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# Roll your Static | |||
# New signature spawns. | |||
# If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started. | |||
# If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started. | |||
# When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes. | |||
# This check has a progressive chance of becoming successful - i.e. the longer it goes on with out being a success, the greater chance it will be one on the next check. | |||
# Once successfully, the K162 side of the hole will become visible in system. | |||
# At any point, if someone jumps through from your system (the non K162 side) the K162 is immediate visible | |||
'''NOTE!''' This applies to all wormholes, wandering and static alike. However, its just impossible to tell if a new sig is a wandering wormhole without warping to it, so testing it is a matter of chance. (i.ee you note a new signature in your hole but don't scan it down or warp to it for several days, and when you finally do it turns out to be a Frig hole with a lifetime of 4.5 hours, but the sig has been there for several days) | |||
=== Key Takeaways === | |||
# If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer> | |||
# '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162. | |||
# Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate. | |||
[[Category:Wormholes]] | [[Category:Wormholes]] | ||