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Wormhole attributes: Difference between revisions

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{{Merge|Visual wormhole identification|target= Wormhole attributes|discussion= Talk:Visual wormhole identification}}
{{Wormhole Links}}Every wormhole has certain restrictions that are determined by the wormhole type. These restrictions include The maximum amount of mass that is allowed to pass through them, the maximum mass that can pass though in a single jump, and the maximum time that the wormhole will remain open for. See the table below for a list of the restrictions for each wormhole type.


{{Wormhole Links}}Every wormhole has certain restrictions that are determined by the wormhole type. These restrictions include The maximum amount of mass that is allowed to pass through them, the maximum mass that can pass though in a single jump, and the maximum time that the wormhole will remain open for. See the table below for a list of the restrictions for each wormhole type.
This page discusses the set in game mechanical attributes and the visual attributes of wormholes. For information about wormholes in general, or how to tell the current status of an individual wormhole when on grid with it, see [[Wormholes#Wormhole_text|Wormhole Text]].


== Wormhole, Wormhole Size and Stability Information ==
== Wormhole, Wormhole Size and Stability Information ==
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|0  
|0  
|13  
|13  
|16
|4.5
|-
|-
|A239
|A239
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|Class 4 W-Space
|Class 4 W-Space
|Nullsec (0.0)
|Nullsec (0.0)
|5,000,000
|3,000,000
|2,000,000
|375,000
|500,000
|0
|9  
|9  
|24
|24
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|Class 4 W-Space
|Class 4 W-Space
|Lowsec
|Lowsec
|5,000,000
|3,000,000
|2,000,000
|375,000
|500,000
|0
|8  
|8  
|24
|24
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|16
|16
|}
|}
{{Expansion past|width= 45%
|'''Revenant Update''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-3])
* Balancing
** A009 C13 Wormholes reduced lifetime from 16h to 4.5h.
}}


== Classification of Wormholes ==
== Classification of Wormholes ==
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== Visual Identification ==
== Visual Identification ==
{{Main|Visual wormhole identification}}
Wormholes always show the skybox of the system they are connected to in the main area of the orb. Rotating around the wormhole while "Looking At" it will rotate the view of the Skybox as well, giving you more details to look for. Each region of the game has a unique skybox, based on where it is in New Eden - you can see various nebulas in the distance that the Empires are centered in when outside of High-Sec, and when in High-Sec there are varying features that can be seen as well to determine which part of the nebula you are in. The same is true for Low-Sec, Null, and even WH Classes - each can be visually identified as to the general region/class the other side of the WH is in.


Here are some gif's and images that can be used to help identify what region or class the wormhole leads too.
{{:Visual wormhole identification}}
 
== Wormhole Spawning ==
 
Wormholes do not immediately spawn on both sides when a new signature appears. There are several mechanics that allow one to "Close off" a jspace system by rolling all the holes.
 
This graphic can help:
 
[[File:Wh_spawning_flow_chart.png]]
 
(see [https://forums.eveonline.com/t/k162-spawn-mechanics/8767] for more information)
 
So, in writing:
# Roll your Static
# New signature spawns.
# If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
# If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
# When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.  
# This check has a progressive chance of becoming successful - i.e. the longer it goes on with out being a success, the greater chance it will be one on the next check.
# Once successfully, the K162 side of the hole will become visible in system.
# At any point, if someone jumps through from your system (the non K162 side) the K162 is immediate visible
 


W-Space connections imported from [https://www.tigerears.org/2011/04/24/wormhole-colours/ here].
'''NOTE!''' This applies to all wormholes, wandering and static alike. However, its just impossible to tell if a new sig is a wandering wormhole without warping to it, so testing it is a matter of chance. (i.ee you note a new signature in your hole but don't scan it down or warp to it for several days, and when you finally do it turns out to be a Frig hole with a lifetime of 4.5 hours, but the sig has been there for several days)


And [https://www.youtube.com/watch?v=SJ_dSGYvzmg here is a video] going over the same in detail.
=== Key Takeaways ===
# If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer>
# '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162.
# Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate.


{{:Wormhole colors}}


[[Category:Wormholes]]
[[Category:Wormholes]]