF614A7A6461E61E1 CDIA Files: Sansha Incursions] videos concerning Sansha Kuvakei and Incursions. They also made a more cinematic version of Incursions, called [http://www.youtube.com/watch?v=YezGrLuosg0 Incursion - Cinema Cut].]]
|- style="vertical-align: top;"
From the EVE Chronicle [https://universe.eveonline.com/chronicles/uplifted Uplifted]:
| From the EVE Chronicle [https://universe.eveonline.com/chronicles/uplifted Uplifted]:<br><br>
{{quote
{{quote|Then the wormhole let out a searing burst of white light, and they came through, bulbous metallic vessels covered in wicked, uneven spines. Hundreds poured from the shimmering portal, covering light years of distance in a single instant to cloud the skies above the helpless planet. Almost fishlike, darting in loose formation and changing direction simultaneously, they spread out in all directions. With synchronized releases of focused electromagnetic blasts, they smoothly wiped all defensive structures and communications satellites from orbit. For many people on the surface, the sudden glare of golden laser beams lancing across the night sky was the first sign that Sansha’s Nation had arrived.
|Then the wormhole let out a searing burst of white light, and they came through, bulbous metallic vessels covered in wicked, uneven spines. Hundreds poured from the shimmering portal, covering light years of distance in a single instant to cloud the skies above the helpless planet. Almost fishlike, darting in loose formation and changing direction simultaneously, they spread out in all directions. With synchronized releases of focused electromagnetic blasts, they smoothly wiped all defensive structures and communications satellites from orbit. For many people on the surface, the sudden glare of golden laser beams lancing across the night sky was the first sign that Sansha’s Nation had arrived.


When it had secured the entire lower orbital altitude, the armada held position until a second wave of ships emerged from the wormhole. These new vessels were different, though, lacking the bulky warp drives that took up so much space in the combat vessels; instead, their cavernous cargo holds had a very specific purpose, housing rows and rows, layer upon layer of holding cells designed to store humanoid “passengers”. The ships dropped through the atmosphere unimpeded, by squadrons, a perfectly orchestrated meteor shower.}}
When it had secured the entire lower orbital altitude, the armada held position until a second wave of ships emerged from the wormhole. These new vessels were different, though, lacking the bulky warp drives that took up so much space in the combat vessels; instead, their cavernous cargo holds had a very specific purpose, housing rows and rows, layer upon layer of holding cells designed to store humanoid “passengers”. The ships dropped through the atmosphere unimpeded, by squadrons, a perfectly orchestrated meteor shower.
| [[image:CDIA_Files_Sansha.png|thumb|CCP has released both the [http://www.youtube.com/watch?v=ejX0Rym0NZw&list=PLF614A7A6461E61E1 Incursion trailer] and the [http://www.youtube.com/watch?v=nJKcK-Fv80I&list=PLF614A7A6461E61E1 CDIA Files: Sansha Incursions] videos concerning Sansha Kuvakei and Incursions. They also made a more cinematic version of Incursions, called [http://www.youtube.com/watch?v=YezGrLuosg0 Incursion - Cinema Cut].]]
}}
|}


== Effects ==
== Effects ==
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Once the Sansha forces withdraw from the constellation or the [[Incursion sites#Mothership sites|mothership site]] is finished, the incursion is over; the information panel will then disappear, and things immediately return to normal.
Once the Sansha forces withdraw from the constellation or the [[Incursion sites#Mothership sites|mothership site]] is finished, the incursion is over; the information panel will then disappear, and things immediately return to normal.
{{Clear}}
 
=== Constellation Penalties ===
=== Constellation Penalties ===
During an incursion there are constellation-wide penalties. The strength of the tank and weapon penalties are tied to both the level of activity and how much influence Sansha's forces have in the constellation. As players run sites, the Sansha's influence drops, and most of the penalties drop along with it until they are effectively cancelled at zero influence.
During an incursion there are constellation-wide penalties. The strength of the tank and weapon penalties are tied to both the level of activity and how much influence Sansha's forces have in the constellation. As players run sites, the Sansha's influence drops, and most of the penalties drop along with it until they are effectively cancelled at zero influence.
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Incursions can theoretically last close to eight days, but practically last less long. They go through three different stages; {{co|lightgreen|Established}}, {{co|coral|Mobilized}} and {{co|crimson|Withdrawing}}.
Incursions can theoretically last close to eight days, but practically last less long. They go through three different stages; {{co|lightgreen|Established}}, {{co|coral|Mobilized}} and {{co|crimson|Withdrawing}}.
{| class="wikitable"
{| class="wikitable"
|- style="background: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Stage
! Stage
! Explanation
! Explanation
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The mothership mechanic gives players some control over when incursions end. The different groups who run incursions don't always agree on what is the most desirable timing.
The mothership mechanic gives players some control over when incursions end. The different groups who run incursions don't always agree on what is the most desirable timing.


[[Category:Incursions]]
[[Category:Incursions]]