Difference between revisions of "Home Station"

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[[Category:Guides]]
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A character's '''Home Station''' is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the '''medical clone'''.
Cloning is the technology that makes New Eden's Pod Pilots immortal. It consists of two main technologies, one that allows an exact physical copy of an individuals body to be grown, faster than the original and then held dormant until it's needed, together with the technology that can download a person's memories into a blank brain. Unlike almost any other strata of society Capsuleers have full access to cloning technology, not only this but they are all entitled to a free medical clone, which ensures that they can cheat death out in the dark, dangerous expanses of space.
 
  
There are two types of clones commonly available to capsuleers, medical clones and jump clones.
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== Respawning ==
==Medical Clones==
 
Every capsuleer is granted a free medical clone at the completion of his training, this will be held dormant in the medical center of his school until it's needed, and replaced free if it's ever used.
 
If the capsuleer is unfortunate enough to be killed whilst he's in his escape pod (known as podding) his consciousness at that moment will be sent back to the medical center where it can be recorded into his mind ready for the new copy of his body to be activated. If all is working correctly he will barely notice that anything bad has happened when he wakes up in the medical center in a brand new body.
 
The basic clone offered free only has a limited memory capacity, if pilots wish to ensure that nothing is lost when they die, they have the option to pay to upgrade the free clone to a better model that will ensure all of their memories and training remain intact.
 
  
For this reason it is advisable that pilots regularly check their total skillpoints and ensure that their medical clone is of a high enough grade to take all of their experiences, it can be very galling to wake up and find out that you've forgotten how to fly the ship that you were piloting only moments before and need to spend time re-training. It can also save time and trouble if you move your medical clone to a closer station if you migrate to another Region than the one that you completed your initial training in.
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When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from [[Medical boosters|drugs]] drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]], which persist across clones.
==Jump Clones==
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See also : [Jump_Clones]
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You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.
Jump clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated in non-emergency situations and have no limits to their capacity. Also, unlike medical clones, they are not provided free and require specialised training, as well as high standings with the required corporation to use.
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By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.
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=== Self-destruction ===
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Since the destruction of your capsule and the clone inside it immediately respawns you in your home station, you can use self-destruction to jump quickly back to your home station. This can be helpful if you find yourself a very long way from where you want to be, or trapped by hostile ships, or stranded in a [[wormhole]]. Note that just like any other pod loss, self-destructing your pod will destroy any implants which were in that clone's head, and lose the effects of any drugs other than cerebral accelerators.
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To self-destruct while in station, ensure that you have left your ship and are just in your pod, then open the Character Sheet, navigate to the Home Station tab, and click on the "Self-Destruct" button. Self-destructing in a station happens instantly.
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It is also possible to self-destruct your pod while in space. To do this, ensure that you are not in a ship, and then right-click your capsule and select "Self-Destruct" from the right-click menu. This starts a two-minute timer. When the two minutes run out, your capsule will explode. Your capsule can move around local space using its normal engines during this time, but initiating warp will cancel the self-destruct sequence. You can also cancel the self-destruct timer from the same right-click menu.
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==Designating a Home Station==
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[[File:Home_Station_1.png|thumb|upright= 0.85|The Home Station interface.]]
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To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.
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[[File:Home_Station_2.png|thumb|upright= 0.85|The Change Home Station menu.]]
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Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned [[Upwell structures]] can be designated as your Home Station, as well as NPC stations.
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You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.
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You cannot set your Home Station to be a structure in [[wormhole space]], with the exception of [[Thera]], which has NPC stations and acts like known space for Home Station purposes.
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If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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{{expansion past|width=50%
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|There have been several significant changes to Home Station mechanics. The Home Station used to be called the "medical clone"
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* The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this became a much less viable method of traveling about New Eden (although it's certainly still possible).
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* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
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}}
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{{Template:GettingStartedNav}}
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[[Category:Getting Started]]

Latest revision as of 11:14, 21 January 2022

A character's Home Station is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the medical clone.

Respawning

When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from drugs drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of cerebral accelerators, which persist across clones.

You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.

By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.

Self-destruction

Since the destruction of your capsule and the clone inside it immediately respawns you in your home station, you can use self-destruction to jump quickly back to your home station. This can be helpful if you find yourself a very long way from where you want to be, or trapped by hostile ships, or stranded in a wormhole. Note that just like any other pod loss, self-destructing your pod will destroy any implants which were in that clone's head, and lose the effects of any drugs other than cerebral accelerators.

To self-destruct while in station, ensure that you have left your ship and are just in your pod, then open the Character Sheet, navigate to the Home Station tab, and click on the "Self-Destruct" button. Self-destructing in a station happens instantly.

It is also possible to self-destruct your pod while in space. To do this, ensure that you are not in a ship, and then right-click your capsule and select "Self-Destruct" from the right-click menu. This starts a two-minute timer. When the two minutes run out, your capsule will explode. Your capsule can move around local space using its normal engines during this time, but initiating warp will cancel the self-destruct sequence. You can also cancel the self-destruct timer from the same right-click menu.

Designating a Home Station

The Home Station interface.

To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.

The Change Home Station menu.

Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned Upwell structures can be designated as your Home Station, as well as NPC stations.

You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.

You cannot set your Home Station to be a structure in wormhole space, with the exception of Thera, which has NPC stations and acts like known space for Home Station purposes.

If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".