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Wormhole attributes: Difference between revisions

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|Class 4 W-Space
|Class 4 W-Space
|Nullsec (0.0)
|Nullsec (0.0)
|5,000,000
|3,000,000
|2,000,000
|375,000
|500,000
|0
|9  
|9  
|24
|24
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|Class 4 W-Space
|Class 4 W-Space
|Lowsec
|Lowsec
|5,000,000
|3,000,000
|2,000,000
|375,000
|500,000
|0
|8  
|8  
|24
|24
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So, in writing:
So, in writing:
<ol>
# Roll your Static
<li> Roll your Static
# New signature spawns.
<li> New signature spawns.
# If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
<li> If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
# If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
<li> If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
# When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.  
<li> When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.  
# This check has a progressive chance of becoming successful - i.e. the longer it goes on with out being a success, the greater chance it will be one on the next check.
<li> This check has a progressive chance of becoming successful - ie the longer it goes on with out being a success, the greater chance it will be one on the next check.
# Once successfully, the K162 side of the hole will become visible in system.
<li> Once successfully, the K162 side of the hole will become visible in system.
# At any point, if someone jumps through from your system (the non K162 side) the K162 is immediate visible
<li> At any point, if someone jumps through from your system (the non K162 side) the K162 is immediate visible
 
</ol>
 
===Key Takeaways===
'''NOTE!''' This applies to all wormholes, wandering and static alike. However, its just impossible to tell if a new sig is a wandering wormhole without warping to it, so testing it is a matter of chance. (i.ee you note a new signature in your hole but don't scan it down or warp to it for several days, and when you finally do it turns out to be a Frig hole with a lifetime of 4.5 hours, but the sig has been there for several days)
<ol>
<li> If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer</li>
<li> '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162.</li>
<li> Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate.</li>
</ol>


=== Key Takeaways ===
# If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer>
# '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162.
# Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate.




[[Category:Wormholes]]
[[Category:Wormholes]]